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		<title><![CDATA[Latest posts for the thread "Warhammer Supplement: Kislev"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Warhammer Supplement: Kislev"]]></description>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Hi all,<br /> <br /> So Kislev is pretty neat. It has bears, fur hats and angry Russians beating down the hordes of Chaos. It is also not currently represented in the game as a playable army, outside of a 5-unit pamphlet way back in 6th Edition. I'd like to propose a small set of alterations that could be made to the Empire Army Book to represent them, in a similar way to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Supplement books. In this case it would aim to change an existing army through key units, rather than create a whole army from scratch.<br /> As a idea:<br /> <br /> <span style="font-size: 18px; line-height: normal;">Kislev. A Warhammer Armies: Empire Supplement</span><br /> <br /> <img src="http://whfb.lexicanum.com/mediawiki/images/thumb/a/ae/Kislevite_Army.png/500px-Kislevite_Army.png" border="0" /><br /> <br /> <b>These rules are intended to be an optional twist on the Empire Army Book to more properly represent their northern cousins. In all respects other than those listed below, it follows the same rules and points costs as presented in Warhammer Armies: Empire.</b><br /> <br /> <b>Hatred: Hordes of Chaos:</b> All models in the army <i>Hate</i> all models from Warhammer Armies: Warriors of Chaos and Daemons of Chaos.<br /> <b>Armies of the North:</b> Cannons, Mortars and Flagellants are considered Rare units. Steam Tanks, Luminarks of Hysh and Helstorm Rocket Batteries may not be taken at all. All existing special characters are unavailable. Units of Knightly Orders, Reiksguard and Pistoliers are unavailable; in their place, players can purchase Winged Lancers, Gryphon Legion and Ungol Horse Archers respectively.<br /> <b>Kislevite wizards:</b> Without access to the Colleges of Magic, Kislev wizards are not as varied as their Empire cousins. Wizards and Wizard Lords are limited to the Lores of Heavens, Shadow, Beasts, Fire and Metal.<br /> <br /> <b>Winged Lancers:</b> Units of Knightly Orders must exchange their barding for the Vanguard special rule. In addition, these units cause Fear on a turn that they complete a successful charge. These units cannot exchange their Lances for Great Weapons.<br /> <b>Gryphon Legion:</b> Units of Reiksguard must exchange their barding for the Vanguard special rule. In addition, these units cause Fear on a turn that they complete a successful charge.<br /> <b>Ungol Horse Archers:</b> Units of Pistoliers must exchange their brace of pistols for a Bow. These units are reduced in cost to 17pts per model and are regarded as Core units.<br /> <b>Kossars:</b> Parent units of Halberdiers may be upgraded to Kossars by purchasing a Bow for +1pt per model. Kossars may not purchase Detachments.<br /> <br /> Otherwise, the army is regarded as an Empire army. Players may like to refer to units by their proper Kislevite  equivalents but they share identical rules to those printed in the Empire book. It is highly recommended that players make great use of Demigryph Knights mounted on bears to represent the feared Sons of Ursun. These units retain their barding to represent the bear's thick coats and slower running speed.<br /> <br /> <br /> <br /> Just as a bit of fun really. I've lately been very taken with the idea of a Kislevite army and while I'll likely just get by with modelling barding on my dudes, it would be nice to have a perfect fit.<br /> And while I am here, a far more thorough set of rules is available from the fine people over at the <a href="https://drive.google.com/file/d/0B_Redi9cZJ5iNVRCbFJMUVU5UXM/edit" target="_new" rel="nofollow"> Warhammer Armies Project</a>, but mine is intended to be a bit simpler and easier to integrate.<br /> <br /> Feel free to rip it to shreds!]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2014 23:08:40]]> GMT</pubDate>
				<author><![CDATA[ Mozzamanx]]></author>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Ok i'll ripp it. Kislev have been wiped of the map in the fluff nurgle took em down son. (There are survivors but not as big as an army far from it)]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 07:20:41]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Re:Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Wasn't Kislev ret-cond by Nagash?]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 18:43:10]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Eh, I say you can take and leave the parts of the backstory you like and don't like. I liked Kislev, and I like this. If you really have to fit it in to the whole end times thing, just say that they're a colony or an expedition of some kind that was away from the city at the time. Or that there were more survivors than previously thought. Canon is what you make of it.]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 18:45:54]]> GMT</pubDate>
				<author><![CDATA[ toasteroven]]></author>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Saying "these guys are all dead so you can't play them" doesn't work. Look at all the special characters who are dead in the current timeline. When you field, say, Azag the Slaughterer, it's just assumed that the narrative of the battle took place at some point when he was still alive.<br /> <br /> Overall, though, this seems pretty solid. Less units, but units that are better against certain armies. The Lancers and the Gryphons losing an armour for Vanguard sounds just fine to me.<br /> The one that worries me are the Kossars. 6pts for masses of S4 troops that can also shoot seems like it might be too easily abused. But hey, maybe not. Play-testing will tell.<br /> <br /> Just curious, why did you pick those Lores for the Wizards? I'd have thought something like Beasts, Death, Heavens, Life, and Shadow. But that's totally off-the-hip.]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 03:46:59]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ If you want some inspiration for rules I recommend watching this to get some ideas on how Kossars and Lancers would fight  <br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/jgQ68OFNF8Y?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> skip to 7:19 for the winged hussars]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 22:44:44]]> GMT</pubDate>
				<author><![CDATA[ ATXMILEY]]></author>
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				<title>Warhammer Supplement: Kislev</title>
				<description><![CDATA[ Kislev in that supplement had it's own Lore. Lore of Ice. It was very cool and should be brought into any Kislev army. <br /> <br /> Also to the abyss with End Times for destroying not only Kislev, but Tilea and Estalia as well. (No Dogs of War T-T )]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 22:55:02]]> GMT</pubDate>
				<author><![CDATA[ KingmanHighborn]]></author>
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				<title>Re:Warhammer Supplement: Kislev</title>
				<description><![CDATA[ They also sacked like half the duchies of Bretonnia and counties of the Empire, flattened most of Nehekhara, sunk all of Ulthuan, sacked Naggaroth, and I bet most of the other places which haven't been mentioned yet will also get pasted eventually. So chill. <br /> <br /> Remember that this all takes place AFTER the timeline ends. End Times. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2014 07:52:10]]> GMT</pubDate>
				<author><![CDATA[ Col. Tartleton]]></author>
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