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		<title><![CDATA[Latest posts for the thread "Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)"]]></title>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ Details:<br /> WS6, BS5, S4, T4, W4, At3, I5, Ld10<br /> 2+ Armour Save, 4+ Invulnerable Save<br /> <br /> Special Rules:<br /> And They Shall Know No Fear<br /> Chapter Tactics<br /> Independent Chracter<br /> An Unkindness Of Ravens<br /> Darkness There, And Nothing More<br /> See, But Remain Unseen<br /> <br /> An Unkindness Of Ravens:<br /> Severax makes all assault squads troops<br /> <br /> Darkness There, And Nothing More:<br /> With Severax, all jump pack equipped units benefit from the "Hit & Run" special rule<br /> <br /> See, But Remain Unseen:<br /> Severax and any jump pack equipped unit he is attached to receive the "Infiltrate" special rule.<br /> <br /> Wargear:<br /> The Tyrant's Whip (Corax's lightning whip. +2 strength, AP2, Master Crafted, Armourbane, Specialist Weapon)<br /> Lightning Claws<br /> Bolt Pistol<br /> Frags<br /> Kraks<br /> Melta Bombs<br /> Jump Pack<br /> Iron Halo<br /> Artificer Armour<br /> <br /> (225pts)]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 14:15:22]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ Perhaps "Darkness there and nothing more" should confer shrouded and stealth?]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 16:58:42]]> GMT</pubDate>
				<author><![CDATA[ NoiseMarine with Tinnitus]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ Only thing I'm not sure of is the whip, an at initiative Ap2 armour and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 weapon, that combines with the claws for plus one attack and is master crafted. It's alot there]]></description>
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				<pubDate><![CDATA[Sat, 25 Oct 2014 22:48:53]]> GMT</pubDate>
				<author><![CDATA[ Melcavuk]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/620551/7306369.page"><b>NoiseMarine with Tinnitus wrote:</b></a><br/>Perhaps "Darkness there and nothing more" should confer shrouded and stealth?</div></blockquote><br /> <br /> I got it from this Raven Guard saying:<br /> <br /> From the darkness we strike, fast and lethal, and by the time our foes can react...<br /> darkness there, and nothing more<br /> <br /> It seems to be describing a hit and run attack, so that's why I used it.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 00:45:21]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
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				<title>Re:Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ the tyrant's whip is a little much ... honestly on it I would drop the ap2, master crafted, armourbane and the lighting claws - give it rending instead .... just with it being +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> claws with rending at int 5 is balanced anything else is going to be a little over the top. <br /> <br /> I would change See, but Remain Unseen to give +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> on hammer of wrath attacks ... infiltrating an few hit & run jump pack assault troop squads is near broken, +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> is more similar to white scars and a bit more balanced. <br /> <br /> Really would have been nice if they would have made the ravenguard chapter tactics / playstyle more resemble the fluff ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 00:46:27]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc9075bad2069efc29e84e07a9005ea8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620551/7306968.page"><b>Melcavuk wrote:</b></a><br/>Only thing I'm not sure of is the whip, an at initiative Ap2 armour and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 weapon, that combines with the claws for plus one attack and is master crafted. It's alot there</div></blockquote><br /> <br /> I know, but still at least he's not Marneus Calgar.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 00:46:38]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/620551/7307195.page"><b>natpri771 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/620551/7306369.page"><b>NoiseMarine with Tinnitus wrote:</b></a><br/>Perhaps "Darkness there and nothing more" should confer shrouded and stealth?</div></blockquote><br /> <br /> I got it from this Raven Guard saying:<br /> <br /> From the darkness we strike, fast and lethal, and by the time our foes can react...<br /> darkness there, and nothing more<br /> <br /> It seems to be describing a hit and run attack, so that's why I used it.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>From the darkness we strike,</div></blockquote><br /> <br /> They strike with the element of surprise from a concealed position = Stealth & Shrouded<br /> <blockquote class="uncited"><div><br />  fast and lethal, and by the time our foes can react...<br /> darkness there, and nothing more</div></blockquote><br /> <br /> Hit & Run.<br /> <br /> <br /> Give him all three rules I say.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 00:49:46]]> GMT</pubDate>
				<author><![CDATA[ Shadow Captain Edithae]]></author>
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				<title>Re:Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d0b59f92a9bf12dba483e1ae6635bf18.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/620551/7307198.page"><b>Whereswaldo wrote:</b></a><br/>the tyrant's whip is a little much ... honestly on it I would drop the ap2, master crafted, armourbane and the lighting claws - give it rending instead .... just with it being +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> claws with rending at int 5 is balanced anything else is going to be a little over the top. <br /> <br /> I would change See, but Remain Unseen to give +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> on hammer of wrath attacks ... infiltrating an few hit & run jump pack assault troop squads is near broken, +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> is more similar to white scars and a bit more balanced. <br /> <br /> Really would have been nice if they would have made the ravenguard chapter tactics / playstyle more resemble the fluff </div></blockquote><br /> <br /> I know. I really wanted to give him lightning claws that are some great relics of the chapter, I really did. The only problem is that Shrike has the master crafted lightning claws. I'll try to think up a cool sounding name and backstory for the claws. Maybe master crafted claws with rending. I think I see now how broken the infiltrate rule is. I'll make the warlord trait changes you suggested straight away. Thanks (Middle of the night posts, goddammit)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> (((UPDATE)))<br /> WS6, BS5, S4, T4, W4, At3, I5, Ld10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 2+, 4++<br /> <br /> Special Rules:<br /> And They Shall Know No Fear<br /> Independent Character<br /> Chapter Tactics<br /> An Unkindness Of Ravens<br /> Darkness There, And Nothing More<br /> Raven's Fury<br /> <br /> Raven's Fury:<br /> +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> To Hammer Of Wrath Attacks<br /> <br /> Wargear:<br /> The Deliverers (Pair Of Master Crafted Lightning Claws With Rending)<br /> Relic Blade<br /> Bolt Pistol<br /> Frags<br /> Kraks<br /> Melta Bombs<br /> Artificer Armour<br /> Iron Halo<br /> Jump Pack<br /> <br /> 225pts<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 00:53:39]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ If you want to differentiate the character from Shrike, and like the whip, how about just giving it an at-initiative AP3 with shred, with a minus one to the opponent's initiative? So you'll be going first or at the same time with almost everything in the game. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 01:29:06]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>Corvin Severax, Chapter Master Of The Raven Guard Rules (Homebrew)</title>
				<description><![CDATA[ I'd change the whip to:<br /> <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>+1 AP3, swift strike, rending, specialist weapon<br /> <br /> Still keeps the ability to rend armour. Higher strength than sword, plus one initiative on charge]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 08:50:58]]> GMT</pubDate>
				<author><![CDATA[ Melcavuk]]></author>
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