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		<title><![CDATA[Latest posts for the thread "[1600] - Grey Knights - New GK Player - Could Use Some Advice"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1600] - Grey Knights - New GK Player - Could Use Some Advice"]]></description>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Hello all so I'm working on building up some Grey Knights - initially I wanted them as allies for my Tau (which is a hard one to fluff, but I think is fun) but I also want to be able to run them effectively alone or with a small allied force. This list is strictly Grey Knights however - including all of the models I have currently equipped <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> - I can't imagine magnetizing the marines but I am going to do that for the NDK. <br /> <br /> [1600]<br /> <br /> Librarian : <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, Daemon Hammer, Liber Daemonica<br /> <br /> Purifiers : <span class="glossaryitem" onmouseover='gp(539);'>KotF</span>(Falchions, Teleport Homer) 10x Falchions, 2 Hammers, 2 Incinerators)<br /> [-combat squad and go into Landraider-]<br /> Purifiers : <span class="glossaryitem" onmouseover='gp(539);'>KotF</span>(Warding Stave, Teleport Homer) 1 Halberd, 1 Hammer, 2 Psycannons<br /> Dedicated Transport Rhino w/ Dozer Blade<br /> 2 x 5 Terminators : 1 Hammer, 4x Falchions, 2 Halberds [1 w/ Psycannon]<br /> Land Raider Crusader w/ Lascannons & Multimelta<br /> Nemesis Dreadknight : PT, Heavy Psycannon, Heavy Incinerator<br /> <br /> So this is the list I've made for the models I have. I think it looks pretty good and I feel like alone it's probably not immensely strong but would make a nice allied force (which is probably how I would play them until I get a small allied detatchment established) I'm thinking Inquisition for the fluff and the cool models but I also like the idea of giving Sanctuary to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> allied terminators. What do you think? What should my next move be with this list? I'm fairly certain I will be picking up at least one other NDK for sure.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2014 17:18:13]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ I'm only just starting a grey Knights list myself so this is a pretty uneducated response.. but I'd think about dropping the hammer on the libby and giving the terminators another psycannon. <br /> <br /> Who goes in the land raider?<br /> <br /> why take two teleport homers?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 26 Sep 2014 20:43:26]]> GMT</pubDate>
				<author><![CDATA[ Fantome]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Well I was thinking I would combat squad the larger unit into the landraider so I can drop one off at an objective and if needed they could be reinforced by a unit of Terms. The smaller team of purifiers would push forward in the rhino shooting out of the hatches and if needed could also be reinforced by the terms. I might play conservatively with the dread knight as I only have one but he could be used to shunt-reinforce areas. <br /> <br /> Too few units? These are really the most models I have right now so I'd take suggestions on what to go with next or perhaps if I should change up my current set up? I feel like falchions are a must now and I feel they make <span class="glossaryitem" onmouseover='gp(305);'>GK</span> very scary. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Sep 2014 01:02:24]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Having the warding stave on the libby is actually really useful as it gives you a 1+ to your deny the witch ie deny on a 4.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2014 15:01:32]]> GMT</pubDate>
				<author><![CDATA[ kevhplus9]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Are you running the nemesis Strike force for 1st turn deep strike?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 14:29:58]]> GMT</pubDate>
				<author><![CDATA[ azactaylor]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Get the old codex when they were good]]></description>
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				<pubDate><![CDATA[Wed, 1 Oct 2014 17:33:05]]> GMT</pubDate>
				<author><![CDATA[ theemporerprotectsnone]]></author>
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				<title>Re:[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>hq</span>	librarian	ML3, hammer, DLD					                       165<br /> Troop	Terminators	(5 man)falchions x3, Hammer x1			187<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>	Landraider								                         260<br /> Elite	Paladin squad	(5 man)halberds x2, psycannon, swords x3, apothecary	315<br /> Elite	Purifier		halberds x8, hammer, x2, incinerator x2			296<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	<span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader	Multimelta						250<br /> Elite	Purifier	Warding staff, Halberd, hammer, psycannon x2			162<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>	Dreadknight	PT, H. psycannon, H. Incinerator				215<br /> 										1850<br /> <br /> First I would turn 5 of your terminators into paladins for some extra survivability. I would run this as a nemesis strike force. Put the dread knight, paladins and the librarian, as well as the terminators into deep striking reserves and have them come in on turn 1, dropping the dread knight, paladins and Libby into the enemy backfield and the terminators onto an objective if there is one.  Put your combat squaded purifiers into the crusader and run the raider as a heavy support choice. Run this and the rhino full of purifiers up the field towards the enemy. Use the extra landraider as a tank or monster hunter and leave it empty. Basically use this as an alpha strike force. The list I provided is exactly 1850.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 21:02:07]]> GMT</pubDate>
				<author><![CDATA[ GKTiberius]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ Wow great advice - I think this would fill out my list nicely - I don't have a secondary <span class="glossaryitem" onmouseover='gp(87);'>LR</span> but I like the idea of having two. I think as points go up I'll be adding in another NDK as well. <br /> <br /> One question though you mentioned A rhino? is that included in the costs here? <br /> <br /> I haven't considered taking the warding staff because I was afraid of losing the ap3 but it might well be worth it due to the amount of psykers I may deal with. Also glad you fit the paladins into this list - especially since they'll be body guarding the librarian. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2014 00:59:15]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>[1600] - Grey Knights - New GK Player - Could Use Some Advice</title>
				<description><![CDATA[ No the Rhino isn't. But you can fit it in by dropping the multimelta and the relic off of the librarian. It isn't as potent but it would still be effective. In all honesty I don't pull my knights out for a game less than 2000. Not that I'm a snob or anything, it is just that below that number it is hard to field a competitive list simply due to model count. If you the are shooting to fill it out to 2000 add another <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. In smaller games I like to run two NDKs and outfit them with sword, teleporter,  and incinerator. At <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 you will instakill all <span class="glossaryitem" onmouseover='gp(45);'>geq</span> on 2+, and it's torrent. They are 190 with that kit.  Use the other 60 points to add back the relic and multimelta back and add melta bombs to the paladins, terminators and all 3 purifier squads.  It is really the only solid anti tank option besides daemon hammers we have.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2014 18:44:41]]> GMT</pubDate>
				<author><![CDATA[ GKTiberius]]></author>
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