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		<title><![CDATA[Latest posts for the thread "Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep"]]></title>
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				<title>Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ Thinking of collecting Orks so wanted to try out a list I could take to a tournament vs a very competiive list.<br /> <br /> Ork List:<br /> <br /> Warboss - Da Lucky Stikk, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Warbike<br /> <br /> 19x Boyz - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 19x Boyz - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> 18x Stormboyz - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 18x Stormboyz - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 8x Bikes - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Battlewagon - Rokkit Launcha, Reinforced Ram<br /> Battlewagon - Rokkit Launcha, Reinforced Ram<br /> 3x Mek Guns - 3x Gretchin, 3x Ammo, Lobbas<br /> (2nd <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>)<br /> Painboy - Warbike<br /> <br /> 19x Boyz - Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 10x Gretchin<br /> <br /> Dakkajet - 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Supa Shootas<br /> <br /> Battlewagon - Rokkit Launcha, Reinforced Ram<br /> <br /> Space Wolves/Grey Knights (Don't have exact just close)<br /> <br /> Wolf Lord - Thunderwolf, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Helm of Durfast, Runic Armour, Stormshield<br /> <br /> 7x Grey Hunters - Melta, Combi Melta, Drop Pod<br /> 7x Grey Hunters - Melta, Combi Melta, Drop Pod<br /> <br /> Drop Pod <br /> <br /> 4x Thunderwolves - <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2x Stormshield<br /> 4x Thunderwolves - <span class="glossaryitem" onmouseover='gp(195);'>WC</span>, 2x Stormshield<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (Nemesis Strike Force)<br /> <br /> Grand Master - Psycannon, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, Curiass of Sacrifice<br /> <br /> 5x Terminators - <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, Psycannon, <br /> <br /> Dreadknight - Personal Teleporter, Greatsword, Incinerator<br /> Dreadknight - Personal Teleporter, Greatsword, Incinerator<br /> <br /> We will be playing this tomorrow (tuesday 9/23) We will be using proxies as I am testing Orks before I buy, but if you would like pictures along with the batrep <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> tell me and I can take some.<br /> <br /> Thanks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 16:39:54]]> GMT</pubDate>
				<author><![CDATA[ Incognito15]]></author>
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				<title>Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ It will be tough because he can melta your battle wagons then burn the orks inside, or if you try to bubble wrap the battlewagons he can burn the orks then melta the battlewagons. The Thundercav will be really tough for the orks to kill]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 17:01:27]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ Updated <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list.]]></description>
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				<pubDate><![CDATA[Mon, 22 Sep 2014 17:52:55]]> GMT</pubDate>
				<author><![CDATA[ Incognito15]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ I know that many will disagree with me on this, but I don't even bother with Battlewagons anymore.<br /> Perhaps those points could be better spent elsewhere.<br /> Put boyz in trukks.<br /> More units, even though smaller, will present a more difficult choice of targets for your opponent. If you can get your opponent confused about what to do, you can more easily manipulate them into making mistakes. <br /> You also will have more options when it comes to playing the objective game.<br /> I think that the main things that you need to target will be the dread knights and the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. Limit his mobility and the game is yours. Once those terminators and drop pods land, they will be easily circumvented.<br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 01:37:09]]> GMT</pubDate>
				<author><![CDATA[ Chaos Legionnaire]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ It's interesting that you say that Chaos, I have been looking at my list and thought I have 360pts in vehicles that will die to drop pod melta just as easily as a truck. Also I feel with orks I can lose a 20 man squad very easily if it breaks.<br /> <br /> I think going forward I will run them as trucks, plus that makes them objective secured. <br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player took this list to a tourney couple weeks ago charged a 20 man termagaunt squad and wiped it out in one turn, with just one squad and the <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. It is insanely potent and he would have won the tournament if the nid player didn't slow play and the game end on turn 2.<br /> <br /> Should be a bloodbath <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 02:20:28]]> GMT</pubDate>
				<author><![CDATA[ Incognito15]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ Trukks have a number of great uses, besides getting your boyz around and acting as fast-moving objective secured vehicles.<br /> <br /> Against an army with expensive assault units, for example, I will disembark the boyz and use the trukks as rolling roadblocks. This can seriously hinder your opponent's movement. They are forced to either attack the trukks, or go around (in which case, of course, you just make another roadblock on your next turn.)<br /> <br /> If you dominate the movement phase, you dominate the game. This makes trukks, in my opinion, the superior choice.<br /> <br /> Plus, they are just so much fun the build and convert.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 14:49:02]]> GMT</pubDate>
