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		<title><![CDATA[Latest posts for the thread "Apocolypse game! Need HELP with Psychic phase"]]></title>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ Hey guys, <br /> <br /> I am running an <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> game on the 11th, and I just realized that there is no <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the psychic phase... <br /> <br /> <br /> How would you guys play the psychic phase? Do they act as a team so share all dice for both defense and offense... or do they only share dice with defense.. <br /> <br /> Looking for some good ideas! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 13:46:00]]> GMT</pubDate>
				<author><![CDATA[ azactaylor]]></author>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ I played a team game the other day. We ruled it that you kept the dice you generated and shared the <span class="glossaryitem" onmouseover='gp(24);'>d6</span> pool however you wanted.]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 13:53:04]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ What did you guys do for denying blessings or units targeted? Did they get to deny as a team... ]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 14:13:56]]> GMT</pubDate>
				<author><![CDATA[ azactaylor]]></author>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ I would say that only the player who's unit was targeted by a spell can deny that spell, but he can acquire defensive dice from his allies. Similarly, a blessing can be denied by any player using his own dice plus whatever dice his allies give him, but each side can only attempt to deny a spell once. If the first deny attempt failed, another player can't attempt to deny that spell.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For casting spells, I'd allow players to share dice.<br /> <br /> This kind of ruling encourages the players to work together on their strategy rather than just doing their own thing. It makes the game more interesting.]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 14:26:07]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/617340/7246405.page"><b>Zimko wrote:</b></a><br/>I would say that only the player who's unit was targeted by a spell can deny that spell, but he can acquire defensive dice from his allies. Similarly, a blessing can be denied by any player using his own dice plus whatever dice his allies give him, but each side can only attempt to deny a spell once. If the first deny attempt failed, another player can't attempt to deny that spell.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For casting spells, I'd allow players to share dice.<br /> <br /> This kind of ruling encourages the players to work together on their strategy rather than just doing their own thing. It makes the game more interesting.</div></blockquote><br /> <br /> +1 this, in absence of any official rules.  Also, you may want to add in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s original method of distribution, then everyone share as they wish from there.  Allies work together, but often have their own agendas and may want to reserve some for themselves.]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 14:36:48]]> GMT</pubDate>
				<author><![CDATA[ rookshunter]]></author>
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				<title>Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/617340/7246372.page"><b>azactaylor wrote:</b></a><br/>What did you guys do for denying blessings or units targeted? Did they get to deny as a team... </div></blockquote><br /> <br /> For deny the witch, yes. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Oct 2014 17:59:21]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Re:Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ I'd return to the 6th edition psyker rules, or even all the way back to 5th and just choose your powers. The 7th edition psyker mechanics scale very poorly to Apocalypse level, so if anyone brings a psyker-heavy army your game is going to turn into a mess of tedious dice rolling and bookkeeping. You really don't want to be keeping track of hundreds of warp charge per side potentially being used by almost as many psykers. It's just not worth playing by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, house rule it to something more efficient.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 06:26:30]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ What I've seen done most, is that the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> is shared, and each player has his own psychic pool.<br /> <br /> For deny, a single enemy steps up to deny (the one targeted in case of hostile spells, anyone who wants or nearest for self-buffs, summons and such)]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 08:44:54]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Re:Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[  When we've done team games we let the players take turns in rolling for the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> -- different player each game turn.<br /> <br />  Who rolled gets to distribute the extra dice, with each psyker getting their own "stash" from what they generate.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 09:13:56]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/617340/7248505.page"><b>Peregrine wrote:</b></a><br/>I'd return to the 6th edition psyker rules, or even all the way back to 5th and just choose your powers. The 7th edition psyker mechanics scale very poorly to Apocalypse level, so if anyone brings a psyker-heavy army your game is going to turn into a mess of tedious dice rolling and bookkeeping. You really don't want to be keeping track of hundreds of warp charge per side potentially being used by almost as many psykers. It's just not worth playing by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, house rule it to something more efficient.</div></blockquote><br /> <br /> They too tighten the game and it does not lead to anything good.<br /> <br /> We play big games more than 40 thousand on the side of every two weeks, I played more than 20 games. <br /> <br /> All this is not so, it does not affect the balance of the game.<br /> <br /> These are the myths. Even the heavymagic army in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> - demons do not pose any difficulty.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> According to the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> and <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, each player must throw a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, it has its own pool of cubes and can not share them for casts. But the whole team is <span class="glossaryitem" onmouseover='gp(27);'>de</span> facto and <span class="glossaryitem" onmouseover='gp(27);'>de</span> jure, has a common pool of cubes on the deny.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 10:30:31]]> GMT</pubDate>
				<author><![CDATA[ Darog]]></author>
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				<title>Re:Apocolypse game! Need HELP with Psychic phase</title>
				<description><![CDATA[ When i played a 2 on 2, we did it similarly to Darog:<br /> <br /> Turn 1 Player A on both sides (on their Turn) rolls a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> <br /> That result, plus any for your army, is what you obtain (so the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> value has doubled)<br /> <br /> Turn 2 Player B rolls, and vice versa till the end.<br /> <br /> It also helped that I had no psykers whatsoever, so i just got my <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for Dispell in the enemy turn. My ally played his Psychic phase pretty much as if he was on his own....<br /> Obviously you can only dispel your own Units, and choose who does each blessing...]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2014 10:57:49]]> GMT</pubDate>
				<author><![CDATA[ BlackTalos]]></author>
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