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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ Lords -  1194 pts:<br /> <br /> Vampire Lord on Zombie Dragon<br />      General; Lore of Vampires; Heavy armour; Magic Level 1<br />      Nightshroud <br />      Talisman of Preservation<br />      Dread Knight<br />      Red Fury<br />      Aura of Dark Majesty <br /> <br /> <br /> Vampire Lord on Zombie Dragon<br /> <br />      Shield; Magic Level 1<br />      Armour of Destiny<br />      Aura of Dark Majesty<br />      Dread Knight<br /> <br /> core - 600 pts:<br /> <br /> 10 Dire Wolves<br /> 5 Dire Wolves<br /> 5 Dire Wolves<br /> <br /> 38 VM Skeleton Warriors <br />      Light Armour; Shield; Standard; Musician; Skeleton Champion<br /> <br /> 38 VM Skeleton Warriors<br />      Light Armour; Shield; Standard; Musician; Skeleton Champion<br /> <br /> heroes - 155 pts:<br /> 1 Necromancer<br />      Master of the Dead; Magic Level 2; Lore of Vampires<br />      Staff of Sorcery <br /> <br /> Rare - 450 pts:<br /> <br /> 1 Terrorgheist<br /> <br /> 1 Terrorgheist<br /> <br /> Total Army Cost: 2399.0<br /> <br /> <br /> What do you guys think?<br /> <br /> Lot of Monster with T6 & 2 Geists <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Necr  is only for dispel.. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2014 12:52:21]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>Re:[2400] - Vampire Counts - ETC 2014 competitive</title>
				<description><![CDATA[ Please strip the individual point values from your post. Dakka doesn't need any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> litigation. Just use summary totals for groups.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2014 17:12:18]]> GMT</pubDate>
				<author><![CDATA[ doomdreamer]]></author>
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				<title>[2400] - Vampire Counts - ETC 2014 competitive</title>
				<description><![CDATA[ To clarify: it's against form rules to list the point values of each individual item or upgrade.<br /> Just do it like this:<br /> <br /> 1 Vampire Lord (heavy armour, Nightshroud, Talisman of Preservation, Dread Knight, Red Fury, Aura of Dark Majesty, Zombie Dragon (641pts)<br /> <br /> - not sure if Red Fury is worth it without some way to get re-rolls.<br /> - why Vampire Lords on Zombie Dragons? Why not Ghoul Kings on Terrorgheists?<br /> - one unit of 10 Wolves are basically worse in every way than two units of 5. The Doom Wolf is also a waste of points.<br /> - you need more chaff. Spirit Hosts and Fell Bats are fantastic.]]></description>
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				<pubDate><![CDATA[Thu, 11 Dec 2014 21:51:47]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>[2400] - Vampire Counts - ETC 2014 competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7421773.page"><b>Warpsolution wrote:</b></a><br/>To clarify: it's against form rules to list the point values of each individual item or upgrade.<br /> Just do it like this:<br /> <br /> 1 Vampire Lord (heavy armour, Nightshroud, Talisman of Preservation, Dread Knight, Red Fury, Aura of Dark Majesty, Zombie Dragon (641pts)<br /> <br /> - not sure if Red Fury is worth it without some way to get re-rolls.<br /> - why Vampire Lords on Zombie Dragons? Why not Ghoul Kings on Terrorgheists?<br /> - one unit of 10 Wolves are basically worse in every way than two units of 5. The Doom Wolf is also a waste of points.<br /> - you need more chaff. Spirit Hosts and Fell Bats are fantastic.</div></blockquote><br /> <br /> - Red Fury is worth it, but when <span class="glossaryitem" onmouseover='gp(123);'>Str</span> &gt; 6 and with macabra<br /> - I Can`t take another Geist in roster , because restrictions <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> - there will be lot of HE, dwarfs, <span class="glossaryitem" onmouseover='gp(411);'>WE</span> on local tournament with restrictions. <br /> - 1 unit of 10 wolves can stop  unit of 5 waywatchers or another skirmishers... I`ll take 10 + 5 + 5<br /> <br /> Restrictions<br /> <br /> Vampire Counts<br /> May select up to 5 choices from the pool below:<br /> <br /> Terrorgheist –1 choice<br /> <br /> 2nd Terrorgheist–3 choices<br /> <br /> Each character with Red Fury and/or Quickblood–1 choice<br /> <br /> Each character using the Lore of Death-1 choice<br />  <br /> Each ethereal character or unit–1 choice<br /> <br /> Each unit of hexwraith after the 1st-1 choice<br /> <br /> Each Scream after the first–1 choice<br /> <br /> More than 10 crypt horrors in the army-1 choice<br /> <br /> Each Direwolf and / or Fellbat unit after the fourth-1 choice<br /> <br /> No characters, no Undead Legions and other <span class="glossaryitem" onmouseover='gp(33);'>EoT</span> stuff<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2014 09:00:58]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I find this list to just be weak, how do you compete in the magic phase and keep your army together with just a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2?  No book of arkhan, and small chance of vanshels to postion your army as your two dragons rocket forwards to avoid being shot or magic to death, thus leaving your army our of general leadership and basically forcing you to play tomb kings  movement game <br /> <br /> With no re rolls to hit, you whiff a combat and be prepared to just evaporate into dust from combat rez, and you literally don't have any units that can support the Dragon Vamps in combat and not just bleed another boatload to <span class="glossaryitem" onmouseover='gp(173);'>CR</span> ( skellies are suboptimal at best)<br /> <br /> This list could use things like vargheists that operate on their own and are fast enough to keep up, I mean 2 Terrogheists is always great but this list in it current incantation will kill chaff well and just completely implode against any type of list with decent sized combat blocks and deathstars/ point denial you just don't have block killing <span class="glossaryitem" onmouseover='gp(72);'>imo</span> without relying on a two dragon charge with one in the flank, and if people just let you do that...well they deserve it <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Dec 2014 14:47:12]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ 2Arthas367. yes, you're right.