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		<title><![CDATA[Latest posts for the thread "Building both Mucolid and Tyrannocyte"]]></title>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ So, I'd like to build both the Mucolid and the Tyrannocyte from the Tyrannocyte kit. <br /> <br /> Based on the standard kit you can't build both, but there has to be a way to do it. Has anyone here had any thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 07:56:59]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ Green stuff]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 09:47:38]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ It's quite easy <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.<br /> <br /> There'll be a bit #47 which is a tentacle that connects from the model to the base. Use that to keep the Mucolid upright since it's the central tentacle. All other mutually exclusive bits go on the tyrannocyte. There'll be 2 tentacles left to go on the mucolid. <br /> <br /> For aesthetics, you can buy some greenstuff and mold some tentacles but I think it looked decent enough without it. You can at least make stable, playable models without using it.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 16:01:42]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ Just don't build the Tyrannocyte up on the tentacles,  I built mine like it's in the ground.  Other than that, the only difference is the piece that fits into the top.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 17:15:13]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386607.page"><b>Ifurita wrote:</b></a><br/>Just don't build the Tyrannocyte up on the tentacles,  I built mine like it's in the ground.  Other than that, the only difference is the piece that fits into the top.</div></blockquote><br /> This. I'm tempted to just build it as a Sporocyst and count it as a Tyrannocyte anyway, because I think the spindly little tentacles look extremely silly and easy to break... but the issue this creates is that becomes much easier to get cover and stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>... I think that, if/when I get one, I'll raise the Sporocyst/Tyrannocyte's profile with foam on the base, like a hill or something, to compensate for the loss in height.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 19:50:21]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386891.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386607.page"><b>Ifurita wrote:</b></a><br/>Just don't build the Tyrannocyte up on the tentacles,  I built mine like it's in the ground.  Other than that, the only difference is the piece that fits into the top.</div></blockquote><br /> This. I'm tempted to just build it as a Sporocyst and count it as a Tyrannocyte anyway, because I think the spindly little tentacles look extremely silly and easy to break... but the issue this creates is that becomes much easier to get cover and stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>... I think that, if/when I get one, I'll raise the Sporocyst/Tyrannocyte's profile with foam on the base, like a hill or something, to compensate for the loss in height.</div></blockquote><br /> <br /> To be fair it's only a 2" height loss, so as long as you give your opponent the benefit of the doubt it should be good. And really it works both ways, you are just loosing 2" of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover for your own units.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 19:58:58]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ What did you guys smoke? The sporocyte is WAY smaller than the Tyrannocyte, about 1/3 of its size.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 21:28:53]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7386908.page"><b>Eldercaveman wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386891.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386607.page"><b>Ifurita wrote:</b></a><br/>Just don't build the Tyrannocyte up on the tentacles,  I built mine like it's in the ground.  Other than that, the only difference is the piece that fits into the top.</div></blockquote><br /> This. I'm tempted to just build it as a Sporocyst and count it as a Tyrannocyte anyway, because I think the spindly little tentacles look extremely silly and easy to break... but the issue this creates is that becomes much easier to get cover and stay out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>... I think that, if/when I get one, I'll raise the Sporocyst/Tyrannocyte's profile with foam on the base, like a hill or something, to compensate for the loss in height.</div></blockquote><br /> <br /> To be fair it's only a 2" height loss, so as long as you give your opponent the benefit of the doubt it should be good. And really it works both ways, you are just loosing 2" of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover for your own units.</div></blockquote><br /> I'd be more concerned about losing the +2" of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for the Tyrannocyte's guns, but even then, I'd still want to compensate for the difference. 2" is pretty significant and I'd understand if opponents took issue with an unmodified counts-as.