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		<title><![CDATA[Latest posts for the thread "1000pt Tyranid vs Iron Hands SM"]]></title>
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				<title>1000pt Tyranid vs Iron Hands SM</title>
				<description><![CDATA[ The game - 1000 pt 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2 Troops compulsory, 6&quot;x 4&quot; table about 40% terrain coverage with good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain also. 5 Objectives total, 1 in the center then 1 on each side 12&quot; from it along the central line, then an additional objecting 12&quot; from that one (I.E. Edge---Obj--12&quot;--Obj--12&quot;--CenterObj--12&quot;--Obj--12&quot;--Obj---Edge). 2 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> per Obj at the end of the game, 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> per full unit destoryed by the end of the game. No secondaries.<br /> <br /> Nids<br /> Old One Eye<br /> Termagant Brood<br /> Hormagaunt Brood<br /> Zoanthrope 1<br /> Zoanthrope 2<br /> Carnifex 1 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> Carnifex 2 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> Carnifex <span class="glossaryitem" onmouseover='gp(19);'>CC</span> x2, 2x Bio-plasma, 2x Spine Banks<br /> <br /> Powers <br /> Zoan1 - Warp Blast, Dominion, Paroxysm<br /> Zoan2 - Warp Blast, Dominion, Catalyst<br /> <br /> Warlord Trait - <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> fixed trait - Adaptive Biology, What was forgotten all game :(<br /> <br /> Iron Hands <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> Thunder Hammer, Servo Harness<br /> Tactical Squad 1 Flamer, Lascannon, Power Fist<br /> Tactical Squad 2 Melta, Plasma Cannon, Power Fist<br /> Terminator Assault Squad 2x <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> Dreadnaught <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Devastator Squad 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Warlord Trait - Can’t remember sorry, didn’t come up anyway<br /> <br /> Deployment<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> gets to Deploy and go first, <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span>, Tac1, Dread in central ruins in his deployment, Tac2 on the left flank in the open, <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> on the right flank in the open with Termi’s in front of them.<br /> Nids <span class="glossaryitem" onmouseover='gp(663);'>OOE</span>, CCfex, Fex2, Zoan2 all just right of the middle as far forward as possible. Fex1 in the middle with Zoan1. Gants in front of Fex1, Horm on the left flank in cover.<br /> Night fighting is rolled for, it is in effect.<br /> Nids seize the Initiative.<br /> <br /> T1 Nids<br /> Movement phase, all advances. Psychic phase, Zoan2 gets Catalyst off on the Gants and Zoan1 casts Dominion on itself. Shooting phase, all run considering shooting is out of the question with the Zoans warp blast at 24&quot; being the longest ranged attack in the army. End of the turn Horms in cover towards center left Objective, Gants in the open at the central objective. Zoan1 in cover behind Gants. Fex1 to the right of the Gants in cover. The rest in cover on the right flank heading towards the Center Right and Right Objectives.<br /> <br /> T1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Movement phase, Temi’s move up towards the central right obj, no one else moves. No psychic phase. Shooting phase, he unloads on Zoan1, Fex1, and the Gants. Some good cover saves (2+ thank you night fighting) and no wounds to Zoan1 or Fex1. I lose about half the Gant squad after <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rolls.<br /> <br /> T2 Nids<br /> Movement phase, all advance again, Gants sit in the middle in the open on the central Obj, Horms take the center right Obj half in cover, Zoan1 moves up to keep everyone in synapse is now in the open. Fex1 moves a staggering 2&quot; out of cover towards the center Obj, still out of range to shoot. Zoan2, CCfex, Fex2 all move past center right and right Obj into range of the Termi's. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> moves towards the center heading for the <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> and Tac1. Psychic phase, Catalyst on <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> and both Zoans get Dominion on themselves, doing quite well for Psychic phase so far. Shooting phase, Fex1 runs towards <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> in the center. CCfex shoot the Termi's with 2x Bio-Plasma blasts and 2x Spine Bank blasts, 1 Bio-Plasma wound on the Termi’s, 1 on myself, however 6 Spine bank hits -&gt; 4 wounds. Termi's fail invuln on the storm shield, and lose another to Spine bank wounds, CCfex takes a wound from Bio-Plasma. Fex2 unloads on the Termi's and they lose 2 due to unlucky saves, 1 Termi left. Gants shoot into Tac1 and <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> who is joined to the squad but all wounds are saved. Assault Phase, CCfex attempt to charge the remaining Termi, Make it. Termi dies to HOW. Consolidate towards the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad.<br /> <br /> T2 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Movement phase, nothing moves. No Psychic phase. Shooting phase, <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> light up <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> causing 2 wounds dropping him to 2 (forgot <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> :() <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> and Tac1 fire into the Gants causing only 2 to be left standing. The dread attempts at <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> causing 1 Lascannon wound, takes him down to 1. Tac2 fires into the Horms taking them down to 5, but the Plasma cannon Gets Hot and kills the marine. No assaults this turn.<br /> <br /> T3 Nids<br /> Movement Phase, Horms hide in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking cover holding the center right Obj, Gants fall back into ruins in range of the central Obj. Fex1 moves up to support <span class="glossaryitem" onmouseover='gp(663);'>OOE</span>, CCfex and Fex2 move towards the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>. Zoan1 takes up a position in the center of the board in the open, while Zoan2 sits on the center right obj. