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		<title><![CDATA[Latest posts for the thread "Shoot Units in Close Combat"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Shoot Units in Close Combat"]]></description>
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				<title>Shoot Units in Close Combat</title>
				<description><![CDATA[ So, I just came up with an idea. I think it's stupid that you can't shoot at anyone in combat, so I came up with an idea:<br /> Any Chaos units can buy a special rule (that I made up) called Ruthlessness. It should cost maybe 1-3 pts per model, and it enables you to shoot at units in close combat. <br /> Sure, it isn't that simple. If you shoot at a unit that is in close combat with one of your units, do this: First, roll to hit like normal. Now, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for every shot that hit. For every 1 and 2 you get, a wound is allocated to one of your fighting units. On a 5 or 6, it is allocated to your opponents unit. On a 3 or 4, the shot misses.<br /> <br /> What do you say?]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 15:21:43]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
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				<title>Shoot Units in Close Combat</title>
				<description><![CDATA[ It seems like an unnecessary step, and something else we'd just have to worry about rolling. How about for each 1 on the  To Hit roll, it hits your own guy, distributed as for shooting?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/620670/7308234.page</guid>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 15:49:33]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Shoot Units in Close Combat</title>
				<description><![CDATA[ Why would you make assault even worse?]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 18:06:35]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Shoot Units in Close Combat</title>
				<description><![CDATA[ Say death company got into combat with so of your fearless (due to corrupted priest) traitor guard conscripts (allied in), and you had a unit of havocs nearby, with plasma. For every shot you take you have a chance of killing either a 20pt <span class="glossaryitem" onmouseover='gp(349);'>DC</span> model or a 4pt conscript model... I wouldn't think that's very fair.<br /> It gets even worse if you have some snaguinary guard in combat with some allied grots 40:3 point difference there.<br /> <br /> And what happens with blasts and templates?<br /> <br /> Also makes karamazovs special rules a bit less special.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And bear in mind karamazov will be paying hefty points for that rule.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 18:50:17]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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