<br /> <br />  I don`t know what to do with <span class="glossaryitem" onmouseover='gp(411);'>WE</span> ( If I take hexwraiths & geist - they dies on first turn of <span class="glossaryitem" onmouseover='gp(411);'>WE</span>... <br /> when I take something like this<br /> <br /> 1 Vampire Lord ( General; Heavy armour; Shield; Magic Level 4; Ogre Blade;Talisman of Preservation; OTS;Dread Knight; Quickblood; Red Fury; Hellsteed)<br /> <br /> 1 Master Necromancer ( Magic Level 3; Lore of Death; Hellsteed)<br /> <br /> 1 Vampire ( Hellsteed; <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>; Magic Level 1; Lance; Shield; Armour of Destiny;Quickblood)<br /> <br /> 3 Vargheists <br /> <br /> 3 Vargheists <br /> <br /> 10 Hexwraiths <br /> <br /> 5 Dire Wolves<br /> <br /> 5 Dire Wolves<br /> <br /> 10 Dire Wolves <br /> <br /> 38 VM Skeleton Warriors <br /> Light Armour; Shield; Standard; Musician; Skeleton Champion<br /> <br /> 38 VM Skeleton Warriors <br /> Light Armour; Shield; Standard; Musician; Skeleton Champion<br /> <br /> 1 Terrorgheist<br /> <br /> it`s always autofail, because of lot magic missles & three heroes on great stag with Savage beasts of Horrors<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> list ofWE is something like that:<br /> <br /> lords - 325<br /> heroes - 572<br /> core - 612<br /> spec - 564<br /> rare - 325<br /> <br /> 12 Glade Guard (Asrai Longbow; Standard; Musician; Moonfire Shot)<br /> <br /> 12 Glade Guard (Asrai Longbow; Standard; Musician; Hagbane Tips)<br /> <br /> 12 Glade Guard(Asrai Longbow; Standard; Musician; Trueflight Arrow)<br /> <br /> 10 Wild Riders ( Frenzy; Asrai Spear; Light Armour; Shield; Standard; Musician)<br /> <br /> 1 Treeman<br /> <br /> 1 Great Eagle<br /> <br /> 1 Great Eagle <br /> <br /> 9 Sisters of the Thorn (Blackbriar Javelin; Standard; Musician)<br /> <br /> 1 Spellweaver ( General; Magic Level 4; Lore of Beasts<br />      Talisman of Preservation; Unicorn)<br /> <br /> 1 Glade Captain ( Asrai Spear; Asrai Longbow; Shield; Battle Standard;  Armour of Fortune; Great Stag)<br /> <br /> 1 Glade Captain (Asrai Spear; Asrai Longbow; Light Armour; Shield; Talisman of Endurance ;Great Stag)<br /> <br /> 1 Glade Captain (Asrai Spear; Asrai Longbow; Shield<br />      Armour of Destiny; Great Stag)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2014 00:09:20]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ Easy, dont play the wood elf game, speed is his ally he will dance and shoot you all day long, they kill soft targets ( ethereal included) with ease due to magical arrows and mainly glass cannon nature <br /> <br /> So play the undead game and watch him slowly run out of room to maneuver as huge blocks of zombies, and undead bear down on him that he can't hope to plink away with those units, you should be thinking along the lines of 50 man blocks of zombies, 9+ man units of Crypt horrors,  hell even large blocks of skellies ( even though I dislike their output) he will be hard pressed to do anything with people just making Invocations happen and replenishing all his work, just put a few heavy hitters in to counter his big units and wild riders and it should be smooth sailing honestly, you don't have to wipe him out, but if you build right he has no chance of doing anything of note to your army, he doesn't even have snipers and such to remove your necroes]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 02:38:18]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ How many Magical Attacks do Wood Elves really have at range? Hail of Doom, Bow of Loren...<br /> <br /> Unless Enchanted Arrows specifically say they grant Magical Attacks...they're not Weapons. They're Enchanted Items.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 07:05:38]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I'm almost certain the wood elf, arrow upgrades count as magical attacks ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 07:12:06]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ They do.]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 07:56:21]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ they do and wild riders have magical attacks (steeds of Kurnous)<br /> <br /> 2Arthas367  2 eagles = 5 waywatchers]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 10:01:40]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ That's why spirit hosts would just get nuked and bleed <span class="glossaryitem" onmouseover='gp(140);'>VP</span> when it's unecessary,  and I'm sure some will say we'll least that spares your other units from their shooting, but when your other units are Crypt horrors,  zombies, etc who gives a damn they arent putting that much ranged hurt to even dent these units , with even moderate magical support.<br /> <br /> Against these types of lists <span class="glossaryitem" onmouseover='gp(138);'>vc</span> can pretty much just go full denial and laugh it off, especially with beasts magic as his <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 lore, just pin a few of his units, get your pts and cruise ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 10:11:06]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I'm think what I should try something like this:<br /> <br /> 50 Zombies<br />      Standard; Musician<br /> <br /> 50 Zombies<br />      Standard; Musician<br /> <br /> 34 VM Skeleton Warriors<br />      Spear; Light Armour; Shield; Standard; Musician; Champion<br /> <br /> 15 VM Skeleton Warriors <br />      Light Armour; Shield; Standard; Musician; Champion<br /> <br /> 5 Dire Wolves<br /> <br /> 5 Dire Wolves <br /> <br /> 1 Necromancer <br /> <br /> 1 Necromancer <br /> <br /> 1 Necromancer <br /> <br /> 1 Necromancer  Master of the Dead;<br /> <br /> <br /> 1 Vampire Lord (General;HA; Shield; Magic Level 4; Ogre Blade; Talisman of Preservation; Dread Knight ; Master of the Black Arts; Enchanted Shield; Hellsteed)<br /> <br /> 8 Crypt Horrors + 1 Crypt Haunter <br /> <br /> 5 Vargheists + Vargoyle<br /> <br /> 1 Terrorgheist <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 10:37:44]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ Definitely on a better track, why the 15 man skeleton unit ?? Why not a 50 man and save some pts on extra command?, and be less immune to giving up those <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s your not going to want to throw away vs. Wood elves <br /> <br /> Your Vamp. lord is all over the place , make him combat worthy or risk him getting his ass handed to him by tons of asrai heroes in that wild rider unit, master of the black arts is cool but not necessary in the least, if Dreadknight is a waste of bloodline points and makes you very vulnerable to death snipes,  and if it makes you challenge irrc is a death sentence with your current setup. ( quick blood is amazing, stripping elf re rolls, with you being able to still vanshels can be clutch,  red fury, other tricksters shard, ward save, and some <span class="glossaryitem" onmouseover='gp(123);'>str</span> enhance weapon and he's <span class="glossaryitem" onmouseover='gp(315);'>gtg</span>)<br /> <br /> Get 2 or 3 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 necros, or better yet a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 and <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Also get a dispel scroll<br /> <br /> Those small wolves immediately become target priority since your other units are mainly solid, same idea with small skeleton unit, you want to deny him the easy kills and points<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 13:13:22]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ the 15 man skeleton with necr master of the dead it is not so bad <span class="glossaryitem" onmouseover='gp(71);'>imho</span>? <br /> <br /> but you`re right. it`s easy <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> 1 Vampire Lord ( General; Heavy armour; Shield; <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4; <br />      Ogre Blade; Talisman of Preservation; the OTS;<br />      Quickblood;Red Fury; Hellsteed)<br /> <br /> 1 Master Necromancer (Master of the Dead; <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4;Talisman of Endurance; Staff of Sorcery)<br /> <br /> 1 Necromancer (lvl2; Dispel Scroll)<br /> <br /> 50 Zombies ( Standard; Musician)<br /> <br /> 50 Zombies ( Standard; Musician)<br /> <br /> 50 VM Skeleton Warriors (full command)<br /> 9 Crypt Horrors<br /> <br /> 6 Vargheists <br /> <br /> 1 Terrorgheist <br /> <br /> <br /> Magic Restrictions is<br /> <br /> 1. A maximum of 2 dice may be added to the power pool<br /> <br /> 2. A 5 Dice Casting Cap will be in effect for all spells<br /> <br /> 3. Lore of Death spells will have a 4 dice casting cap in effect<br /> <br /> 4. The Lore of Shadow spell Mindrazor will have a 4 dice casting cap in effect<br /> <br /> 5. The Lore of Hashut will have a 4 dice casting cap in effect<br /> <br /> Should I try the Magic of Death for necros 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>?]]></description>
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				<pubDate><![CDATA[Mon, 15 Dec 2014 18:16:15]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7430313.page"><b>fujinden wrote:</b></a><br/>the 15 man skeleton with necr master of the dead it is not so bad <span class="glossaryitem" onmouseover='gp(71);'>imho</span>? <br /> <br /> but you`re right. it`s easy <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> 1 Vampire Lord ( General; Heavy armour; Shield; <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4; <br />      Ogre Blade; Talisman of Preservation; the OTS;<br />      Quickblood;Red Fury; Hellsteed)<br /> <br /> 1 Master Necromancer (Master of the Dead; <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4;Talisman of Endurance; Staff of Sorcery)<br /> <br /> 1 Necromancer (lvl2; Dispel Scroll)<br /> <br /> 50 Zombies ( Standard; Musician)<br /> <br /> 50 Zombies ( Standard; Musician)<br /> <br /> 50 VM Skeleton Warriors (full command)<br /> 9 Crypt Horrors<br /> <br /> 6 Vargheists <br /> <br /> 1 Terrorgheist <br /> <br /> <br /> Magic Restrictions is<br /> <br /> 1. A maximum of 2 dice may be added to the power pool<br /> <br /> 2. A 5 Dice Casting Cap will be in effect for all spells<br /> <br /> 3. Lore of Death spells will have a 4 dice casting cap in effect<br /> <br /> 4. The Lore of Shadow spell Mindrazor will have a 4 dice casting cap in effect<br /> <br /> 5. The Lore of Hashut will have a 4 dice casting cap in effect<br /> <br /> Should I try the Magic of Death for necros 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>?</div></blockquote><br /> <br /> <br /> 1) You have no chaff. Vampires have some of the best chaff in the game, so you're really missing out by not utilizing it.<br /> <br /> 2) If you're going to run a VL on a hellsteed by himself he needs a charmed shield, period. I've tried running him without and you lose him too often to a lucky stonethrower hit.<br /> <br /> 3) Put a champion on those vargheists too, so that they can take challenges from your vampire lord<br /> <br /> 4) Master of the Dead isn't worth it. The rest of his gear isn't great either. I'd much rather give him the Black Periapt to boost your magic phase.<br /> <br /> 5) If you're taking a level 4 MN don't put 4 levels on your VL. Not worth it unless your MN is on death, and even then. You won't have the dice to power 10 levels of magic.<br /> <br /> 6) You need a bunker for your wizards. Having them in the front rank of those big zombie/skeleton bricks is asking for it. Get a unit of 20 zombies and stick them in there (or better yet, take a unit of skeletons so that you can have a champion to tank flying mage-hunting solo characters.<br /> <br /> 7) If you can fit the points I'd rather have 2x4 vargheists than one unit of 6. I really dislike units of 6...they lack the mobility and flexibility that multiple small units have. You'll also struggle to get them to earn their points back, as 4 vargheists can just eat someone's back lines and be happy with it.]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2014 01:10:07]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I say never make the vampire lord a level 4. He's a tonne of points. Risking him going down the hole is far too much.]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2014 00:34:35]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>[2400] - Vampire Counts - Competitiv</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7444276.page"><b>thedarkavenger wrote:</b></a><br/>I say never make the vampire lord a level 4. He's a tonne of points. Risking him going down the hole is far too much.