<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Rolling for 2 different weapons in CC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "Rolling for 2 different weapons in CC"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ I've noticed that in the battle reports I've watched, players are rolling all the dice for To Hit and To Wound together (no distinction in color, etc). In the case where a model has 2 one-handed weapons and therefore gets (at least) +1 attacks for 2 weapons, shouldn't at least one of the dice be rolled based on the second 1H weapon? <br /> <br /> For example, take Belial with Storm Bolter and Sword of Silence<br /> <br /> He is A3 + 1 for 2 1H weapons + 1 for charging = 5 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (without any additional buffs, etc)<br /> <br /> It makes sense that 4 of these could be with the <span class="glossaryitem" onmouseover='gp(433);'>SoS</span>. But, shouldn't the fifth attack HAVE to be taken as standard melee weapon? Isn't the reason he gets the additional +1 in the first place is that he can try to bash the enemy over the head with his Storm Bolter.<br /> <br /> Is this right? If so, do people just ignore it because it's a pain to sort it all out?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353337.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:19:24]]> GMT</pubDate>
				<author><![CDATA[ Sttuoc]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ You misunderstand how two weapons work when in close combat.  Your bonus +1 Attack is not made with the second weapon.  All of your attacks are made with a single weapon with the second weapon providing the extra +1 Attack to the first weapon.  See the 'More Than One Weapon' subsection in the 'Weapons' section of the rules.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353345.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353345.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:23:09]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ Also, storm bolters are not one-handed in the rules, regardless of what the model shows.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353373.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353373.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:32:24]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353373.page"><b>Cheexsta wrote:</b></a><br/>Also, storm bolters are not one-handed in the rules, regardless of what the model shows.</div></blockquote><br /> This is misleading because the rules do not define one handed weapons. So technically there is no such thing as a one-handed weapon.<br /> <br /> However, Storm bolters are not melee weapons, so they can not be used in melee, and they do not grant an additional attack.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353394.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353394.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:41:12]]> GMT</pubDate>
				<author><![CDATA[ DeathReaper]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353373.page"><b>Cheexsta wrote:</b></a><br/>Also, storm bolters are not one-handed in the rules, regardless of what the model shows.</div></blockquote><br /> Its also lacks the <i>Melee</i> type and therefore can not be used in close combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353395.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353395.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:41:27]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353395.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353373.page"><b>Cheexsta wrote:</b></a><br/>Also, storm bolters are not one-handed in the rules, regardless of what the model shows.</div></blockquote><br /> Its also lacks the <i>Melee</i> type and therefore can not be used in close combat.</div></blockquote><br /> <br /> Trying to summarize, is this accurate?:<br /> <br /> - Without any Melee or Pistol weapon, a model uses his weapon (or fists or tentacles, etc) to fight <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they use the model's stats, not the weapons<br /> - If a model has a weapon defined as Melee or Pistol in 1 hand, the additional weapon must be defined as Melee or Pistol in order to get the +1 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> So Belial doesn't get to "use" the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because he has <span class="glossaryitem" onmouseover='gp(433);'>SoS</span>. But, a model with JUST a <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, does get to "use" it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, albeit with the model stats, not the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> stats.<br /> <br /> Is this right?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353422.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:51:34]]> GMT</pubDate>
				<author><![CDATA[ Sttuoc]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ Sttuoc, <br /> There is a Rule which grants a single Close Combat Weapon to any Model without a dedicated Melee Weapon, which they then use for Close Combat Attacks. <br /> It doesn't change much though, as the Close Combat Weapon profile is filled with Values of 'User' and therefore end up using the profile's value anyway. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353432.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:56:05]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/623177/7353422.page"><b>Sttuoc wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353395.page"><b>Ghaz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353373.page"><b>Cheexsta wrote:</b></a><br/>Also, storm bolters are not one-handed in the rules, regardless of what the model shows.</div></blockquote><br /> Its also lacks the <i>Melee</i> type and therefore can not be used in close combat.</div></blockquote><br /> <br /> Trying to summarize, is this accurate?:<br /> <br /> - Without any Melee or Pistol weapon, a model uses his weapon (or fists or tentacles, etc) to fight <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they use the model's stats, not the weapons<br /> - If a model has a weapon defined as Melee or Pistol in 1 hand, the additional weapon must be defined as Melee or Pistol in order to get the +1 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> <br /> So Belial doesn't get to "use" the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because he has <span class="glossaryitem" onmouseover='gp(433);'>SoS</span>. But, a model with JUST a <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, does get to "use" it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, albeit with the model stats, not the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> stats.<br /> <br /> Is this right?</div></blockquote><br /> <br /> Almost.<br /> <br /> 1. Correct, you always use the model's stats in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you don't have a melee weapon. (even with a melee weapon you do this, but some melee weapons modify stats.)<br /> 2. A model needs 2 weapons that are melee or pistol in order to gain +1 attacks. A single melee weapon does nothing for the user unless it modifies their stats or provides an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> (see chainswords or power fists).<br /> <br /> A model with only a Stormbolter does not use it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. He uses his fists because a Stormbolter is not a melee weapon.<br /> <br /> Edit: As stated above, there is a weapon profile for attacking without a melee weapon. It's basicly the same as using the model's stats.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353436.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353436.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 19:56:53]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
			</item>
			<item>
