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		<title><![CDATA[Latest posts for the thread "[2000] - Space Wolves - Competitive "]]></title>
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				<title>[2000] - Space Wolves - Competitive </title>
				<description><![CDATA[ Ok, so this list i just want to be competitive as hell. Just a pain in the arse to deal with. The design is for it to be mobile and really "bring the fight to the opponent" (minus the <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad, but ill get to that in a bit) Really tear this list apart if you need to, i want to make the most optimal list possible. and im open to model swaps, so dont worry about that.<br /> <br /> This is a CoF detachment.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Battle Leader w/ mount, runic armour, krakenborn, storm shield - 175pts<br /> Rune Priest w/ melta bombs - 65pts<br /> <i>The <span class="glossaryitem" onmouseover='gp(327);'>BL</span> will go with the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> squad to act as my counter assault/character hunter unit. the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> will go with my <span class="glossaryitem" onmouseover='gp(390);'>GH</span> Squad B unit. Dont really have a set plan for the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> and <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads, but im sure they will have their use somewhere. Anything you can think of to make my <span class="glossaryitem" onmouseover='gp(293);'>RP</span> more effective?</i> <br /> <br /> Elites:<br /> Vern Dread w/ great axe, shield, drop pod - 180pts<br /> Vern Dread w/ great axe, shield, drop pod - 180pts<br /> Dread w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, drop pod - 140pts<br /> Termie Squad w/ 5 termies: 3x <span class="glossaryitem" onmouseover='gp(442);'>PS</span>, combi-melta + <span class="glossaryitem" onmouseover='gp(442);'>PS</span>, Assault Cannon + Thunder Hammer, Storm shield - 215pts<br /> <i>Ok, so this unit should be fairly self explanatory. they drop in behind the lines and really stir the pot.</i><br /> <br /> Troops:<br /> Grey Hunter Squad A w/ 5 marines, melta, <span class="glossaryitem" onmouseover='gp(442);'>PS</span>, razorback w/ <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> - 170pts<br /> Grey Hunter Squad B w/ 5 marines, melta, razorback w/ <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> - 155pts<br /> <i>Really these guys are just a meat shields, but bring razorbacks to the fight... i dunno</i><br /> <br /> Fast Attack:<br /> Thunder Wolf Cav w/ 3 cav: melta bombs + storm shield / frost sword + storm shield / twin claws - 205pts<br /> Swiftclaw Bikers Squad A w/ 4 riders - bike leader upgrade, combi-melta, melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, melta bombs - 160pts<br /> Swiftclaw Bikers Squad B w/ 4 riders - bike leader upgrade, combi-melta, melta, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, melta bombs - 160pts<br /> <i>The <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> squad i explained with the battle leader. The swift claws are my zoom and doom. they go tank hunting, but should be good for drawing some shots (maybe) i felt they were more space wolfie over speeders, but would speeders be better in this role? or just another type of unit entirely?</i><br /> <br /> Heavies:<br /> Long Fangs Squad w/ 5 marines, 3 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, razorback w/ <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> - 195pts<br /> <i>Here is one of my biggest dilemmas. This is a mobile army but my experience says you should have something in the rear covering you. hence the fangs, plus they bring another razorback to the table. now in this list iteration i went with the termie squad, but i could drop the termies in exchange for a few points to play with, and get a second long fang squad with another razorback. any suggestions? or should i drop this long fang squad aswell and do something else?</i><br /> <br /> 2000pts<br /> <br /> Any and all suggestions welcome!!]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 03:42:42]]> GMT</pubDate>
				<author><![CDATA[ blood_knight]]></author>
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				<title>Re:[2000] - Space Wolves - Competitive </title>
				<description><![CDATA[ So I would change a couple things in my meta:<br /> <br /> 1) Drop the Terminators. NEVER are worth it were I live. A 5 man squad that potentially wont come in till turn 4 is a waste.<br /> 2) Drop the Bikes. Bump the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> to 4 models and add a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. (Personally <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the special weapons too, try to add a second squad.)<br /> 3) Drop the Razorbacks, increase the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> model count, give them Drop Pods.<br /> 4) Another Long Fang Squad isnt bad. You need something in the backfield so I am perfectly find with this squad. I don't like Razorbacks personally but I play a LOT of Eldar, Tau, and Necrons that destroy low armoured vehicles. <br /> <br /> Dont have much experience with the Dreadnoughts, I took one to a local tournament a month ago. (The Murderclaw?) variant. 1st game vs Screamer star, obviously did nothing. Second Game did ok, close to getting points back. Third game vs Melta spam sisters died immediately.<br /> For the point sink and your limited to 2 <span class="glossaryitem" onmouseover='gp(351);'>atks</span> I usually find that another Grey Hunter does better but I love the models.<br /> <br /> Good Luck!!!]]></description>
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				<pubDate><![CDATA[Thu, 6 Nov 2014 04:18:18]]> GMT</pubDate>
				<author><![CDATA[ Incognito15]]></author>
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				<title>Re:[2000] - Space Wolves - Competitive </title>
				<description><![CDATA[ hmm, thinking i will drop the termies for another <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad. i recall termies RARELY making back those points in situations like this. thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> anything else?]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2014 00:22:59]]> GMT</pubDate>
				<author><![CDATA[ blood_knight]]></author>
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				<title>[2000] - Space Wolves - Competitive </title>
				<description><![CDATA[ Swap the frostsword in the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> squad to a wolf claw, same thing, but with rerolls. Drop the Swiftclaws, go more <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, abuse that free +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. might suggest drop on venerable with a sqaud of wolf guard <span class="glossaryitem" onmouseover='gp(333);'>PA</span> with combi meltas and <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. Swap the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> to wolf guard <span class="glossaryitem" onmouseover='gp(333);'>PA</span>. For the <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, go lascannon.]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2014 08:04:18]]> GMT</pubDate>
				<author><![CDATA[ Haskell]]></author>
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				<title>[2000] - Space Wolves - Competitive </title>
				<description><![CDATA[ Power Swords are the worst power weapons. Particularly on <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. Being base strength means that they aren't that reliable against 3+ saves whilst all the other weapons are better against every other save type. Plus in general against 3+ saves your best bet is to simply bury them in saves and they die. This becomes even more so with <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> as they get rending and ludicrous numbers of attacks standard.<br /> <br /> As for the list it seems all over the place.  Some Drop Pod dreads but not all arriving 1st turn is just weird (at 1850 you can fit in 7 Dreads arriving turn 1 that include both special characters). <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> unit that is tiny if you want them commit to them. 3 Razorbacks with the worst weapon option (lasplas and AssCann are the best) again if you want that commit to it. Random Termiator and <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad just there because reasons.<br /> <br /> You need a much stronger central plan with marine armies if you want to be competitive.  You want to be aggressive which is cool with wolves. Do you want null deployment with a ferocious Drop Pod Alpgastrike or with an Intimidating Dread assault? Or do you want <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> charging across the field supported by other assault units. Or do you want an armoured assault. You've got elements of each in your list but pick one and stick to it. Marines are natural generalists meaning you over pay for your units which means you have to ultra streamline your list if you want to be competitive (or build a Deathstar TWCstar being the only option wolves have).]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2014 09:15:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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