</div></blockquote><br /> <br /> I used to think that way, but the likelihood of cascading AND jumping down a hole when you're on,y throwing 2-3 dice at <span class="glossaryitem" onmouseover='gp(790);'>LoV</span> spells is minuscule. What will make a much bigger deal is the 100 points you're spending on that safety blanket. That's two spirit hosts.  That's half a four-pack of vargheists. Almost half a terrorgheist. 70 points shy of a varghulf. Not worth it.<br /> <br /> The exception is if you need the arcane slot. Black periapt is awesome, but isn't worth gimping a vampire lord for. ]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2014 07:58:12]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitiv</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7444776.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7444276.page"><b>thedarkavenger wrote:</b></a><br/>I say never make the vampire lord a level 4. He's a tonne of points. Risking him going down the hole is far too much.</div></blockquote><br /> <br /> I used to think that way, but the likelihood of cascading AND jumping down a hole when you're on,y throwing 2-3 dice at <span class="glossaryitem" onmouseover='gp(790);'>LoV</span> spells is minuscule. What will make a much bigger deal is the 100 points you're spending on that safety blanket. That's two spirit hosts.  That's half a four-pack of vargheists. Almost half a terrorgheist. 70 points shy of a varghulf. Not worth it.<br /> <br /> The exception is if you need the arcane slot. Black periapt is awesome, but isn't worth gimping a vampire lord for. </div></blockquote><br /> <br /> what are you think about MN <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 LoD with black periapt, obsidian lodestone on abussal terror or on hellsteed in four-pack of vargheists?<br /> <br /> I should try the  vamp lord <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 on dragon (red fury, quickblood, dreadknight, sword of power, obsidian amulet, armor of destiny) .<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <br /> 1 Master Necromancer (Magic Level 4; Lore of Death; Obsidian Lodestone or talisman of preservation ) on Abyssal Terror <br /> <br /> 1 Vampire Lord (General; <span class="glossaryitem" onmouseover='gp(790);'>LoV</span>; Shield; <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4; Quickblood; Red Fury; Dread Knight; Sword of Might; Armour of Destiny; Obsidian Amulet) on  Zombie Dragon <br /> <br /> 10 Dire Wolves <br /> <br /> 10 Dire Wolves <br /> <br /> 10 Dire Wolves <br /> <br /> 37 Crypt Ghouls<br /> <br /> 1 Terrorgheist <br /> <br /> 8 Hexwraiths <br /> <br /> 1 Black Coach <br /> <br /> lord with <span class="glossaryitem" onmouseover='gp(790);'>LoV</span> 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> is for dance macabra on hexwraiths + to heal something, <br /> <br /> Black coach is to stop something & on 5+ turn it will be ethereal<br /> <br /> 30 of wolves are to eat artillery on 2nd-3rd  turn<br /> <br /> MN lvl4 is in roster for spirit of leech.. distract from terrorgeist and lord]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2014 11:10:47]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ This roster (not my) had took 2nd place on tourney <br /> <br /> 2400 Pts  something like this<br /> <br /> 1 Strigoi Ghoul King ( General; Magic Level 1; Sword of Bloodshed; Potion of Strength; aura of dark majesty) on Terrorgheist <br /> <br /> 1 Master Necromancer ( Magic Level 4; Dispel Scroll) <br /> <br /> 1 Wight King ( Battle Standard Bearer; Heavy armour)<br /> <br /> 1 Terrorgheist <br /> <br /> 1 Varghulf <br /> <br /> 1 Varghulf <br /> <br /> 33 Zombies<br /> <br /> 30 Zombies <br /> <br /> 5 Dire Wolves <br /> <br /> 5 Dire Wolves <br /> <br /> 32 Crypt Ghouls +  Ghast <br /> <br /> 6 Crypt Horrors + hauntler<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 08:20:47]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ That list is illegal?<br /> terrorgheist =1<br /> 2nd terrorgheist =3<br /> 2nd scream =1<br /> character with redfury/quickblood =1<br /> <br /> =6 points]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 10:12:47]]> GMT</pubDate>
				<author><![CDATA[ BoTW]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ you`re right)  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 09:06:43]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7498499.page"><b>fujinden wrote:</b></a><br/>This roster (not my) had took 2nd place on tourney <br /> <br /> 2400 Pts  something like this<br /> <br /> 1 Strigoi Ghoul King ( General; Magic Level 1; Sword of Bloodshed; Potion of Strength; aura of dark majesty) on Terrorgheist <br /> <br /> 1 Master Necromancer ( Magic Level 4; Dispel Scroll) <br /> <br /> 1 Wight King ( Battle Standard Bearer; Heavy armour)<br /> <br /> 1 Terrorgheist <br /> <br /> 1 Varghulf <br /> <br /> 1 Varghulf <br /> <br /> 33 Zombies<br /> <br /> 30 Zombies <br /> <br /> 5 Dire Wolves <br /> <br /> 5 Dire Wolves <br /> <br /> 32 Crypt Ghouls +  Ghast <br /> <br /> 6 Crypt Horrors + hauntler<br /> <br /> <br /> </div></blockquote><br /> <br /> How the hell did people let this take 2nd in a tournament? Was it swedish? That list must comp at something like a 16...<br /> <br /> Edit: missed the second terrorgheist in there...actually comps an 11.6.  The second <span class="glossaryitem" onmouseover='gp(536);'>TG</span> hits the list for -50.<br /> <br /> For an 11.6 that's a really soft list. <br /> <br /> Edit2: Not illegal, because the SGK doesn't have <span class="glossaryitem" onmouseover='gp(319);'>RF</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 01:21:46]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ Do you have any mortis engines? What is your collection like? I think that an infantry list back backed by a mortis engine or two with a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 vamp lord/ strigoi, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 MN (+6 to cast vhd and winds of death anyone? or even the 12" invocation bubble) and a couple <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 necros and a crypthorror meat shield for the MEs could be super powerful. Get a big block of skeletons with spears and they are a very pointy unit with re-rolls to hit and/or wound.