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		<title><![CDATA[Latest posts for the thread "Grey Knight Flyers"]]></title>
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				<title>Grey Knight Flyers</title>
				<description><![CDATA[ What it says on the tin. If Dark Angels and Space Wolves get a set of flyers, Grey Knights deserve a set too!<br /> <br /> <b>Pyrespear Assault Fighter</b> - 160 Points<br /> <i>Not having the manpower, equipment or time for lengthy siege campaigns, Grey Knights need a swift an foolproof way to break through whatever cover their prey may cower behind. The Pyrespear is one answer, bringing to bear the most withering firepower possible on a small, fast and agile frame. Even if a vehicle or building should weather the point-blank melta barrage the heathens inside may be burned by boiling metal or washed in lethal melta energies.</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 11 11 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span><br /> <br /> <u>Wargear:</u><br /> Three mutli-meltas<br /> Extra Armor<br /> Ceramite Plating<br /> <br /> <u>Special Rules:</u><br /> <b>No Place to Hide:</b> If the Pyrespear hits a transport or building with all three multi-melta attacks in one shooting phase, any embarked unit embarked inside immediately takes <span class="glossaryitem" onmouseover='gp(24);'>d6</span> S6 AP1 hits.<br /> <br /> <u>Options:</u><br /> Searchlight - 1pt<br /> Locator Beacon - 10pts<br /> <b>One of the following:</b><br /> Two incinerator canisters - 15pts: S6 AP4 One use only, Bomb, Blast, Soul Blaze, Ignores Cover<br /> Velocitus array - 15pts<br /> Deployment Racks - 20pts<br /> <br /> <b>Psyspear Outrider</b> - 170pts<br /> <i>Perhaps no other vehicle demonstrates better the Grey Knight's mastery over psychoreactive technology than the Psyspear. The small fighter carries weapons capable of slaying a creature's very soul and rending asunder reality itself. But the most potent aspect of this fighter is the psychokinetic bow wave it projects, drawing Grey Knights forward in bounding leaps and with blinding speed, closing them with the heretics below.</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 11 11 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span><br /> <br /> <u>Wargear:</u><br /> Twin-linked heavy psilencer<br /> Two psyk-out canisters: S5 AP5 One use only, Bomb, Blast, Force, Psyk-out<br /> Ceramite Plating<br /> <b>Psybolt Ammo:</b> If this unit successfully manifests the <i>Hammerhand</i> psychic power it's shooting attacks gain +2 strength for one turn.<br /> <br /> Special Rules:<br /> The Aegis<br /> Psychic Pilot (Mastery Level 2)<br /> Purity of Spirit<br /> <b>Outrider:</b> At the beginning of the movement phase any Grey Knight Infantry units may move <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" directly towards a friendly Psyspear Outrider. These units count as moving this turn, but may move as normal in the movement phase and may assault in the assault phase.<br /> <br /> Psyker:<br /> Psyspear Outriders know the <i>Force, Hammerhand and Vortex of Doom</i> powers.<br /> <br /> Options:<br /> Searchlight - 1pt<br /> Extra Armor - 5pts<br /> Locator Beacon - 10pts<br /> <b>One of the following:</b><br /> Velocitus array - 15pts<br /> Deployment Racks - 20pts<br /> <br /> <b>Velocitus Array:</b> One use only. May be used at the beginning of the movement phase to gain the Hover unit type and the Vector Dancer special rule for one turn, or may be used when targeted to gain +2 to all jink saves for one turn.<br /> <b>Deployment Racks:</b> A model with deployment racks has the Transport unit type, a transport capacity of five models and the Skies of Fury special rule. A model with deployment racks may not carry bulky or very bulky models.<br /> <br /> <b>Skystorm Squadron</b><br /> Formation: 1-3 Pyrespear Assault Fighters and 1-3 Psyspear Outriders.<br /> <br /> <u>Special Rules:</u><br /> <b>Mutual Support:</b> When firing at a target within 6" of another unit in this formation, units in this formation may choose to benefit from the Strafing Run or Rending Special Rule. While within 6" of another unit in this formation, units in this formation have a 5+ Invulnerable save.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:17:10]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Grey Knight Flyers</title>
				<description><![CDATA[ Wow, it isn't often that I see something that is so blatantly overpowered that I don't even need to break out my codices to check.<br /> <br /> So for less points than other fighters, you get either a plane that gets AP1 explosion results for...reasons. Or a bizarre psychic flyer who has and uses powers that don't apply to vehicles (Force? Don't tell me it can make its guns <span class="glossaryitem" onmouseover='gp(269);'>ID</span>) as well as completely break the rules of movement by sucking friendly units towards it.<br /> <br /> Oh and it automatically has Vortex of Doom because you gotta have the one insane super shot, doncha? ]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:24:49]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Re:Grey Knight Flyers</title>
