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		<title><![CDATA[Latest posts for the thread "BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade"]]></description>
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				<title>BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ Hey everyone, got another batrep in for you all.<br /> <br /> My Tyranids take on my brothers Eldar/Dark Eldar combo.<br /> <br /> Hope you all enjoy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> <center>Tyranids Vs Eldar/Dark Eldar<br /> 1750 Pts<br /> Crusade<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/tPm1ePXHwlo?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/></center>]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2014 18:09:03]]> GMT</pubDate>
				<author><![CDATA[ tylertt]]></author>
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				<title>BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ You shouldn't have taken a grounding check when you pass a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> role. The wound is treated as never having been caused in the first place. Even if you perils, you can circumvent a grounding check by passing a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> role.<br /> <br /> On a slightly less thematic level, this doesn't work to your advantage when you have the acid blood upgrade. Even though you bleed, when you pass your <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll it's as if the wound never happened. If you ask me, it should. But sadly we can't have it both ways]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 06:51:05]]> GMT</pubDate>
				<author><![CDATA[ luke1705]]></author>
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				<title>BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ Grounding tests are caused by hits, not wounds. Even if you pass your saves and take no wounds, you still need to take a grounding check.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 07:22:22]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ That was sixth edition. In seventh you need to cause an unsaved wound, and then a single check is taken at the end of the phase, regardless of how many wounds were caused]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 08:03:59]]> GMT</pubDate>
				<author><![CDATA[ luke1705]]></author>
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				<title>BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/622413/7343750.page"><b>luke1705 wrote:</b></a><br/>That was sixth edition. In seventh you need to cause an unsaved wound, and then a single check is taken at the end of the phase, regardless of how many wounds were caused</div></blockquote><br /> <br /> This is correct, the only purpose grounding a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> serves now is to assault it (Incidentally it can also assault you in the next phase). No more Markerlights grounding Hive Tyrants.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 11:17:59]]> GMT</pubDate>
				<author><![CDATA[ Zande4]]></author>
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				<title>Re:BasementBatreps - Tyranids Vs Eldar | 1750 Pts | Crusade</title>
				<description><![CDATA[ Thanks guys, we were both not 100% sure and didn't have time to look around for it in our game.<br /> <br /> I now know for the future <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Oh, and thank you as well for watching!]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2014 11:27:59]]> GMT</pubDate>
				<author><![CDATA[ tylertt]]></author>
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