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				<title>Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ I'm reading The Last Heretic right now, and, just like when I read Thousand sons and Prospero Burns with the 1K Sons, I got really into how I would represent the Word Bearers on the table-top. Turns out, there isn't really a good way to do that with the current <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex. I don't want to rip on Phil Kelly's writing, just discuss a cool way to represent a former legion that venerates all the chaos gods equally. This is what I got:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Special Detachment: 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 6 troops, 3 Elite, fast and Heavy; Dark Apostles can be taken for every other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot and do not take up an <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot; All units that can take a mark must. Also, before each movement phase, roll on this table for each unit with a mark:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(24);'>D6</span></b>............<b>Result</b><br />      1......................Nothing<br />      2......................Grants Mark of Khorne; units that already have mark of khorne are granted Ranpage<br />      3......................Grants Mark of Nurgle; units that already have Mark of Nurgle gain +1W and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span><br />      4......................Grants Mark of Slaanesh; Units that already have mark of Slaanesh gain Fleet and Move Through Cover<br />      5......................Grants Mark of Tzeench; units that already have Mark of Tzeench gain Preferred Enemy on one enemy unit chosen after rolling and improve their invulreble save by one point<br /> 
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				<pubDate><![CDATA[Mon, 13 Oct 2014 03:29:10]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ Bit too bland to be honest. You'd expect some new units and wargear at the least. All we have here is 2 extra <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, an awful <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can be taken more than once (although why you'd want to in the first place is beyond me), and your units are made more expensive due to the fact that they must be marked.<br /> <br /> Here's a couple of ideas just off the top of my head:<br /> <br /> 1: Aspiring Diabolist - Any Aspiring Champion in the army may be elevated to an Aspiring Diabolist for 25pts, replacing one weapon with a Power Maul. The Diabolist grants the unit the Hatred and Crusader special rules.<br /> <br /> Couple of artefacts<br /> <br /> - Cursed Crozius <br /> Range -. S+2, Ap3, Melee, Shred, Concussive, Instant Death<br /> <br /> - Tarot of Fortune<br /> At the beginning of your shooting phase, choose a unit within 12" and line of sight og the bearer, and roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>/ On a 2+, the bearer's units may re-roll all failed To Hit rolls against the target until the end of the turn. <br /> The gods are fickle however, and on a 1, the bearer's unit must re-roll all <b>successful</b> hits instead.<br /> <br /> Use these as inspiration. A boring table and extra <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> does not a supplement make. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 17:15:11]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ It is a nightmare of bookkeeping. I know it is fun to make tables, but I think you should step back and consider what this means in practice:<br /> <br /> At a bare minimum, you have around 10-12 units with marks. As pretty much everything in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex can take a mark, you're going to be swimming in marks. Let's just use 10 since it is a nice, easy number. Twice per turn (since you have it as every movement phase), you need to stop the game and roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for each unit, as well as keep track of these changes.<br /> <br /> That is 100 <span class="glossaryitem" onmouseover='gp(24);'>d6</span> rolls and 100 mark changes/modifications in a 5-turn game. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 17:25:25]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6625d99bb1ec3251df15a690c7df74f5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/618792/7275236.page"><b>Valkyrie wrote:</b></a><br/>Bit too bland to be honest. You'd expect some new units and wargear at the least. All we have here is 2 extra <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, an awful <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can be taken more than once (although why you'd want to in the first place is beyond me), and your units are made more expensive due to the fact that they must be marked.<br /> <br /> Here's a couple of ideas just off the top of my head:<br /> <br /> 1: Aspiring Diabolist - Any Aspiring Champion in the army may be elevated to an Aspiring Diabolist for 25pts, replacing one weapon with a Power Maul. The Diabolist grants the unit the Hatred and Crusader special rules.