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		<title><![CDATA[Latest posts for the thread "[Brainstorm]: Replacing the conventional "Allies Chart" with a "Soldiers of Fortune" armyset."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[Brainstorm]: Replacing the conventional "Allies Chart" with a "Soldiers of Fortune" armyset."]]></description>
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				<title>[Brainstorm]: Replacing the conventional &quot;Allies Chart&quot; with a &quot;Soldiers of Fortune&quot; armyset.</title>
				<description><![CDATA[ This has always been a homebrew idea lurking at the back of my head. Currently, the way our ally system works, one allies Chaos Marines to a Waaagh, Imperium to the might of a Craftworld, a Necron Tombworld in its entirety to the Greater Good. Basically, it's a full state versus a full state, where mercenary sub-groups get glossed over in the whole.<br /> <br /> Proposal: <br /> -Armies from a primary codex may not ally with another primary codex.<br /> -Codex: Hired Guns<br /> <br /> -Each main codex would have special rules for including mercenaries in their army. <br /> -Each mercenary would have special rules for being included *in* an army.<br /> -Taking them uses the same <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> restrictions as taking an Allied Detachment<br /> -Some units are treated as "Codex Allies." That is, they can be can be included in a Combined Arms Detachment of the codex in question.<br /> <br /> Hired Guns would include several different subgroups of mercenary-type. Most of the crunch hasn't been laid out, but mercenary-wise there would be:<br /> <br /> Corsairs and Harlequins: May not work for Necrons or Tyranids. Harlequins may not work for Chaos.<br /> -Separate out the Harlequin Troupes, Death Jesters, Solitaire, etc.<br /> -Rangers as a Codex Ally to Eldar, can take Specials besides Sniper Rifles.<br /> <br /> Freebootaz: Those Orks not belonging to a Clan or Waaaagh, adventuring out for teef, flash, or flashy dakka. <br /> -"Kaptin":<br /> -Rest are being worked on. Flash Gits/stormboyz/etc.<br /> -Heavy Support "Da Kannon:" A giant tracked cannon that can fire multiple shot-types.<br /> <br /> Kroot Mercenaries: Shapers in a Kroot army may take melee/ranged weapon options from the armory list of the parent codex hiring them. May choose Evolutionary Adaptations. <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Kroot Master Shaper/Council<br /> -Elite: Kroot Stalkers<br /> -Fast : Kroot Trackers<br /> -Troops: Kroot Warband<br /> -Fast Attack: Kroot Vultures<br /> -Fast Attack: Kroot Knarloc Riders<br /> -Heavy Support: Great Knarlocs<br /> -Heavy Support: Krootox Battery<br /> <br /> Heroes of the Imperium: May *only* be taken by Imperial factions.<br /> <br /> Renegades and Desperadoes: Represents everything from human pirates, to Gue'Vesa, to Diggers, to Cultists, to Penal Troopers. May take a Dedicated Transport of the appropriate faction without issue (like that one time Brains stole the grav-transport from the ambassador of Craftworld Iyanden, heh).<br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Rogue Trader/Captain/etc<br /> -Elite: Witch Coven<br /> -Elite: Feral Ogryns (Those Ogryns that did not grow up on Imperial Worlds. Sometimes get picked up by an Ork Waaagh, mutated by Chaos, etc).<br /> -Troops: Desperadoes; <br /> -Fast Attack: Taurox/Buggy squads. <br /> -Heavy Support: Scraptank (Working title for cheap rebel knockoff tanks, like the AT70 Reaver from Gaunt's Ghosts, etc)<br /> <br /> More things, mercenary-wise, have yet to be classified, including:<br /> -Minor Xenos, Loxatl, Tarellians, Demiurg, etc. <br /> -"Mercenary Necrons?" <br /> -Those races that faded to twilight, like the Saharduin or the Zoats.<br /> <br /> Special Rules for including Mercenaries in your armies:<br /> <br /> -Chaos: Mercenaries in an army may take Marks (point costs to-be-determined) and Characters gain the Champion of Chaos special rule.<br /> -Dark Eldar: Any unit may be "Surgically Altered" for 2 points/model, to use the Dark Eldar Haemonculus Fuelled By Pain chart. <br /> -Guard: Desperadoes units are treated as Guard Allies. <br /> -Marines/Sisters: May only ally with Heroes of the Imperium (?)<br /> -Necrons: A unit may be purchased as Mindshackle Thralls for 25 points. The unit becomes Fearless, but loses 1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> -Orks: A squad may be "upgraded" to Diggas, allowing them to use the Mob Rule.<br /> -Tau: The champion of a mercenary squad in a Tau army may take a Pulse Carbine/Rifle for 3 points, Photon/Haywire Grenades for 5 points, and/or a Target Lock/Markerlight for 10 points.<br /> -Tyranids: Any unit purchased must take the "Genestealer Hybrid" template for 2 points/model, giving them +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/-1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2014 18:09:40]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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