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		<title><![CDATA[Latest posts for the thread "Astra militarum armoured  sentinels weapon loadout/tactics advices ?"]]></title>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ Hey guys, I wanted to know what weapon loadout your sentinel has. Since the armoured sentinel became dirt cheap and their weapons too, it's seem interesting to include some in a list...<br /> <br /> So how do you kit them out and what objectif do they have to accomplish ?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 17:05:11]]> GMT</pubDate>
				<author><![CDATA[ General Orange]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ Well I recently got a couple and I played them with Lascannons. In 6 turns, I got one hit with the BS3 and I rolled a 1 to wound. So it wasn't a great experience for me. I may try weapons with more shots to increase my chance of hitting something.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 17:15:44]]> GMT</pubDate>
				<author><![CDATA[ Bomb Squig]]></author>
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				<title>Re:Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I think it's just me but why does the machine spirit of lascannons hate the imperial guard ? <br /> <br /> But yeah the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 isn't that reliable]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 17:23:20]]> GMT</pubDate>
				<author><![CDATA[ General Orange]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ My preference is autocannons in units of three. Lascannon/Plasmacannons also look good on paper, but I usually put these in infantry blobs and/or russes.<br /> <br /> I see them as <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span>, often moving up one flank. For 20 pts over a <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> you get <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 and may move and fire. I also think they are useful as counter assault unit used to tie up units closing in. Surprisingly many units struggle to put down 6 hull points on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 17:33:46]]> GMT</pubDate>
				<author><![CDATA[ zoat]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ At the moment, I'm using Lascannons - mainly because I see a lot of armour (including Land Raiders that are immune to meltas), and multilasers or autocannons just bounce off.<br /> <br /> Honestly though they rarely do much and I'll most likely end up replacing them soon.<br /> <br /> Plasma Cannons make me... nervous. The chance of taking a hull point doesn't bother me, but the chance of their only weapon not firing certainly does.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 18:00:42]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I chop and change load-outs all the time, usually based on whether I think I'll have a psyker with Presience available. Assuming you take a full squadron of 3, remember that a vehicle squadron can be spaced 4" apart, and this provides good coverage for units behind the sentinels if you're advancing aggressively. It's seems to be a bit old-hat these days, but don't forget they can also be used to tie up a strong enemy unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for a few rounds.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2014 23:54:12]]> GMT</pubDate>
				<author><![CDATA[ Snapshot]]></author>
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				<title>Re:Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ But when taking armoured sentinels do they shall perform as infantry support by taking additional firepower like multilaser spam or autocannon spam, maybe lascannons firesupport since there are more and more <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 tanks rising up.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 16:09:05]]> GMT</pubDate>
				<author><![CDATA[ General Orange]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I'd say Autocannons. S7 is quite a sweet spot and more shots are necessary with BS3<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 16:12:44]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ Magnets. Magnets are your friends. I find the plasma cannons annoying when they lose their shooting to Gets Hot rolls. The Autocannon ones have range and are cheap. Heavy Flamer ones are acceptable counterassault/deep strike detterents. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 20:25:16]]> GMT</pubDate>
				<author><![CDATA[ konst80hummel]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ As a question, when you guys use sentinels, how many do you use?]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 20:26:07]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ A Squad of 3 Scout w/ Autocannons. Single Armoured w/ Heavy Flamer. Squad of 2 Armoured with Camo and Lascannons. The last one is for fun only...]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 20:31:54]]> GMT</pubDate>
				<author><![CDATA[ konst80hummel]]></author>
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				<title>Re:Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I want to run them in trios]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 20:57:59]]> GMT</pubDate>
				<author><![CDATA[ General Orange]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I was thinking of kitting some out with either a rocket launcher,lascannons or autocannons. problem is that all my <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> have autocannons too...<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 22:41:15]]> GMT</pubDate>
				<author><![CDATA[ Dannyrulx]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ Plasma Cannon, you only have about a 1 in 12 to lose a hull point to overheat it is also inexpensive and fairly accurate with good <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> It is also a nice cheap option with few to none of the fall backs of the other weapons systems.<br /> <br /> Multi laser is also great because it is free.<br /> <br /> Heavy flamer could be useful if you are using the A-Sent as a Tarpit unit.<br /> <br /> I generally run 2 of them, separate, but I could also run Multiples in units]]></description>
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				<pubDate><![CDATA[Tue, 28 Oct 2014 23:12:40]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ After running them a few times, I think lascannons are a poor choice. One shot weapons in general, I'm prolly going to avoid. Heavy flamers, multilasers, and autocannons are all good options.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 00:29:13]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>Astra militarum armoured  sentinels weapon loadout/tactics advices ?</title>
				<description><![CDATA[ I run 2 scout sentinels (outflanking) with autocannons, one gun is actually holding with funtak, so I can change the autocannon to a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> or the multilaser, but I never really do so (I like having one weapon in 1 squad)<br /> <br /> They usually manage to get attention off my main line, slice off a hull point or wreck a vehicle...the rest of the time I roll crap and they get steamrolled come next turn<br /> <br /> I also got a 2-sentinels squad of the Armoured kind, both with lascannon and a <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile.<br /> <br /> I used them a few times, got lucky and killed Longstride turn 1 with a few 6s; the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> are one-shot but it's more to give extra kick to the BS3 lascannon that can't accept any type of orders and must rely on Psykers.  I deploy them usually on my flanks, move up using cover and get some side armour shot connecting.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2014 00:52:39]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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