				<description><![CDATA[ Why do people think that writing rules is the same thing as giving a faction a new unit?<br /> <br /> I mean, did you build a model out of plasticard, and then decide that if you were going to play it had better have its own rules and it could definitely not use the stormtalon etc rules?  Did you make a drawing of a grey knight flyer?  Did you write a story?  If you did, those things, why would you need to write rules with no model?<br /> <br /> anyway, you might find the Forge World rules below to be useful:<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">Magna-Melta: A heavy, short ranged area-effect heat cannon, 
the magna-melta is designed to turn a large cubic volume 
of star ship hull-plating to liquid slag, and its effects on less 
durable targets such as battle-tanks and living matter are 
unsurprisingly catastrophic.
Weapon Range Strength AP Type
Magna-Melta 18” 8 1 Heavy 1, 5” Blast, 
Melta</textarea>]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:33:07]]> GMT</pubDate>
				<author><![CDATA[ pelicaniforce]]></author>
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				<title>Grey Knight Flyers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620351/7302505.page"><b>curran12 wrote:</b></a><br/>Wow, it isn't often that I see something that is so blatantly overpowered that I don't even need to break out my codices to check.<br /> <br /> So for less points than other fighters, you get either a plane that gets AP1 explosion results for...reasons. Or a bizarre psychic flyer who has and uses powers that don't apply to vehicles (Force? Don't tell me it can make its guns <span class="glossaryitem" onmouseover='gp(269);'>ID</span>) as well as completely break the rules of movement by sucking friendly units towards it.<br /> <br /> Oh and it automatically has Vortex of Doom because you gotta have the one insane super shot, doncha? </div></blockquote><br /> <br /> Maybe you should do that codices thing you talked about - the first is based loosely on the Crimson Hunter & Vendetta, a bit tougher and a bit better armed but with less maneuverability, fewer shots and much less range - It'll be very nasty at that 0-12" zone, but it also doesn't get to play there very often. Not giving it Hover mode save for an expensive piece of wargear was a very conscious decision. The special rule honestly could stay or go - it seems that every new unit <span class="glossaryitem" onmouseover='gp(50);'>GW</span> puts out has one odd special rule, so I slapdashed something together. It'll only ever take effect ~30% of the time and even then only when you're firing at a transport, but if it seems overpowered it could definitely go. <br /> <br /> As for the second, the heavy psilencer has Force...and is in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex to boot. I haven't seen a single complaint about it so far, so that's a cool first.<br /> <br /> Hell, 'bizarre psychic fighter' is exactly the kind of thing I was going for, so I'll take that as a thumbs up. It's not exactly easy making something like this really fit the Grey Knight style - fast, punchy and tricky - and to be honest I'm not so confident in the Pyre, it feels like it could be in a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army just as much as it could be in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> one. But Heavy Psycannons on a flyer would be too damned effective for me to think about seriously, so I settled on giving it a neat wargear set and calling it.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2014 22:58:25]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Re:Grey Knight Flyers</title>
				<description><![CDATA[ Don't have much to add with regards to the flying units, but I really like the idea of Hammerhand giving psilencers +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> in general across the Codex.<br /> <br /> Would make most units choose between Force and Hammerhand, depending on the situation for their ranged weapon. Multi-wound models? Probably want Force. High Toughness? Now your psilencers are S6.<br /> <br /> Still get armour saves (since Psilencers are <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-), but it's streamlined and not completely illogical.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2014 02:35:27]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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