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		<title><![CDATA[Latest posts for the thread "Non Psyker Grey Knights "MOD" (count as Forge Fathers/Demiurgs)"]]></title>
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				<title>Non Psyker Grey Knights &quot;MOD&quot; (count as Forge Fathers/Demiurgs)</title>
				<description><![CDATA[ Please, tell my how balanced ou think this is:<br /> <br /> - All Unique Characters are removed;<br /> - All Relics are removed;<br /> - Librarian is not an option;<br /> <br /> - All units with "Brotherhood of Psykers (dont matter the level)"  replace it with "Feel no Pain (5+)";<br /> <br /> - All units with "Psyker (mastery level 1)" replace it with "Feel no Pain (5+)";<br /> <br /> - All units with "Psyker (mastery level 2)" replace it with "Feel no Pain (4+)";<br /> <br /> - All units with "Psyker Pilot" replace it with "It will not die".<br /> <br /> - All units with "Aegis"  and "Purity of Spirit" replace them for "Void in the Void"; <div style="margin-top:5px; margin-bottom:10px;">
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Void in the Void: models with this rule add 1 Warp Charge to their owner pool during the Psychic Phase of the opponent. This Psychic Charges can only be used in "Deny the Witch" attempts. Also, the models gain "Adamantium Will".<br /> 
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</div><br /> <br /> - All units with "Prefered Enemy (Daemons)" lose it.<br /> <br /> - All weapons with "Force" replace it with "Irresistible"; <div style="margin-top:5px; margin-bottom:10px;">
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Irresistible: Same mechanic as "Poisoned (5+)", but i dont want to call them poisoned (wrong fluff mental image).<br /> 
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</div><br /> <br /> - All weapons with "Ward" and/or "Deamonbane", lose it.<br /> <br /> - Add the "ISF-Generator" to Techmarines wargear options for 10 points. <div style="margin-top:5px; margin-bottom:10px;">
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 ISF-Generator: Short for Imaterium Stabilization Field Generator, work just like a Psychic Hood, but also grants a bonus of +1 to "Deny the Witch" rolls made by the user.  <br /> 
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</div><br /> <br /> - Paladin Squads cannot take an Apothecary.<br /> <br /> Warlord Traits: Change the results for 1 and 6:<br /> <br /> 1. Ancestors Chosen: The Warlord gains "Eternal Warrior" and "It will not die".<br /> <br /> 6. Warp Curious: The Warlord add one extra Warp Charge to the pool trough "Void in the Void", also it gains a bonus of +1 to "Deny the Witch" rolls.<br /> <br /> So it is this...<br /> <br /> I like <span class="glossaryitem" onmouseover='gp(305);'>GK</span> rules, and i think they go very well with my own vision of the Demiurgs, only had problems with the "psychic" part. plase comment...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2014 09:26:10]]> GMT</pubDate>
				<author><![CDATA[ The Dwarf Wolf]]></author>
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				<title>Non Psyker Grey Knights &quot;MOD&quot; (count as Forge Fathers/Demiurgs)</title>
				<description><![CDATA[ No one have any comments? Are those feel no pain to powefull/good in exchange for psyker powers?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2014 18:23:00]]> GMT</pubDate>
				<author><![CDATA[ The Dwarf Wolf]]></author>
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				<title>Re:Non Psyker Grey Knights &quot;MOD&quot; (count as Forge Fathers/Demiurgs)</title>
				<description><![CDATA[ if you are looking to field demiurg and/or squats, check out this homebrew codex, based on the old rogue trader stuff<br /> <br /> <br /> <br /> <a href="http://1d4chan.org/wiki/Codex_-_Squats" target="_new" rel="nofollow">http://1d4chan.org/wiki/Codex_-_Squats</a>]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 03:42:09]]> GMT</pubDate>
				<author><![CDATA[ OnlyWar]]></author>
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				<title>Non Psyker Grey Knights &quot;MOD&quot; (count as Forge Fathers/Demiurgs)</title>
				<description><![CDATA[ THis essentially what iron hands wish they could be. i feel like it would be a bit <span class="glossaryitem" onmouseover='gp(280);'>op</span> with all of that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> running around]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 19:03:07]]> GMT</pubDate>
				<author><![CDATA[ GKTiberius]]></author>
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				<title>Re:Non Psyker Grey Knights &quot;MOD&quot; (count as Forge Fathers/Demiurgs)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9aee35c2216a5026949c36fdbd97af4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/625900/7510442.page"><b>OnlyWar wrote:</b></a><br/>if you are looking to field demiurg and/or squats, check out this homebrew codex, based on the old rogue trader stuff<br /> <a href="http://1d4chan.org/wiki/Codex_-_Squats" target="_new" rel="nofollow">http://1d4chan.org/wiki/Codex_-_Squats</a></div></blockquote><br /> <br /> Hey, thank you Only War... But i really dislike how the Squat have been handed by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, they just dont sound "dwarfs in space" to me (to many flak armors, to few power armors). I like to think in Demiurgs as a minor xeno race, no abhuman relative, with access to really advanced technology. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cabb9c69bba1a6d8511385c7007055ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/625900/7512045.page"><b>GKTiberius wrote:</b></a><br/>THis essentially what iron hands wish they could be. i feel like it would be a bit <span class="glossaryitem" onmouseover='gp(280);'>op</span> with all of that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> running around</div></blockquote><br /> <br /> Indeed, reviewing this i must accept it is <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. The loss of Psychic Powers are not enough to justify feel no pain, specially when they dont reduce psykers defense (void in the void). <br /> <br /> I could rework it all, maybe reducing the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> for 6+ (all around), or just ading a 6++ save in place of it (feel no pain 6+ if the model alredy have an invulnerable?). Also "Void in the Void" should not give Adamatium Will. <br /> <br /> But im not in the mood anymore, and i will probably run this guys as marines with allied <span class="glossaryitem" onmouseover='gp(69);'>IG</span>...<br /> <br /> Anyway, thanks for taking the time <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 05:13:24]]> GMT</pubDate>
				<author><![CDATA[ The Dwarf Wolf]]></author>
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