<br /> <br /> Couple of artefacts<br /> <br /> - Cursed Crozius <br /> Range -. S+2, Ap3, Melee, Shred, Concussive, Instant Death<br /> <br /> - Tarot of Fortune<br /> At the beginning of your shooting phase, choose a unit within 12" and line of sight og the bearer, and roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>/ On a 2+, the bearer's units may re-roll all failed To Hit rolls against the target until the end of the turn. <br /> The gods are fickle however, and on a 1, the bearer's unit must re-roll all <b>successful</b> hits instead.<br /> <br /> Use these as inspiration. A boring table and extra <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> does not a supplement make. </div></blockquote><br /> <br /> That's actually really cool. The dark crozius is a little much, though? maybe make it AP4. I had thought of making up special character rules for Erebus as well, but couldn't think of anything flavorful that was really that different from his Horus Heresy rules.<br /> <br /> I could change the table so that it only affected characters, but a similar problem would come up with the 10+ rolls a turn. The inspiration for this was finding some way to represent the word bearers' polytheism that makes them stand out among warbands that usually associate with only one of the Big Bads. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Okay. Here's a better version of the above:<br /> [spoiler]<br /> Special <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>: 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 3 Elite, Fast, Heavy, 6 troop. All units in the detachment gain Crusader and Zealot <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>; All units that can take a mark of chaos must take one and aspiring champions of Chaos Space Marine Squads or champions of cult troop units can be upgraded to Aspiring Diabolists to gain +1 A, <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and replace all melee weapons with a Bolt Pistol and a Cursed Crozius for 25 pts.<br /> <br /> Cursed Crozius: S+2, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4, Melee, concussive, Rending<br /> <br /> <b>Relics</b><br /> <br /> <b>The Illuminarium</b>: S+2, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Melee, Concussive, Smash, Strikedown-- 50 pts<br /> <br /> <b>Fire of the Word</b>: Range-Template, S 5, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4, Assault 2, Torrent, pinning-- 20 pts<br /> <br /> <b>Tarot of the Dark Gods</b>: At the beginning of the shooting phase, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On 3+ the bearer's unit re-rolls failed to hit rolls. On a 1-2, the must re-roll successful to- hit rolls.<br /> <br /> <blockquote class="uncited"><div>Special Character: Erebus, First Chaplain of the Word Bearers.<br /> <br /> WS5/BS5/S4/T4/I5/W3/A3/Ld10/Sv3+,4++<br /> <br /> Zealot, Adamantium Will, Psyker (Mastery 1), Harbinger of Chaos; Erebus generates powers from Biomancy, Pyromancy, telepathy, telekinesis, Divination and Malefic Daemonology<br /> <br /> Power Armor, Bolt Pistol, Cursed Crozius, Sigil of Corruption.<br /> <b><br /> <i>Harbinger of Chaos:</i></b> Enemy Psykers roll perils on ALL doubles; When rolling for warp charges, roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>; the turn player generates the higher number of warp charges and the enemy player generates the lower number rolled.</div></blockquote><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2014 20:48:34]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ Much better, but there's still some issues. I would just remove the bit about taking Marks alltogether. The cost just adds up too quickly: after marking a few squads you'll find yourself spending probably 100+ points that could be used elsewhere. <br /> <br /> I like the changes to the Diabolist, but personally I'd keep it at +1WS, I can't imagine <span class="glossaryitem" onmouseover='gp(14);'>BS</span> training being top of their priorities, and he'd have 5 attacks on the charge with +1A, 7 if he's given <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, which seems a bit much.<br /> <br /> Regarding Erebus, let's use his profile from HH2 - Massacre as a baseline:<br /> <br /> WS5 BS4 S4 T4 W3 I5 A3 Ld10 Sv2+ so pretty similar to what you've got. The thing with Erebus however, is that he was more of a priest/preacher rather than an actual Psyker, which was more of a Thousand Sons thing. With this in mind, I'd keep him as a Psyker but simply give him access to Divination and Malefic Daemonology, and reduce his Harbringer of Chaos effect to a 12" radius. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(320);'>HH</span> version of Erebus costs 195pts, but includes extra rules which are only really in place in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> ruleset, so I'd price him at 160-170pts. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This was another unit I came up with a while back. <br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Chaos Black Altar<br /> <br /> <i>The Black Altars have rarely seen the battlefield in recent years. Once a common sight amongst Traitor Legions, in particular the Word Bearers, such relics of bygone days have either been lost to the ravages of time, or sealed within the deepest vaults of monasteries dedicated to the Ruinous Powers. Such items however are still encountered occasionally, mounted atop a converted Land Raider chassis, accompanied by a high-ranking Dark Apostle, whos purpose is to instill fear amongst his enemies and to bolster the morale of his subordinates.