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		<title><![CDATA[Latest posts for the thread "Y'Vahra or R'Varna riptide?"]]></title>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ Hello all,<br /> <br /> I have decided to, instead of buying another normal Rip Tide, to go with a forge world model. I really like the Y'Vahra model, the style is just down right awesome. In another recent post I was told that it kicks major butt. But (see what I did there?) the R'Varna was not discussed. I like the R'Varna's long range weapons - but in ascetics the Y'Vahra still is ahead in my mind. For table top games, however; which of the two would you recommend?<br /> <br /> Also I am still confused about whether or not Forge World is allowed in <span class="glossaryitem" onmouseover='gp(38);'>FLGs</span>. Some sites say yes, some say nay. Can anyone confirm?]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2014 18:54:06]]> GMT</pubDate>
				<author><![CDATA[ Shaso_Keo]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ Y'vahra is better. The R'varna is decent against hordes and light vehicles when it gets markerlight support, but so is the rest of your army. The Y'vahra is pretty good against everything. Of course, the Y'vahra has some drawbacks with fewer wounds and very short range, but you can learn to use it in very devastating ways. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/624475/7379010.page"><b>Shaso_Keo wrote:</b></a><br/>Also I am still confused about whether or not Forge World is allowed in <span class="glossaryitem" onmouseover='gp(38);'>FLGs</span>. Some sites say yes, some say nay. Can anyone confirm?</div></blockquote><br /> <br /> You'll have to ask the staff at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. As incredible as it may sound, what some dude said on Dakka carries very little weight in the real world, with its trees, weather, women, personal interactions and whatnot. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2014 19:28:32]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ Be very cautious of buying the newest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> riptide.  The rules for it are still marked experimental, and likely to change when the final version comes out, just like it did for the other riptide.<br /> <br /> Certainly, buy it if you think it looks cool, but don't buy it because of the rules as those are bound to change.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2014 19:34:37]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/429d34e7790285f81afa1047830884a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624475/7379114.page"><b>Tannhauser42 wrote:</b></a><br/>Be very cautious of buying the newest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> riptide.  The rules for it are still marked experimental, and likely to change when the final version comes out, just like it did for the other riptide.<br /> <br /> Certainly, buy it if you think it looks cool, but don't buy it because of the rules as those are bound to change.</div></blockquote><br /> <br /> Not buying for the rules entirely, I think that the model is stellar. What are the odds of losing its leap/ability to go to reserves? Because I think that is sick.]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2014 15:52:36]]> GMT</pubDate>
				<author><![CDATA[ Shaso_Keo]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ This is a little off topic but Ive been toying around with making a Giant Stompy Robot list and was wondering if any of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Riptide suits can be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice? This seems a thread rife with Riptide variant knowledge. <br /> <br /> So far the only source of Stompy Robot <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I find is the Wraithseer and Imperial Knight. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2014 19:05:48]]> GMT</pubDate>
				<author><![CDATA[ Deadza]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624475/7381708.page"><b>Deadza wrote:</b></a><br/>This is a little off topic but Ive been toying around with making a Giant Stompy Robot list and was wondering if any of the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Riptide suits can be an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice? This seems a thread rife with Riptide variant knowledge. <br /> <br /> So far the only source of Stompy Robot <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I find is the Wraithseer and Imperial Knight. <br /> <br /> </div></blockquote><br /> <br /> There are no <span class="glossaryitem" onmouseover='gp(39);'>FW</span> variants, however; O'Vesa from FSE is a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Character <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> At least that is my understanding but I am known to make mistakes from time to time. In my next game against I am going to try and make him my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and have him role for <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 25 Nov 2014 19:47:40]]> GMT</pubDate>