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2014 22:49:23]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e894d787e2fd6c133af47140aa156f00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7386607.page"><b>Ifurita wrote:</b></a><br/>Just don't build the Tyrannocyte up on the tentacles,  I built mine like it's in the ground.  Other than that, the only difference is the piece that fits into the top.</div></blockquote><br /> <br /> I did this too. It's a pain in the ass to transport multiple Tyrannocytes all built at full size - Tyranids aren't the most efficient army for packing safely to begin with. I'm actually working on 3 different poses for mine:<br /> <br /> 1) Glued directly on the base with the tiny little tentacles in place of the normal ones, plus the longer side tentacles pointing straight down in contact with the base for extra support.<br /> 2) Floating on 3 small flying bases attached to the main base, at a sideways angle. I figured the sarlacc pit on the top has to be used for eating something other than dumb stormboyz, so it'll be posed as if if to grab infantry from the ground and swallow them whole..<br /> 3) Landed in a crater and disgorging some units.<br /> <br /> And I'm thrilled to say I won't get any hassle over 'modelling for advantage' or other such nonsense, because everyone at my local club is awesome and the Rule of Cool is rule #1.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 12:14:02]]> GMT</pubDate>
				<author><![CDATA[ xttz]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7387071.page"><b>DaPino wrote:</b></a><br/>What did you guys smoke? The sporocyte is WAY smaller than the Tyrannocyte, about 1/3 of its size.</div></blockquote><br /> <br /> The Tyrannocyte and the Sporocyst are roughly the same size and use about 90% of the same parts.  It's the Mucolid Spore that's smaller.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 13:30:57]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7388229.page"><b>beast_gts wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/624800/7387071.page"><b>DaPino wrote:</b></a><br/>What did you guys smoke? The sporocyte is WAY smaller than the Tyrannocyte, about 1/3 of its size.</div></blockquote><br /> <br /> The Tyrannocyte and the Sporocyst are roughly the same size and use about 90% of the same parts.  It's the Mucolid Spore that's smaller.</div></blockquote><br /> Seriously, look at the photos of them - the Tyrannocyte has a whole additional bit on its base, making it longer, and then the tentacles extend it even more. I'd say 33% bigger is a conservative estimate.<br /> <br /> Of course, the Sporocyst is also wider so you might get a bit of leeway if you don't make it the exact height, but I'd try to compensate somewhat at least.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 15:48:19]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7388229.page"><b>beast_gts wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/624800/7387071.page"><b>DaPino wrote:</b></a><br/>What did you guys smoke? The sporocyte is WAY smaller than the Tyrannocyte, about 1/3 of its size.</div></blockquote><br /> <br /> The Tyrannocyte and the Sporocyst are roughly the same size and use about 90% of the same parts.  It's the Mucolid Spore that's smaller.</div></blockquote><br /> <br /> You obviously haven't seen either of those models <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>. The tyrannocyte is the sporocyte glued on top of a big part.<br /> <br /> Please tell me how <a href="http://imgur.com/a/R4IDi" target="_new" rel="nofollow">THIS</a> is even remotely 'about the same size. It's almost 5 inches difference, and <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> the sporocyte is only 4 inches high.<br /> <br /> Ok so it's 1/2 instead of 1/3, but don't tell me it's 'roughly the same size' because that would be like saying a land raider is 'roughly the same size as a baneblade'<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7388456.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/624800/7388229.page"><b>beast_gts wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/624800/7387071.page"><b>DaPino wrote:</b></a><br/>What did you guys smoke? The sporocyte is WAY smaller than the Tyrannocyte, about 1/3 of its size.</div></blockquote><br /> <br /> The Tyrannocyte and the Sporocyst are roughly the same size and use about 90% of the same parts.  It's the Mucolid Spore that's smaller.</div></blockquote><br /> Seriously, look at the photos of them - the Tyrannocyte has a whole additional bit on its base, making it longer, and then the tentacles extend it even more. I'd say 33% bigger is a conservative estimate.<br /> <br /> Of course, t<b>he Sporocyst is also wider</b> so you might get a bit of leeway if you don't make it the exact height, but I'd try to compensate somewhat at least.</div></blockquote><br /> <br /> Highly depends on how you model it. Having the open carpace on the Tyrannocyte is legal aswell and represents the Tyrannocyte slowing down during planetfall.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2014 16:31:08]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Re:Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ Here's two of my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> pods. The upright one is still plenty big enough to see (standing at over 6 inches) and is a fair bit more durable too. <br /> <br /> For the floating one I found the funnels on the side fit a flying base perfectly, so I only need to make one more hole for another one and it becomes stable. I still need to dig out a spare marine and model the arms around the unfortunate morsel.<br /> <br /> The final Tyrannocyte will be done when I can get a spare crater, and will be positioned at an angle unloading a bunch of spare gaunts + stealers.<br /> <br /> <img src="http://i.imgur.com/7iElMNN.jpg" border="0" /><br /> <img src="http://i.imgur.com/BJPgMaO.jpg" border="0" /><br /> <img src="http://i.imgur.com/KoQcuhp.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 11:33:53]]> GMT</pubDate>