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 15:13:22]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7524402.page"><b>Rx8Speed wrote:</b></a><br/>Do you have any mortis engines? What is your collection like? I think that an infantry list back backed by a mortis engine or two with a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 vamp lord/ strigoi, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 MN (+6 to cast vhd and winds of death anyone? or even the 12" invocation bubble) and a couple <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 necros and a crypthorror meat shield for the MEs could be super powerful. Get a big block of skeletons with spears and they are a very pointy unit with re-rolls to hit and/or wound.</div></blockquote><br /> <br /> Spears on skeletons are garbage. WS2 S3 attacks, even with rerolls, aren't worth writing home about. The only way that unit wins combats is static combat res, and if you're already giving up parry saves you might as well go with zombies for almost half the price.<br /> <br /> Also don't forget that mortis engines with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> double the danger of miscasts. I'll risk level 4 on my VL, but with the tome it starts getting dicey.<br /> <br /> Also never take a SGK. They're just worse vampire lords for roughly the same price after you factor in a MN level 4, even under comp.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 20:14:41]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7525219.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/626571/7524402.page"><b>Rx8Speed wrote:</b></a><br/>Do you have any mortis engines? What is your collection like? I think that an infantry list back backed by a mortis engine or two with a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 vamp lord/ strigoi, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 MN (+6 to cast vhd and winds of death anyone? or even the 12" invocation bubble) and a couple <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 necros and a crypthorror meat shield for the MEs could be super powerful. Get a big block of skeletons with spears and they are a very pointy unit with re-rolls to hit and/or wound.</div></blockquote><br /> <br /> Spears on skeletons are garbage. WS2 S3 attacks, even with rerolls, aren't worth writing home about. The only way that unit wins combats is static combat res, and if you're already giving up parry saves you might as well go with zombies for almost half the price.<br /> <br /> Also don't forget that mortis engines with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> double the danger of miscasts. I'll risk level 4 on my VL, but with the tome it starts getting dicey.<br /> <br /> Also never take a SGK. They're just worse vampire lords for roughly the same price after you factor in a MN level 4, even under comp.</div></blockquote><br /> <br /> You don't really need parry saves if you have regen and the extra attacks from the spears are free so why not? The +2 to cast is pretty sweet if you just have a bunch of level 1s trying to raise units up. And the risk on the miscast table is why I said to keep the vampire as a level 1. For the MN you can keep him about 12" away from the ME, that way you can decide if it's worth the risk situationally depending on what spells you are trying to cast. Sometimes a bubble VHD is worth potentially sacrificing your necromancer for. Also 4+ regen on crypt horrors and the SGK is pretty cool. I wouldn't be so quick to disregard mortis engines. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 23:04:01]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7525637.page"><b>Rx8Speed wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/626571/7525219.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/626571/7524402.page"><b>Rx8Speed wrote:</b></a><br/>Do you have any mortis engines? What is your collection like? I think that an infantry list back backed by a mortis engine or two with a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 vamp lord/ strigoi, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 MN (+6 to cast vhd and winds of death anyone? or even the 12" invocation bubble) and a couple <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 necros and a crypthorror meat shield for the MEs could be super powerful. Get a big block of skeletons with spears and they are a very pointy unit with re-rolls to hit and/or wound.</div></blockquote><br /> <br /> Spears on skeletons are garbage. WS2 S3 attacks, even with rerolls, aren't worth writing home about. The only way that unit wins combats is static combat res, and if you're already giving up parry saves you might as well go with zombies for almost half the price.<br /> <br /> Also don't forget that mortis engines with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> double the danger of miscasts. I'll risk level 4 on my VL, but with the tome it starts getting dicey.<br /> <br /> Also never take a SGK. They're just worse vampire lords for roughly the same price after you factor in a MN level 4, even under comp.</div></blockquote><br /> <br /> You don't really need parry saves if you have regen and the extra attacks from the spears are free so why not? The +2 to cast is pretty sweet if you just have a bunch of level 1s trying to raise units up. And the risk on the miscast table is why I said to keep the vampire as a level 1. For the MN you can keep him about 12" away from the ME, that way you can decide if it's worth the risk situationally depending on what spells you are trying to cast. Sometimes a bubble VHD is worth potentially sacrificing your necromancer for. Also 4+ regen on crypt horrors and the SGK is pretty cool. I wouldn't be so quick to disregard mortis engines. </div></blockquote><br /> <br /> Because, again, if you're already getting regen then you might as well just go with zombies. A handful of extra WS2 S3 attacks aren't worth the additional expense.<br /> <br /> As for the ME, I'm just not convinced of their effectiveness. Perhaps it's because I'm primarily concerned with tournament play, where you can't always count on making it to turn 5-6 when a ME really starts to shine. I can see using it in a defensive points-denial army. However the more aggressive builds seem to be a more competitive option to me. I've run the ME before and found it to be lacklustre. Perhaps I would change my mind if I were running two.