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		<title><![CDATA[Latest posts for the thread "Hidden objectives then  picking up?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Hidden objectives then  picking up?"]]></description>
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				<title>Hidden objectives then  picking up?</title>
				<description><![CDATA[ i am playing a campaign and i am making a scenerio where you have to <span class="glossaryitem" onmouseover='gp(269);'>id</span> an item them pick it up and hold to win.  The item it self uses the artifact rules from the relic mission.  I have it set up that on first time getting to it you <span class="glossaryitem" onmouseover='gp(269);'>id</span> if you are in base contact at the end of the movement phase then can pick it up on the shooting phase.  If it is dropped you can pick it up on the movement phase.  I was trying to make it work in one turn and do you think this is fair.  Would like help cause i have player who are bitching and complaining the whole way for me to change it to all in the same movement phase.<br /> <br /> I just am wounder what you people think about this or if i am wrong and being bias against shooting armies (friends thinking).<br /> <br /> An help or options would be nice please and ty]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/617809/7254693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/617809/7254693.page</link>
				<pubDate><![CDATA[Mon, 6 Oct 2014 01:39:46]]> GMT</pubDate>
				<author><![CDATA[ koridon]]></author>
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