				<author><![CDATA[ Chaos Legionnaire]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ Agreed, when you take into account that your opponent will basically always be shooting at the bw's side armor in addition to +1 for being open topped, they really aren't worth the points <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. They were kinda hard to justify last codex being 90pts, but now their 20pts more expensive and have gained nothing other than a nerfed deff rolla.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Sep 2014 18:22:30]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ So that wasn't pretty. <br /> <br /> Turn 1 Orks<br /> <br /> I played Waaaagh wrong and called it turn 1, I know now I can't. But when I thought I could my idea was I felt if I could alpha strike his dknights and keep him from over whelming one side and flaming me I would have a huge advantage. So again I cheated but i moved my stormboyz 12 up then ran one squad 9 and one 11, then charged failing by 1 inch with one squad and making the other. (3 stormboyz died from dang terrain on failed squad and 4 on other squad.) Everything else moved up to support shooting wounded 6 times on twolves but he tanked with his lord.<br /> <br /> Close combat saw me cause 1 reg wound and 2 <span class="glossaryitem" onmouseover='gp(107);'>pk</span> wounds, he saves them all. Ouch. I fail <span class="glossaryitem" onmouseover='gp(82);'>ld</span> roll a 5 reroll to a 5 and bc i only have 9 models i flee, he runs me down.<br /> <br /> Turn 1 <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <br /> <br /> Everything comes on but empty drop pod. Termies deepstrike in backfield and kill 2 bikes with shooting. Dknight flames 6 stormboyz, then assaults and kills makes them flee. Both <span class="glossaryitem" onmouseover='gp(124);'>SW</span> pods drop in and kill a bwagon, killing 7 and 12 respectively from the resulting explosions. He then flames the last bwagon catching 6 boyz in it. (with other dknight). Wolves charge boyz squad and wipes out. His 4 wolf squad with out the char charge my bikes barely making it. Bikes are suprisingly tough and only take 2 wounds doing 3 in return.<br /> <br /> So to recap, I have lost 18 stormboyz, 13 stormboyz, 18 boyz, 19 boyz, 7 boyz, 3 bikes, 3 battlewagons. Ouch.<br /> <br /> We play it out even though there was no point. <br /> <br /> My thoughts on the ork units:<br /> <br /> Boyz - 20 models seemed meh, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 when charged is horrible and I really need to make sure I get the assault.<br /> Battlewagons - Waste of 360.<br /> Stormboyz - Not near as potent as I had hoped, 36 <span class="glossaryitem" onmouseover='gp(351);'>atks</span> and 4 nob <span class="glossaryitem" onmouseover='gp(351);'>atks</span> did 0 wounds. (Granted vs T6, 2+) Love their mobility. For their points <span class="glossaryitem" onmouseover='gp(269);'>Id</span> try them again.<br /> Bikes - Was amazed at resiliency but most of that came from the Warboss, still really liked them with a Painboy.<br /> Dakkajet - Meh (shot 9 shots 3 times did 1 wound every time vs t5) (saved everytime)<br /> Lobbas - Did ok, only did a total of 2 unsaved wounds, love it for a backfield obj grabber.<br /> <br /> Overall this army needs tweaking to deal with a hardcore list like that and mabey I should have played semi defensively and overwhelmed when units came close. But I was worried about him blowing up the battlewagons and flaming them when they are so tightly packed. <br /> <br /> Guess i'll live and learn, unlike my orks.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 02:24:10]]> GMT</pubDate>
				<author><![CDATA[ Incognito15]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ Playing defensively still would not have helped.<br /> His mobility and ability to deep strike turn one means that he will choose exactly where and when the fight will take place. He will always pick fights that he can overwhelmingly win. <br /> In my opinion, follow the previous advice on trukks vs Battlewagons. <br /> Regarding stormboys, I know that some people really like them, but bikes are much better.<br /> I realize that bikes cost twice as much, but you get-<br /> -higher toughness<br /> -much better mobility<br /> -4+ armor save<br /> -twin-linked s5 guns<br /> -jink<br /> <br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 13:24:35]]> GMT</pubDate>
				<author><![CDATA[ Chaos Legionnaire]]></author>
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				<title>Re:Space Wolves/Grey Knights vs Orks 1850 - Tournament Lists Prep</title>
				<description><![CDATA[ I'm going to have to agree with everything that Chaos is saying. I'm a long time Ork player and it was hard to adjust in not bringing large mobs of Boyz in Battlewagons/Trukks like I was used to doing. The Trukks losing Ramshackle is devastating since now you're  more than likely going to lose half your squads whenever a vehicle blows up. You're very likely to fail morale and therefore start punching yourself in the face thus losing more Boyz. You need units that limit the damage the Ork Mob Rule does and are tough enough to survive vehicle explosions. Meganobz are great at surviving, Ork Bikes are very tough with a Painboy and I run two squads of 10 Boyz in a Trukk without a Nob just for Objective Secured units. If you really wish to do Battlewagons then you need to spam redundancy by running the Battlewagon formation since they gain Scout. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2014 22:25:26]]> GMT</pubDate>
				<author><![CDATA[ y0disisray]]></author>
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