<br /> <br /> As for the 4+ regen on a SGK...yeah it makes him more durable. However it won't save him from <span class="glossaryitem" onmouseover='gp(527);'>KB</span> or flaming attacks, he can still be made <span class="glossaryitem" onmouseover='gp(570);'>ASL</span> by things like frost phoenixes, his lack of armour or access to mundane weapons is frustrating, and now with 50% lords and heroes there really doesn't seem to be a place for him given that for just a few points more you can get a kitted VL who is just objectively better. Before you could justify it on the basis that you didn't have to compromise his effectiveness to fit a Level 4 MN into a 2400/2500 point list. Now you can fit TWO vampire lords into that list with room to spare for the MN.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 02:46:49]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ The ws2 of skeletons is way better than the ws1 of zombies. Hitting on a 4+ against most things vs hitting on 5ss is a pretty big difference. And MEs have a lot of tricks that you can pull on turn 1. For example if you go first and you deploy your terrorgheist, vargheist, black knight bus or whatever within the regen bubble, you can then movemove/vhd those units to wherever you want and you'll have the regen until your next turn. That is pretty powerful with fast hard hitting units. <br /> <br /> And the SGK has more reliable damage output. Since he'll get re rolls to hit even against elves who has a higher I value. There isn't much in the <span class="glossaryitem" onmouseover='gp(138);'>vc</span> book that can't be used competitively]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 03:17:23]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I had played with this roster on that tourney (Perm, Russia)<br /> <br /> 1 Master Necromancer (Magic Level 4; Lore of Death; Fencer`s Blades + Talisman of Endurance) on Abyssal Terror<br /> <br /> 1 Vampire Lord (General; <span class="glossaryitem" onmouseover='gp(790);'>LoV</span>; Shield; <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4; Quickblood; Red Fury; Nightshroud; Talisman of Preservation; ) on Zombie Dragon<br /> <br /> 10 Dire Wolves<br /> <br /> 10 Dire Wolves<br /> <br /> 10 Dire Wolves<br /> <br /> 37 Crypt Ghouls<br /> <br /> 1 Terrorgheist<br /> <br /> 8 Hexwraiths<br /> <br /> 1 Black Coach <br /> <br /> 1 win (dwarfs), 2 draw (lizards & <span class="glossaryitem" onmouseover='gp(138);'>VC</span>), 2 lose (HE & <span class="glossaryitem" onmouseover='gp(411);'>WE</span>)<br /> <br /> Frostfenix has died after charge of VL on Zombiedragon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I don`t like Mortis, he`s very afraid of cannons or bows.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> I`m from Russia. <br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 12:35:23]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7526813.page"><b>fujinden wrote:</b></a><br/>I had played with this roster on that tourney (Perm, Russia)<br /> <br /> 1 Master Necromancer (Magic Level 4; Lore of Death; Fencer`s Blades + Talisman of Endurance) on Abyssal Terror<br /> <br /> 1 Vampire Lord (General; <span class="glossaryitem" onmouseover='gp(790);'>LoV</span>; Shield; <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4; Quickblood; Red Fury; Nightshroud; Talisman of Preservation; ) on Zombie Dragon<br /> <br /> 10 Dire Wolves<br /> <br /> 10 Dire Wolves<br /> <br /> 10 Dire Wolves<br /> <br /> 37 Crypt Ghouls<br /> <br /> 1 Terrorgheist<br /> <br /> 8 Hexwraiths<br /> <br /> 1 Black Coach <br /> <br /> 1 win (dwarfs), 2 draw (lizards & <span class="glossaryitem" onmouseover='gp(138);'>VC</span>), 2 lose (HE & <span class="glossaryitem" onmouseover='gp(411);'>WE</span>)<br /> <br /> Frostfenix has died after charge of VL on Zombiedragon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I don`t like Mortis, he`s very afraid of cannons or bows.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> I`m from Russia. <br /> <br /> <br /> <br />  </div></blockquote><br /> <br /> A level 4 on an abyssal terror seems...insane. His only save would be a 5++ and his mount has no save of any kind. Didn't people just shoot at him? Or were you relying on target saturation?<br /> <br /> Also why 10 direwolves? Doesn't seem like it would add anything over 5 save to make that unit a lot less expendable.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 22:45:28]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I am pretty surprised you were able to beat a dwarf army with this list. You must have gotten a lucky Purple sun or something. Or the dwarf player didn't go with the traditional gun line style army]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 14:12:14]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7538936.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><br /> <br /> A level 4 on an abyssal terror seems...insane. His only save would be a 5++ and his mount has no save of any kind. Didn't people just shoot at him? Or were you relying on target saturation?<br /> <br /> Also why 10 direwolves? Doesn't seem like it would add anything over 5 save to make that unit a lot less expendable.</div></blockquote><br /> <br /> Roster was a total waste of points) but I have a lot of ideas after that tourney<br /> <br /> 10 wolves do not die on charge in unit of 10-15 bowmen <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/626571/7540337.page"><b>Rx8Speed wrote:</b></a><br/>I am pretty surprised you were able to beat a dwarf army with this list. You must have gotten a lucky Purple sun or something. Or the dwarf player didn't go with the traditional gun line style army</div></blockquote><br /> <br /> <br /> 1 cannon, 1 grudge thrower, irondrakes, thunderers & a lot of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> block on table. Hexwraiths  and  terrorgheist has won that game. