<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Tyranid hive mind and logical addition to synapse rule. "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tyranid hive mind and logical addition to synapse rule. "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ Since the tyranids are a hive mind and what one knows they all know it would seem to me logical that any uint in synapse range that has <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on any enemy unit would then confer <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to all other units in synapse range.  You might say this to overpowered, but since synapse is such a hinderance to begin with and offers few actual benefits not to mention the lack of few long range weapons in the tyranid codex I don't see this as being all that overpowered. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7293858.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7293858.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2014 18:55:07]]> GMT</pubDate>
				<author><![CDATA[ Millstone]]></author>
			</item>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ So my Exocrene hidden behind a 200ft wall can shoot a target on the other side because some Rippers can see it?<br /> <br /> Bad idea. Maybe some sort of spotter organism that reduces <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on scatter, but granting <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to all units is just ridiculous.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7294062.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7294062.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2014 19:53:16]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
			</item>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/619846/7293858.page"><b>Millstone wrote:</b></a><br/>Since the tyranids are a hive mind and what one knows they all know it would seem to me logical that any uint in synapse range that has <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on any enemy unit would then confer <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to all other units in synapse range.  You might say this to overpowered, but since synapse is such a hinderance to begin with and offers few actual benefits not to mention the lack of few long range weapons in the tyranid codex I don't see this as being all that overpowered. </div></blockquote><br /> <br /> I have little to no issues with synapse and yeah, this is totally <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and unessesary. Good try though! :]]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7295668.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7295668.page</link>
				<pubDate><![CDATA[Tue, 21 Oct 2014 13:10:20]]> GMT</pubDate>
				<author><![CDATA[ Wilson]]></author>
			</item>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ The only issue I have with synapse, is that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <span class="glossaryitem" onmouseover='gp(530);'>SiTW</span> should be the same range.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7296140.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7296140.page</link>
				<pubDate><![CDATA[Tue, 21 Oct 2014 16:02:46]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
			</item>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/619846/7296140.page"><b>blaktoof wrote:</b></a><br/>The only issue I have with synapse, is that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <span class="glossaryitem" onmouseover='gp(530);'>SiTW</span> should be the same range.</div></blockquote><br /> <br /> yes, and have more of an impact in 7th edition psychic phase. like the Culexis <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7296891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7296891.page</link>
				<pubDate><![CDATA[Tue, 21 Oct 2014 20:43:38]]> GMT</pubDate>
				<author><![CDATA[ Wilson]]></author>
			</item>
			<item>
				<title>Tyranid hive mind and logical addition to synapse rule. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/06da186cee9ceb1bd47df511e4de251f.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/619846/7296891.page"><b>Wilson wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/619846/7296140.page"><b>blaktoof wrote:</b></a><br/>The only issue I have with synapse, is that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <span class="glossaryitem" onmouseover='gp(530);'>SiTW</span> should be the same range.</div></blockquote><br /> <br /> yes, and have more of an impact in 7th edition psychic phase. like the Culexis <br /> <br /> </div></blockquote><br /> I don't think that it needs to be quite so good, personally my favorite updated idea is that any psykers within <span class="glossaryitem" onmouseover='gp(530);'>SitW</span> range harness charges on a 5+ instead of a 4+. It makes it more difficult for them to successfully get off powers, but not impossible, especially if you're willing to throw more dice and increase the chance of perils. I feel like that forces more of a choice upon the other player, which to me is a lot more fun than just "no powers for you".]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7297574.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/619846/7297574.page</link>
				<pubDate><![CDATA[Wed, 22 Oct 2014 03:03:17]]> GMT</pubDate>
				<author><![CDATA[ Deadawake1347]]></author>
			</item>
	</channel>
</rss>