				<title>Re:Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ I think I got it. Back to the original question and looking at the rulebook, I see that it states you have to pick one in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for all your attacks.<br /> <br /> I assume this is for simplicity and to speed up the game. It's counter-intuitive that you get an extra attack because you have 2 melee weapons but you can't use one of them. Unless having a 2nd melee weapon provides some inherit ability to swing the 1st one faster  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353458.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353458.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 20:07:52]]> GMT</pubDate>
				<author><![CDATA[ Sttuoc]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ To provide some page numbers for accuracy's sake:<br /> - Pistols are the only ranged weapons that count as an additional close combat weapon, unless the shooting weapon has a special rule stating otherwise. (page 40 under "type", last sentence. "A shooting weapon can only be used to make shooting attacks"), (page 42 under "pistol weapons" last sentence "A pistol also counts as a close combat weapon in the Assault phase") How many "hands" it takes to hold a ranged weapon is irrelevant.<br /> - ALL close combat attacks made by a model in a phase are made by a single melee weapon of the owner's choice, and you only gain the benefits of the weapon you are attacking with (aside from +1A from two weapons). (p.41 under "more than one weapon" 2nd sentence. "If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee Weapons.")]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353466.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 20:10:37]]> GMT</pubDate>
				<author><![CDATA[ Bojazz]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ Sttuoc, <br /> Indeed, it is done purely because this is an abstract system and it was far easier to resolve the attack with a lone weapon.  A system that accounts for the many ways two different weapons could be used interchangeably would slow this game down far more then it already is.  Just imagine what sort of headache it would become if we had to determine which weapon is making which attack on a Model that, for some bizarre reason, has three or four Melee Weapons.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353559.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 20:44:05]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/623177/7353559.page"><b>JinxDragon wrote:</b></a><br/>Sttuoc, <br /> Indeed, it is done purely because this is an abstract system and it was far easier to resolve the attack with a lone weapon.  A system that accounts for the many ways two different weapons could be used interchangeably would slow this game down far more then it already is.  Just imagine what sort of headache it would become if we had to determine which weapon is making which attack on a Model that, for some bizarre reason, has three or four Melee Weapons.  </div></blockquote><br /> <br /> No doubt. Which is why (up until I get home today) my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> has taken so long! I had a unit with Termiel and 5 terminators and was having to roll 4 different sets of Hit/Wound dice!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353582.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353582.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 20:51:02]]> GMT</pubDate>
				<author><![CDATA[ Sttuoc]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ The <a href="http://en.wikipedia.org/wiki/Feint" target="_new" rel="nofollow"><i>feint</i></a> is a common practice when fighting with two weapons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353649.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353649.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 21:22:58]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/61329169faf765a42754bd489768d085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/623177/7353649.page"><b>Ghaz wrote:</b></a><br/>The <a href="http://en.wikipedia.org/wiki/Feint" target="_new" rel="nofollow"><i>feint</i></a> is a common practice when fighting with two weapons.</div></blockquote><br /> <br /> I don't see how suddenly losing consciousness for a short time because of a temporarily insufficient supply of oxygen to the brain would be helpful when you are fighting.<br /> <br /> Oh wait, you said feint.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353683.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353683.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 21:35:51]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/623177/7353436.page"><b>Zimko wrote:</b></a><br/> ...unless it modifies their stats or provides an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> (see chainswords or power fists).<br /> <br /> </div></blockquote><br /> <br /> Not to pick nits, but this statement is a bit misleading. Chainswords are actually strength user, <span class="glossaryitem" onmouseover='gp(6);'>ap</span> - so, in essence, it is the same as fighting barehanded, OR a chainsword AND a pistol counts as two weapons for the purposes of number of attacks.<br /> <br /> Actually, I found one of the best way to figure this out was with Tyranids. Genestealers can have Rending Claws (Strength User, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5, Rending) AND Scything Talons (Strength User, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 6). Stock Genestealers have 2 attacks. By having two SETS of weapons you get +1 attack (Tyranid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons are pairs). You can pick either weapons to use, and all of the attacks use the stats of the chosen weapon. Why you would pick 3 AP6 attacks over 3 AP5, Rending attacks is beyond me, but you could do so if you wanted to. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353790.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353790.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 22:26:58]]> GMT</pubDate>
				<author><![CDATA[ Lynkon_Lawg]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ Lynkon_Lawg, <br /> While it is tactics and not Rule base there is a reason:<br /> Tar-pitting. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353822.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353822.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 22:41:31]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/623177/7353822.page"><b>JinxDragon wrote:</b></a><br/>Lynkon_Lawg, <br /> While it is tactics and not Rule base there is a reason:<br /> Tar-pitting. </div></blockquote><br /> <br /> True, but not with Genestealers, you're not. They're made of glass. Kill your opponent, or they WILL kill you.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353830.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353830.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 22:45:11]]> GMT</pubDate>
				<author><![CDATA[ Lynkon_Lawg]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ Sometimes people are willing to loose a Unit if it delay a more powerful Unit from attacking for even a single turn. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353961.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7353961.page</link>
				<pubDate><![CDATA[Thu, 13 Nov 2014 23:43:14]]> GMT</pubDate>
				<author><![CDATA[ JinxDragon]]></author>
			</item>
			<item>
				<title>Rolling for 2 different weapons in CC</title>
				<description><![CDATA[ On another angle: Cypher is the only model able to use his Pistols profiles on melee. All other models rather <i>clobberin</i> time' with their pistol grips.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7354082.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/623177/7354082.page</link>
				<pubDate><![CDATA[Fri, 14 Nov 2014 00:31:39]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
			</item>
	</channel>
</rss>