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		<title><![CDATA[Latest posts for the thread "Monofilament Weapons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Monofilament Weapons"]]></description>
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				<title>Monofilament Weapons</title>
				<description><![CDATA[ The other day I was trying out my small fledging Eldar against <a href="/dakkaforum/jforum.page?action=findUser&module=user&username=MarsNZ">MarsNZ</a> and I found myself trying to hunt vehicles with Warp Spiders. I started thinking about what their spinners actually represented and wondered if their pseudo-Rending is actually even appropriate.<br /> <br /> Rending implies that if the weapon hits, sometimes your armour doesn't matter, and I get that. But the cloud of wire settling over the target isn't actually cutting through the armour. It's just that if it touches a part of its target that isn't armoured, they get mulched. I understand, as in the case of the Harlequin's Kiss, it is to show how the wire could slip through a chink in your armour, but isn't that what the odds of failing your roll represent?<br /> <br /> I thought, surely Fleshbane is more appropriate. Almost every hit will cause wounds, so you have to pray you have thick enough armour. Regular armour saves are your only chance. Most lightly armoured troops would just melt away under the clouds of monofilament wire, but terminators stand a chance. I would even consider giving the spinner three shots, to really show how thick the cloud is (obviously making them aTemplate weapon would be best, but people seem to not want that...)<br /> <br /> Does anyone else agree that the rules don't quite represent the fluff properly in this case? What other ideas might be closer to how it is portrayed? Would it need a point reduction / increase to change in this way?]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 08:29:33]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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				<title>Monofilament Weapons</title>
				<description><![CDATA[ In my fix I have them as S4, template, wound vs Initiative, no <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, target unit takes dangerous terrain test next time it moves.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 08:45:00]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Monofilament Weapons</title>
				<description><![CDATA[ Yeah, wounding vs I works nicely, and has the precedent of Grav weapons wounding against non-toughness. I like that.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2014 14:38:17]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
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