				<author><![CDATA[ Shaso_Keo]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ O'vesa is technically <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but practically slotless as he is part of farsight's bodyguards.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2014 10:11:47]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/429d34e7790285f81afa1047830884a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624475/7379114.page"><b>Tannhauser42 wrote:</b></a><br/>Be very cautious of buying the newest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> riptide.  The rules for it are still marked experimental, and likely to change when the final version comes out, just like it did for the other riptide.</div></blockquote><br /> That was my first thought. The Y'Vahra is cool and powerful right now, but it may not always be. The codex Riptide has a stable ruleset, and is also a very powerful model.<br /> <br /> I will say, though, the Y'Vahra is so much more interesting to play with than the other Riptide variants. It's mechanisms promote risk/reward gameplay much more than the others (which encourage very conservative play).]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2014 13:32:06]]> GMT</pubDate>
				<author><![CDATA[ DanielBeaver]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5f528031fade7f38aa9e96b0bd177ea2.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624475/7383693.page"><b>DanielBeaver wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/429d34e7790285f81afa1047830884a4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624475/7379114.page"><b>Tannhauser42 wrote:</b></a><br/>Be very cautious of buying the newest <span class="glossaryitem" onmouseover='gp(39);'>FW</span> riptide.  The rules for it are still marked experimental, and likely to change when the final version comes out, just like it did for the other riptide.</div></blockquote><br /> That was my first thought. The Y'Vahra is cool and powerful right now, but it may not always be. The codex Riptide has a stable ruleset, and is also a very powerful model.<br /> <br /> I will say, though, the Y'Vahra is so much more interesting to play with than the other Riptide variants. It's mechanisms promote risk/reward gameplay much more than the others (which encourage very conservative play).</div></blockquote><br /> <br /> <br /> But its so pretty..... What are the chances it will become crap when it looks that awesome? Give it to me out of 10.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2014 17:46:55]]> GMT</pubDate>
				<author><![CDATA[ Shaso_Keo]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ Eh, I dunno... maybe a 25% chance it will be over-nerfed? It will probably still be fine (the R'Varna got nerfed, but it's still quite strong).]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2014 18:05:16]]> GMT</pubDate>
				<author><![CDATA[ DanielBeaver]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ Its all really a question of what you want the riptide to do.<br /> <br /> "Up close and personal annialation" is the Y'Vahra thing, "Ranged bombardment" is the R'Varna thing and "Tactical shooting" is the base riptide thing.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2014 22:33:43]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ I use both, they compliment each other well with the R'varna able to decimate hoards, tough units like bikes, stack wounds on <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and take out light tanks from the back field while the Y'Varah can walk over any and all heavy armor with its Ion discharge cannon and completely destroy all units with its double shot AP2 flamer. In more competitive games I tend to use the Y'Varah with Stims and the R'Varna naked together with 2 other Riptides, one with HBC,<span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and VT and the other with Ion and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> (secondary weapons to taste) That way you have pretty much all the options you need for an very well rounded <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> army.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 10:27:52]]> GMT</pubDate>
				<author><![CDATA[ Messy0]]></author>
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				<title>Y'Vahra or R'Varna riptide?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/407f3b7c246a17fba890533f9b33eefc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624475/7388049.page"><b>Messy0 wrote:</b></a><br/>I use both, they compliment each other well with the R'varna able to decimate hoards, tough units like bikes, stack wounds on <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and take out light tanks from the back field while the Y'Varah can walk over any and all heavy armor with its Ion discharge cannon and completely destroy all units with its double shot AP2 flamer. In more competitive games I tend to use the Y'Varah with Stims and the R'Varna naked together with 2 other Riptides, one with HBC,<span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and VT and the other with Ion and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> (secondary weapons to taste) That way you have pretty much all the options you need for an very well rounded <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> army.</div></blockquote><br /> <br /> That cant of been cheap! I hate the conversion rates for canadian i to pounds :( ideally <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to have 3 of each riptide model so i could be "that guy." Sadly goig to have to collect them slowly. Does your Y'Varha survive until the end of a match or is it down by turn 3?]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 15:07:56]]> GMT</pubDate>
				<author><![CDATA[ Shaso_Keo]]></author>
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