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> After tourney my roster : <br /> <br /> 1 Strigoi Ghoul King (Magic Level 1, Dragonbane Gem, Potion of Strength, Aura of Dark Majesty, Dread Knight, Sword of Strife) on Terrorgheist <br /> <br /> 1 Vampire Lord <br />      ( General; Heavy armour; Shield; Magic Level 4; Dark Acolyte; Ogre Blade;  Enchanted Shield; Talisman of Preservation)<br /> <br /> 1 Necromancer ( Magic Level 1; Scroll of Shielding)<br /> <br /> 1 Necromancer ( Magic Level 1;  Dispel Scroll)<br /> <br /> 20 Zombies<br /> <br /> 20 Zombies<br /> <br /> 5 Dire Wolves<br /> <br /> 5 Dire Wolves<br /> <br /> 38 Crypt Ghouls + 1 Ghast <br /> <br /> 3 Vargheists +  1 Vargoyle <br /> <br /> 1 Varghulf <br /> <br /> 1 Terrorgheist <br /> <br /> Total Army Cost: 2398.0<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> 1 Varghulf is more handy, sometimes... ]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 08:00:22]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ I don't like the way your lords are built. Both of them should have red fury and quick blood is much better than dark acolyte. I would personally drop the varghulf and just take the 2nd terrorgheist as rare. Maybe drop the strigoi altogether and get a unit of crypt horrors, or a black knight unit for your vampire lord to ride around with]]></description>
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				<pubDate><![CDATA[Wed, 28 Jan 2015 18:21:01]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7544767.page"><b>Rx8Speed wrote:</b></a><br/>I don't like the way your lords are built. Both of them should have red fury and quick blood is much better than dark acolyte. I would personally drop the varghulf and just take the 2nd terrorgheist as rare. Maybe drop the strigoi altogether and get a unit of crypt horrors, or a black knight unit for your vampire lord to ride around with</div></blockquote><br /> <br /> Yes, you`re right.  No <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, killable lord (2-3 Heroes with Savage beast of Horrors) in unit of ghouls. Amber spear & cannons & poison arrows & banisment kill both Terrorgeheist.  <br /> <br /> <br /> <br /> 1 Vampire Lord (General; Lore of Vampires; Heavy armour; Shield; Magic Level 4; Talisman of Preservation; Ogre Blade; The Other Tricksters Shard; Quickblood; Red Fury)  on Hellsteed <br /> <br /> 1 Vampire (Battle Standard Bearer; Magic Level 2; Lore of Beasts; Lance; Shield; Armour of Destiny; Forbidden Lore)  on  Coven Throne <br /> <br /> 1 Necromancer (<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, Dispel Scroll)<br /> <br /> 1 Tomb Banshee <br /> <br /> 1 Tomb Banshee <br /> <br /> 1 Terrorgheist <br /> <br /> 3 Vargheists + 1 Vargoyle<br /> <br /> 7 Dire Wolves <br /> <br /> 8 Dire Wolves <br /> <br /> 22 Zombies  Standard; Musician<br /> <br /> 20 Zombies  Standard; Musician<br /> <br /> 32 Crypt Ghouls + 1 Ghast <br /> <br /> 2 Bat Swarm<br /> <br /> <br /> Zombies + standard + music  it is real fun ) <br /> <br /> Wolves is bunker for Lord on hellsteed<br /> <br /> the 2 banshee is not so easy to kill, I think/<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Feb 2015 11:09:54]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ On last Weekend 2 banshee and Terrorgheist (with 2 wounds)  didn`t kill 1 Soulgrinder (with 2 wound)...<br /> <br />  I think my army is hating me]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2015 18:04:44]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7578246.page"><b>fujinden wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/626571/7544767.page"><b>Rx8Speed wrote:</b></a><br/>I don't like the way your lords are built. Both of them should have red fury and quick blood is much better than dark acolyte. I would personally drop the varghulf and just take the 2nd terrorgheist as rare. Maybe drop the strigoi altogether and get a unit of crypt horrors, or a black knight unit for your vampire lord to ride around with</div></blockquote><br /> <br /> Yes, you`re right.  No <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, killable lord (2-3 Heroes with Savage beast of Horrors) in unit of ghouls. Amber spear & cannons & poison arrows & banisment kill both Terrorgeheist.  <br /> <br /> <br /> <br /> 1 Vampire Lord (General; Lore of Vampires; Heavy armour; Shield; Magic Level 4; Talisman of Preservation; Ogre Blade; The Other Tricksters Shard; Quickblood; Red Fury)  on Hellsteed <br /> <br /> 1 Vampire (Battle Standard Bearer; Magic Level 2; Lore of Beasts; Lance; Shield; Armour of Destiny; Forbidden Lore)  on  Coven Throne <br /> <br /> 1 Necromancer (<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, Dispel Scroll)<br /> <br /> 1 Tomb Banshee <br /> <br /> 1 Tomb Banshee <br /> <br /> 1 Terrorgheist <br /> <br /> 3 Vargheists + 1 Vargoyle<br /> <br /> 7 Dire Wolves <br /> <br /> 8 Dire Wolves <br /> <br /> 22 Zombies  Standard; Musician<br /> <br /> 20 Zombies  Standard; Musician<br /> <br /> 32 Crypt Ghouls + 1 Ghast <br /> <br /> 2 Bat Swarm<br /> <br /> <br /> Zombies + standard + music  it is real fun ) <br /> <br /> Wolves is bunker for Lord on hellsteed<br /> <br /> the 2 banshee is not so easy to kill, I think/<br /> </div></blockquote><br /> <br /> If your VL is going to run solo on a Hellsteed then he needs a charmed shield, period. Otherwise it will only take two cannonballs to the face before he dies and your army starts falling apart. <br /> <br /> Drop the banshees for another unit of 4 vargheists. The banshees will do nothing for you, but the vargs can run with your flying VL and wreck face.<br /> <br /> I'd split those units up into units of 5, and squeeze in a 4th one. By screening the dogs with the <span class="glossaryitem" onmouseover='gp(536);'>TG</span>/vargs you can mitigate how many hits they'll take from shooting, and just bounce your VL to a new one. You might also consider running them 4+champ at 2-wide, so that the front rank of them is just the VL plus a champ who can only take one wound if the enemy is attacking all at the same I step.<br /> <br /> If you can find the points, put Aura of Dark Majesty on that <span class="glossaryitem" onmouseover='gp(436);'>CT</span> vamp. The -1 might help him break stuff.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2015 18:35:06]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/626571/7601847.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><br /> <br /> If your VL is going to run solo on a Hellsteed then he needs a charmed shield, period. Otherwise it will only take two cannonballs to the face before he dies and your army starts falling apart. <br /> <br /> Drop the banshees for another unit of 4 vargheists. The banshees will do nothing for you, but the vargs can run with your flying VL and wreck face.