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		<title><![CDATA[Latest posts for the thread "CSM: Crimson Slaughter vs Dark Angles 1000pts"]]></title>
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				<title>CSM: Crimson Slaughter vs Dark Angles 1000pts</title>
				<description><![CDATA[ Hello guys,<br /> so this is my first battlereport. Finally me and my friend reached 1000 points and here is the result <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;"> <b>Crimson Slaughter </b> </span></font><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> (170pts)<br /> •	Chaos Lord (170pts)<br />         Blade of the Relentless, Daemonheart, Mark of Nurgle, The Slaughterer’s Horns, Plasma Pistol <br /> <br /> <br /> Elites (200pts)<br /> •	Helbrute (100pts)<br /> •	Helbrute (100pts)<br /> <br /> <br /> <b>Troops</b> (435pts)<br /> •	Chaos Cultists (55pts)<br />         Flamer <br /> <br /> •	Chaos Cultists (65pts)<br />         8x Autogun, Heavy stubber,Cultist Champion's Shotgun <br /> <br /> <br /> •	Chaos Space Marines (199pts)<br />         10x Chaos Space Marine 2x Meltagun 7x Power Fist on champ<br /> <br /> <br /> •	Chaos Space Marines (116pts)<br />         6x Chaos Space Marine, Plasma Gun <br /> <br /> <br /> <b>Heavy Support</b> (200pts)<br /> •	Forgefiend (200pts)<br />         Additional Ectoplasma Cannon <br /> <br /> <br /> <br /> <br /> <br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;"> <b>Dark Angels </b></span></font><br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (170pts)</b><br /> •	Company Master (100pts) <br />         Combi-Plasma <br /> <br /> •	Librarian (70pts) <br /> <br /> <br /> <b>Elites </b>(433pts)<br /> •	Deathwing Terminator Squad (318pts)<br />         2x Chainfist 7x Deathwing Terminators <br /> <br /> •	Dreadnought (115pts) <br />         Extra Armour<br /> <br /> <br /> <b>Troops</b> (295pts)<br /> •	Scout Squad (75pts) <br />         Missile Launcher (15pts, 4x Sniper Rifle<br /> <br /> <br /> •	Tactical Squad (110pts)<br />         Plasmagun, Veteran Sgt <br /> <br /> •	Tactical Squad (110pts)<br />          Plasma Cannon, Veteran <br /> <br /> <b>Fast Attack</b> (105pts)<br /> •	Ravenwing Attack Squadron (105pts)<br />         Plasmagun (15pts), Veteran Sgt (10pts)<br /> <br /> <br /> <br /> <span style="font-size: 12px; line-height: normal;"><b>Mission:</b> <font color='blue'>Purge the alien</font> </span><br /> <span style="font-size: 12px; line-height: normal;"><b>Deployment:<font color='blue'> </b>Hammer and Anvil</font> </span><br /> <br /> <b>So deployment</b>: Dark Angel deployed first but he gave me first turn. He probably thought ill just push forward as i usually do, but i decided to take this game conscientiously. Our last game we rolled also purge the alien and i knew every point here counts <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <img  border="0" /><br /> <br /> <b>Turn 1: <font color='red'>Crimson slaughter</b></font> <br /> So in first turn i just moved my hellbrutes and squad of melee marines with warlord forward through the middle of the table and i unleashed my forgefiend. My opponent underestimated his firepower, probably because last game it took him 2 turn to take 1 hull point from his dreadnought and so he left him out in the open. 5hits 4 went through. He managed to save one thanks to nightfighting but anyway first 2 points for me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Not much more happened here... <br /> <br /> <b>Turn 1: <font color='green'>Dark Angles</font> </b><br /> My friend deepstriked his termies pretty much right in front of my army. He infiltrated his bikes so he wouldnt scater but anyway, this was biggest mistake on his part. Right in shooting phase he realized that it probably wasnt the best idea. He considered running them so he could spread out to avoid damage from my ectoplasma canon but he decided to risk it shoot into my 10 marines. He managed to take almost whole squad and strip some hullpoints from one of my brutes . But that was pretty much it. <br /> <br /> <b>Turn 2: <font color='red'>Crimson slaughter</font> </b><br /> I shot everything i could into the pile of termies. Forgefiend himself managed to take out 3 or 4 thanks to only 1 inch scatter of its canon and follow up of rest of his weapons. Then i shot my brutes and marines into them and result was 1 terminator still standing.<br /> <br /> <b>Turn 2: <font color='green'>Dark Angles</font> </b><br /> He shot some more into the unit of marines and warlord and then charged the rest with that damn one termie a managed to finish of marines and take 1 wound of my lord - one point for him. Then he took 1 of my brutes to 1 hullpoint.<br /> <br /> <b>Turn 3: <font color='red'>Crimson slaughter</font> </b><br /> I shot all i could into the bikes but 1 managed to survive. I had to charge that one termi with brute just to make sure i will take him down and dont lose my warlord to him but luckily warlord managed to hit all his hits and some wounds and my opponent got that one "one" in there. So another point for me<br /> <br /> <b>Turn 3: <font color='green'>Dark Angles</font> </b><br /> He finished off my hellbrute and advanced into the right side of the table while shooting at unit of my cultists hiding in ruins in right corner.<br /> <br /> <b>Turn 4: <font color='red'>Crimson slaughter</font> </b><br /> At this point i realized this game is not won yet and not by a long shot. I backed with my warlord and then tried to finish his last bike but not luck there and with rest i tried to take down some of his marines but again not much luck. And moved my shooty crew of marines because at this point i couldnt just let them kemp the ruins.<br /> <br /> <b>Turn 4: <font color='green'>Dark Angles</font> </b><br /> He backed with his bike out of my range and sight. Almost finished rest of my cultists .<br /> <br /> <b>Turn 5: <font color='red'>Crimson slaughter</font> </b><br /> Rest of my cultists failed their morale check and therefore they were good as dead at this point. I realized if the game ends at this point it will be draw as there were no easy target to kill in this turn. I tried shooting all i could into the group of marines with librarian, but not much luck. <br /> <br /> <b>Turn 5:<font color='green'> Dark Angles</font> </b><br /> My opponent finished cultists just to make sure they wont regroup.. there were still 3 of them left so it could happened <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> And shot into my marines but no big deal.<br /> <br /> <b>Turn 6: <font color='red'>Crimson slaughter</font> </b><br /> Luckily for me game continued. I could finish rest of the marines to take the lead.<br /> <br /> <b>Turn 6: <font color='green'>Dark Angles</font> </b><br /> He hided his Librarian behind the building and then he shot all he could into my helbrute and almost managed to kill him.<br /> <br /> Game ended after this turn so i managed to win the game  4:3. Then we both realized that my friend was trying so hard to hide his Librarian out of my line of sight that he forgot about the linebreaker. On our game mat is actually very easy to see deployment zones  and he was standing like 0,5cm from my deployment zone <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> So in the end he actually could score 2 points in the last turn if he had more luck shooting on my brute.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2014 17:10:43]]> GMT</pubDate>
				<author><![CDATA[ Yksak]]></author>
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