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> moves slightly to get a better charge against the Tac1 squad with the <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span>. Psychic phase, Zoan1 casts Catalyst on <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> and Warp Lance at the dread, Glances the Dread that later regens with it will not die, Zoan1 perils however and is down to 1 wound. Dominion on both Zoans but Zoan2 perils, also down to 1 wound (what did I say about good luck in the psychic phase?). Shooting, Fex1 shoots into Tac1 with <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> taking 1 marine down. Fex2 shoots into the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> killing all 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, the sergeant subsequently fails his morale check and falls back off the board. CCfex are now not in range to assault anything as Fex1 killed the only marine from Tac1 in range, so they run. Assault phase, Zoan1 declares a charge against Tac1 and <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span>, they overwatch him causing a few wounds that are all saved, He fails charge range. Fex1 then assaults Tac1 and makes it followed by <span class="glossaryitem" onmouseover='gp(663);'>OOE</span>. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> and Fex1 cause 4 marines to be removed from <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> (Living Battering Ram is very powerful). The marines attack <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> step 4 causing no wounds. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> kills the rest of the squad off at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> step 2 followed by Fex1 killing <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> before his Thunder hammer attacks can be made. They consolidate around the dread. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> regens a wound back to 2.<br /> <br /> T3 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> No movement or psychic phase again. Shooting phase, Dread shoots into <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> but fails to hit. Tac2 fire at Fex1 causing 1 wound. No assaults.<br /> <br /> T4 Nids<br /> Horms outside of synapse and fail <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, they then kill off 2 of themselves leaving only 3 still on the Obj. Movement phase, Fex2 moves back towards the right Obj, CCfex move towards the Dread and Tac2 but are quite far away from actually doing anything, everyone else basically stays still. Psychic phase, Dominion on both Zoans and Catalyst on <span class="glossaryitem" onmouseover='gp(663);'>OOE</span>. Shooting phase, CCfex run towards the dread. Fex2 runs and claims the right Obj. Fex1 shoots the dread causing 2 glancing hits but is saved from cover saves as it is in ruins. Assault phase, <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> and Fex1 assault the dread, the dread misses all overwatch against Fex1 (first to charge) the combined <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits from <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> and Fex1 cause 4 Pens wrecking the dread at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 10. They consolidate towards the final <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad on the left. <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> regens another wound back to 3.<br /> <br /> T4 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Tac2 moves towards Fex1 and unloads in rapid fire and Melta range. Causing 1 wound, down to 2.<br /> <br /> T5 Nids<br /> Movement phase, CCfex move further towards Tac2 not going to make it for a charge however. Fex1 and <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> move towards Tac2, <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> moves an astounding 2&quot; however. Psychic phase, Dominion on both Zoans but Catalyst fails. Shooting phase, Fex1 shoots Tac2 causing 3 to die. Assault Phase, Fex1 assaults Tac2, taking no overwatch wounds, kills another 3 from <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>. Tac1 Causes no wounds at the <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 4 step, Fex1 kills all but the sergeant with the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. The sergeant hits 1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attack and wounds taking Fex1 down to 1 wound. Morale check and Tac2 fails, Sweeping advance fails. Tac2 rolls for fall back distance, 7&quot; they are 6&quot; from the table edge. They run off the board.<br /> <br /> Nids win.<br /> <br /> Going into this game I really did not expect to do so well. I’m not sure if it was luck / good rolls / or if 20 T6 wounds at 1000pts is cheesy. I was expecting the Zoans to die very quick and for me to have no reliable control of my army. That being said, I’ve only used <span class="glossaryitem" onmouseover='gp(663);'>OOE</span> one time before and he died quite fast, he was defiantly a powerhouse when he reached <span class="glossaryitem" onmouseover='gp(19);'>CC</span> this game very surprising.<br /> <br /> To be fair after T2 it wasn't looking good at all for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, but my opponent stuck it out to the last man and it was an enjoyable game, Very grateful they were such a good sport. <br /> <br /> I don’t know if I would run this list again, maybe 1 more time to see if it is the list or was just luck. Perhaps to make it interesting I'd remove the Zoans drop Bio Plasma and Spine Banks on the CCfex and add another Fex with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> and <span class="glossaryitem" onmouseover='gp(443);'>HVC</span>. So no synapse and <span class="glossaryitem" onmouseover='gp(181);'>IB</span> rolls every turn. Could be funny to see how it goes and balance out the fact there is 24 T6 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Wounds walking around.<br /> <br /> This is the first time I've tried to write up a battle report. Sorry about no pictures I didn't plan to write one while I was playing.<br /> <br /> Thanks for reading.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2014 07:08:58]]> GMT</pubDate>
				<author><![CDATA[ flukezor]]></author>
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				<title>Re:1000pt Tyranid vs Iron Hands SM</title>
				<description><![CDATA[ Grats on your victory. I think the loss of the Terminators on T2 tipped the game in your favor early on as that was his primary hammer unit (no pun intended).]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2014 08:04:45]]> GMT</pubDate>
				<author><![CDATA[ Aurelian]]></author>
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				<title>Re:1000pt Tyranid vs Iron Hands SM</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5d2aebd6efc6d252ecda788c11ec9300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/625765/7405407.page"><b>Aurelian wrote:</b></a><br/>Grats on your victory. I think the loss of the Terminators on T2 tipped the game in your favor early on as that was his primary hammer unit (no pun intended).</div></blockquote><br /> <br /> Yeah some really unlucky rolls made that unit disappear real fast. It was strange, not even that many wounds were put on them. Just couldn't make a save.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2014 13:23:49]]> GMT</pubDate>
				<author><![CDATA[ flukezor]]></author>
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