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		<title><![CDATA[Latest posts for the thread "Dark Eldar vs Tau 1500"]]></title>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ With the new dark eldar codex i though i would give it a spin with my old (3rd edition) models and see what i can make out of it. I faced in Tau empire in a 1500 point game of big guns never tire with dawn of war deployment.<br /> <br /> <a href="http://skulkers-surprise.blogspot.co.uk/2014/10/dark-eldar-vs-tau-1500-realspace-raid.html" target="_blank" rel="nofollow">http://skulkers-surprise.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2014/10/dark-eldar-vs-tau-1500-realspace-raid.html</a><br /> <br /> hope you enjoy.]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2014 07:03:03]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ Hey dude<br /> <br /> Read & enjoyed  your report. Don't know much about the new <span class="glossaryitem" onmouseover='gp(27);'>DE</span> book, hopefully picking my copy up tomorrow. <br /> <br /> I think you were correct in your analysis though - Dark Eldar need to totally go and destroy one flank at a time if your going for a combat army, looks like you split your forces up a bit, but the Tau going first and taking out your incubi transport made that difficult. I do like the idea of squads of Talos' though, makes it interesting, wonder if they'd be better coming out a webway portal.<br /> <br /> Tau are pretty bad news in general for skimmer heavy <span class="glossaryitem" onmouseover='gp(27);'>DE</span> lists though eh<br /> <br /> I did chuckle at your Leroy Jenkins-style archon going at the Riptide, that was pretty funny!]]></description>
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				<pubDate><![CDATA[Fri, 10 Oct 2014 10:12:03]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ Nice batrep. Yes Tau are the bane of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and always have been. You could try a medusae bomb - it will wreck a crisis team. However, most Tau players will also use interceptor so ... a well designed Tau list is really strong. You really needed to go after those pathfinders from turn one. They wereleft way to long on the table. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Oct 2014 04:00:51]]> GMT</pubDate>
				<author><![CDATA[ felixcat]]></author>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ I do like the idea of the Medusae bomb but as you say tau does have a lot of intercept so it probably wouldn't be great against them. I will try the list out again and see how it does.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2014 18:39:16]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ Just drop in behind cover.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2014 18:40:41]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
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				<title>Re:Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Venoms: what I will do next time is take them as fast attack, allowing me the option of keeping the week warriors in reserve so they can grab a back objective later on while I can still use the venoms. And if in a game I decide to deploy them in they instead, its allowed. More options are always good.</div></blockquote><br /> <br /> You can do that without taking the venoms as fast attack. You are allowed to reserve a unit without their dedicated transport. The only restriction is that no unit can start the game inside the dedicated transport other than the unit that it was purchased for.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2014 03:48:12]]> GMT</pubDate>
				<author><![CDATA[ Bojazz]]></author>
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				<title>Re:Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/618389/7279589.page"><b>Bojazz wrote:</b></a><br/><blockquote class="uncited"><div>Venoms: what I will do next time is take them as fast attack, allowing me the option of keeping the week warriors in reserve so they can grab a back objective later on while I can still use the venoms. And if in a game I decide to deploy them in they instead, its allowed. More options are always good.</div></blockquote><br /> <br /> You can do that without taking the venoms as fast attack. You are allowed to reserve a unit without their dedicated transport. The only restriction is that no unit can start the game inside the dedicated transport other than the unit that it was purchased for.</div></blockquote><br /> <br /> Really? i must be stuck in a previous edition (it happens some times). Thanks dude, i will read over the rules again haha.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 07:04:27]]> GMT</pubDate>
				<author><![CDATA[ Malduran]]></author>
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				<title>Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/39d8c9d6f8263e4cb41ec3b71805a4ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/618389/7270067.page"><b>felixcat wrote:</b></a><br/>Nice batrep. Yes Tau are the bane of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and always have been. You could try a medusae bomb - it will wreck a crisis team. However, most Tau players will also use interceptor so ... a well designed Tau list is really strong. You really needed to go after those pathfinders from turn one. They wereleft way to long on the table. </div></blockquote><br /> <br /> Actually the last <span class="glossaryitem" onmouseover='gp(27);'>DE</span>: Codex made vehicle heavy <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list the bane of Tau.  Being able to outrange almost the entire army (thanks to nightshields) and chew it apart piece by piece.  The codex has left <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles MUCH more vunerable to the fishheads....and everyone else :S<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 13:44:40]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>Re:Dark Eldar vs Tau 1500</title>
				<description><![CDATA[ Disagree with the assessments here. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are fine against tau, because now every single transport has Deep Strike. As long as you have some sort of durable unit anchoring your position (Talos/Chronos), null deploy and drop in their face and overwhelm their target saturation. Add a autarch/aegis to make sure your beta strike happens. <br /> <br /> I know, interceptor right? The difference here between the Incubi (example) DSing and starting on the board, is that they had to suffer 3 turns of shooting before getting to assault as opposed to 1. That's not considering that pathfinders won't be marking you, meaning you probably get a jink save. If the rest of your transports <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in as well then your opponent has a rough choice: intercept w/out markerlight support to try and blunt your alpha (probably loosing a riptide), or let the alpha go through to get the markerlight support on his turn. The new dex takes some getting used to, but it has a lot of tools to get work done. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 19:22:56]]> GMT</pubDate>
				<author><![CDATA[ Dash2021]]></author>
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