				<author><![CDATA[ xttz]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ So you still took off 1/3 off the model height and consider it 'roughly the same height'?<br /> <br /> I like the way you modelled it from an aesthetic point of view, but there are some serious problems gameplaywise.<br /> The things that immediately spring to mind are the position of the guns, because you have to measure on a gun-by-gun basis and the height obviously.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 14:04:00]]> GMT</pubDate>
				<author><![CDATA[ DaPino]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7390468.page"><b>DaPino wrote:</b></a><br/>So you still took off 1/3 off the model height and consider it 'roughly the same height'?<br /> <br /> I like the way you modelled it from an aesthetic point of view, but there are some serious problems gameplaywise.<br /> The things that immediately spring to mind are the position of the guns, because you have to measure on a gun-by-gun basis and the height obviously.<br /> </div></blockquote><br /> <br /> It's a Monsterous Creature, so ranges are measured from it's base.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 15:01:31]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/624800/7390468.page"><b>DaPino wrote:</b></a><br/>The things that immediately spring to mind are the position of the guns, because you have to measure on a gun-by-gun basis and the height obviously.<br /> </div></blockquote><br /> Now this is incorrect. That is the case for a vehicle, but from a non-vehicle model you measure its <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from its "eyes". This obviously doesn't have eyes though, so it's probably more-or-less from the top where the mouth is. The dynamic one would definitely need to compensate for the rule of cool though.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 15:05:42]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a9b1955174fa85b1152f4fdfe2fae6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/624800/7390577.page"><b>Andilus Greatsword wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/624800/7390468.page"><b>DaPino wrote:</b></a><br/>The things that immediately spring to mind are the position of the guns, because you have to measure on a gun-by-gun basis and the height obviously.<br /> </div></blockquote><br /> Now this is incorrect. That is the case for a vehicle, <b>but from a non-vehicle model you measure its <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from its "eyes".</b> This obviously doesn't have eyes though, so it's probably more-or-less from the top where the mouth is. The dynamic one would definitely need to compensate for the rule of cool though.</div></blockquote><br /> <br /> The part I have emphasised is no longer true in 7th. They now just measure line of sight from anywhere on the models body. ]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 15:17:22]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ Ah ok, I knew I should have double-checked the rulebook to make extra sure. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That's kind of insane though for such a tall model.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 17:53:52]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ It's also mad that a space marine can shoot you with it toe pointing out from behind cover.<br /> <br /> Anyway back on topic... Does anyone have an effective way of building a base up by 2"?]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 18:42:15]]> GMT</pubDate>
				<author><![CDATA[ Eldercaveman]]></author>
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				<title>Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[ Foam, green stuff, pie plates, etc. I'd probably just try to make it look like the pod is resting on a crater or a hill. No need to make it the exact height of a Mucloid, but as long as it's close I'd be fine with it, personally.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2014 21:53:09]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Re:Building both Mucolid and Tyrannocyte</title>
				<description><![CDATA[  Sorry for the offtopic,but  how do you transport that fething thing?!  The Tyrannocyte is insane!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/624800/7391378.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/624800/7391378.page</link>
				<pubDate><![CDATA[Sat, 29 Nov 2014 22:06:55]]> GMT</pubDate>
				<author><![CDATA[ TychoTerziev]]></author>
			</item>
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