<br /> <br /> However, there are times when not even the darkest relics contained within the Altar can stir the Ruinous Powers' attentions, at which point the Apostle is forced to offer a blood sacrifice. The internal hold of the Land Raider is used as a holding cell for those "chosen" for such a task. Within the once-proud war machine, groups of human and sometimes even xenos species huddle in masses, most against their will, waiting for the moment when the Apostle's assistants will pluck them from the hold and spill their blood upon the black slate of the unholy Altar.</i><br /> <br /> 0-1 Black Altar: 350 Points<br /> Tank, Open Topped (Unique)<br /> BS4 <br /> Armour: F14 S14 R14<br /> HP4<br /> <br /> Transport Capacity: 1 Dark Apostle included in the base points value + 20 Cultists (not included). The Dark Apostle is armed with the standard loadout and may not be upgraded further. Note that due to the nature of the artefact, only Cultists and the Dark Apostle can embark upon the vehicle.<br /> <br /> Weapons<br /> 2 Sponson Twin-Linked Lascannons<br /> Dark Altar of Chaos<br /> <br /> Special Rules<br /> Assault Vehicle<br /> Daemonic Possession<br /> <br /> Black Altar of Chaos: The altar allows the Dark Apostle to use one of the following spells each turn. Such spells are counted as Psychic Attacks, but do not require a Psychic Test, and are not subject to the Deny the Witch rule. Note that the vehicle is not counted as a Psychic Pilot, and therefore will not be affected by weapons which specifically target Psykers. <br /> <br /> - Blessings of the Unholy: This is a blessing with a range of 12". Pick a single friendly model within range. The selected model must take a Toughness test, taking a S4 Ap2 hit if failing. Regardless of wherever he passes or fails the test, the model may then immediatly roll on the Chaos Boon table, re-rolling Spawnhood and Dark Apotheosis results. <br /> <br /> - Horrific Incantation: This is a witchfire power with the following profile, and does not affect the number of weapons the vehicle may fire.<br /> Range: 36" S- Ap3 Heavy 1, Large Blast<br /> The strength of the shot is equal to D3 + the current turn number. Eg a shot fired on Turn 3 will have a Strength value of 3+D3. Treat values higher than 10 as Destroyer<br /> <br /> - Runious Enlightenment: This is a blessing with a range of 6". Choose a single friendly model within range. The chosen unit may re-roll <b>any</b> rolls of 1 until the end of the player turn.<br /> <br /> - Spectral Anomalies: This is a nova power with the following profile<br /> Range 12" S5 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Heavy <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, Rending<br /> <br /> Sacrificial Altar: You may choose to sacrifice members from a unit of Cultists embarked upon the Dark Altar to boost the Dark Altar's power. After choosing the Altar's power for that turn you may remove Cultists from the unit to change the power's effects by the following manner:<br /> <br /> - Blessing of the Unholy - Costs <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Cultists: The selected model may re-roll the Toughness test if failed.<br /> - Horrific Incantation - Costs <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Cultists: The Strengh value is <span class="glossaryitem" onmouseover='gp(24);'>D6</span> + Turn number rather than D3<br /> - Ruinous Enlightenment - Costs <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> Cultists: The range of the power is increased by 6"<br /> - Spectral Anomalies - Costs <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Cultists: The power inflicts <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> hits rather than <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> <br /> Note that models sacrificed in this manner do not generate any form of victory point for the enemy, nor will this effect cause them to take a Morale Check. Also note that the Cultists sacrificed can be from any unit currently embarked, not necessarily one which began the game embarked upon the Altar.<br /> <br /> So imagine a Land Raider. Remove the top of the hull and place the Apostle and the Altar at the back near the engines. The rest of the insides are just a holding cell for Cultists waiting to be sacrificed.
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				<pubDate><![CDATA[Tue, 14 Oct 2014 11:27:01]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ This provides nothing the current C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can't already do.<br /> <br /> Also, the current C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and C:CD does Word Bearers just fine.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2014 20:49:15]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Post-Heresy Word Bearers Supplement Idea</title>
				<description><![CDATA[ what about giving them their own chaos mark <br /> <br /> mark of the word: a model with mark of the word has the crusader and zealot special rules]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2014 05:17:31]]> GMT</pubDate>
				<author><![CDATA[ OnlyWar]]></author>
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