<br /> <br /> I'd split those units up into units of 5, and squeeze in a 4th one. By screening the dogs with the <span class="glossaryitem" onmouseover='gp(536);'>TG</span>/vargs you can mitigate how many hits they'll take from shooting, and just bounce your VL to a new one. You might also consider running them 4+champ at 2-wide, so that the front rank of them is just the VL plus a champ who can only take one wound if the enemy is attacking all at the same I step.<br /> <br /> If you can find the points, put Aura of Dark Majesty on that <span class="glossaryitem" onmouseover='gp(436);'>CT</span> vamp. The -1 might help him break stuff.</div></blockquote><br /> <br /> Rulebook 8th<br /> <br /> ".......If a lone character is hit by a shooting attack of any kind (including shots fired using ballistic skill, templates and so on) a "Look Out Sir!" roll can be attempted, provided there is a friendly unit consisting of five or more models of the character's troop type within 3"....................."<br /> <br /> "..........a character cannot join a unit of monsters (too much danger of being stood on), a unit of flyers (too many ill-disciplined wings buffeting the sky), a unit of chariots (too much danger of being run over), a unit of swarms (too much chance of being eaten) or a war machine (too much danger of being obliterated). Similarly, a character that is itself a monster, or riding a monster or a chariot cannot join other units — it's just too dangerous for the members of the unit............."<br /> <br /> VL on hellsteed can not join to vargs (because they are FLying), VL would not get "Look Out Sir!"  (because they are Mi). They are too glassy and expensive for divert. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On this week I will try something like this<br /> <br /> 1 Vampire Lord ( General; Lore of Vampires; Lance; Shield; Magic Level 4; Armour of Destiny;  Dawn Stone; Quickblood; Red Fury; Dispel Scroll) on Hellsteed<br /> <br /> 1 Vampire (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>; Lance; Heavy<br />      armour; Enchanted Shield; Talisman of Preservation ) on Coven Throne <br /> <br /> 5 Dire Wolves <br /> 5 Dire Wolves <br /> <br /> 2 Fell Bats <br /> <br /> 2 Fell Bats<br /> <br /> 30 Zombies(Standard; Musician)<br /> <br /> 30 Zombies (Standard; Musician)<br /> <br /> 55 VM Skeleton Warriors (FCG; Banner of the Eternal Flame)<br /> <br /> 9 Black Knights ( Barding; Lance;  FCG; Banner of the Barrows)<br /> <br /> 1 Terrorgheist <br /> <br /> 1 Terrorgheist <br /> <br /> This roster versus Chaos Demons (<span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tzeench 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> (Metal) + great Reward, herald of Khorne on Juggernaut + 2 lesser reward in box of 20 bloodletters FCG, herald of Nurgle + 2 lesser reward on Palanquin in box of 29 plagbearers FCG; 2 Cannons of Khorne, Soulgrinder of Nurgle + stone thrower; 1 Seeker of Slaanesh )]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2015 07:27:23]]> GMT</pubDate>
				<author><![CDATA[ fujinden]]></author>
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				<title>[2400] - Vampire Counts - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7603380.page"><b>fujinden wrote:</b></a><br/><br /> VL on hellsteed can not join to vargs (because they are FLying), VL would not get "Look Out Sir!"  (because they are Mi). They are too glassy and expensive for divert. </div></blockquote><br /> <br /> Obviously. I'm using "run with" in the sense that they can support and combo-charge together out on a flank. Varg champ can eat challenges (and with 5S5 attacks is actually pretty decent at getting underdog points). It's a mean combo.<br /> <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0050ca04c186c413f993bff944afac71.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/626571/7603380.page"><b>fujinden wrote:</b></a><br/><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On this week I will try something like this<br /> <br /> 1 Vampire Lord ( General; Lore of Vampires; Lance; Shield; Magic Level 4; Armour of Destiny;  Dawn Stone; Quickblood; Red Fury; Dispel Scroll) on Hellsteed<br /> <br /> 1 Vampire (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>; Lance; Heavy<br />      armour; Enchanted Shield; Talisman of Preservation ) on Coven Throne <br /> <br /> 5 Dire Wolves <br /> 5 Dire Wolves <br /> <br /> 2 Fell Bats <br /> <br /> 2 Fell Bats<br /> <br /> 30 Zombies(Standard; Musician)<br /> <br /> 30 Zombies (Standard; Musician)<br /> <br /> 55 VM Skeleton Warriors (FCG; Banner of the Eternal Flame)<br /> <br /> 9 Black Knights ( Barding; Lance;  FCG; Banner of the Barrows)<br /> <br /> 1 Terrorgheist <br /> <br /> 1 Terrorgheist <br /> <br /> This roster versus Chaos Demons (<span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tzeench 4 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> (Metal) + great Reward, herald of Khorne on Juggernaut + 2 lesser reward in box of 20 bloodletters FCG, herald of Nurgle + 2 lesser reward on Palanquin in box of 29 plagbearers FCG; 2 Cannons of Khorne, Soulgrinder of Nurgle + stone thrower; 1 Seeker of Slaanesh )</div></blockquote><br /> <br /> Your VL is garbage after the first round of combat. S5 just isn't good enough, and he'll die to SCR. He needs an ogre blade, or a potion of strength in the very least.<br /> <br /> Coven throne is a suboptimal choice, but you know that going in. It can do work but at 500 points you can get a second VL for that who is a much stronger, more flexible choice.<br /> <br /> BotB isn't doing work on 9 black knights: swap it out for Banner of Swiftness. <br /> <br /> 2 Terrorgheists is...meh. Yeah the internet says it's the best build but there are too many matchups where terrorgheists are dead points. I would always rather 1 terrorgheist, 1 unit of 4 vargheists, and a spirit host for roughly the same points. Unless you're tailoring lists, then the double scream is better against knight lists or warriors.]]></description>
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				<pubDate><![CDATA[Wed, 18 Feb 2015 17:56:01]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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