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				<title>[2000] - Ultramarines - Competitive TAC, no-spam list</title>
				<description><![CDATA[ See notes at the bottom for tactics and strategies.<br /> <br /> PRIMARY <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> DETACHMENT<br /> <br /> HEADQUARTERS:<br /> <br /> Chief Librarian Tigurius, 165<br /> <br /> ELITES:<br /> <br /> Sternguards (x5), 4x combi-meltas, rhino, 195<br /> <br /> TROOPS:<br /> <br /> Scouts (x5), camo cloaks, vet srgt, <span class="glossaryitem" onmouseover='gp(254);'>MBs</span>, bolters, <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 125<br /> Scouts (x5), camo cloaks, vet srgt, sniper rifles, 80<br /> <br /> HEAVY SUPPORT:<br /> <br /> Centurions (x3), 3x grav-cannons, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>,EA, 525<br /> Sicaran Tank, <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>, dozer blade, Battle of Sarosh, 190<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, 100<br /> <br /> STORM WING FORMATION<br /> <br /> Stormraven, hurricane bolters, TLMM, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, 230<br /> Stormtalon, skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 125<br /> Stormtalon, skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 125<br /> <br /> ASSASSINORUM FORMATION<br /> <br /> Culexus, 140<br /> <br /> TACTICS AND STRATEGIES: the general idea is to keep a fairly flexible list with tools against all the major players out there, I've minimized troops for maximum firepower and made sure to include good anti-air units that can still tackle ground units if no planes or flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are present.  The UM doctrines will play only a minor role in this list since I'm not fielding tacticals or devastators but will nevertheless provide 1-turn buffs to the scouts and centurions.<br /> <br /> Tigurius: he will most likely roll on Divination and get the typical shooting buffs, unless Invisibility is mandatory against a particular enemy; in all likelihood he'll ride with the Cents and buff them; between Prescience, Tactical doctrine, and Storm of Fire; I should get a few rounds of twin-linkage going.<br /> <br /> Sternguards: bit of a last minute inclusion; will probably ride behind the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for cover and let loose some melta-shots on a critical enemy vehicle or use their special ammo on a key target.  I like their flexibility and can also be buffed by Tigurius in a bind.<br /> <br /> Scouts: snipers will most likely start on the board in a reinforced ruin; unless the enemy has too much anti-cover firepower in which case they'll most likely outflank.  The <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> will most likely start in reserve and outflank, hopefully coming in late game thanks to Tigurius reserve manipulation.<br /> <br /> Centurions in <span class="glossaryitem" onmouseover='gp(87);'>LR</span>: the main source of anti-armor/elite firepower; fairly resilient and provides the centurions with the mobility they normally lack; I'm mainly worried about deep-striking melta-units (Crisis suits and pods) or Knights which could pop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> early on...<br /> <br /> Sicaran; a great shooting platform that will put the hurt on skimmers and bike units (ignores jink); I went with the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsoons for bargain mass-shooting (9 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots total if stationary), with front AV13 and side/back 12, it's fairly resilient.  I didn't buy armoured ceramite as it start to make it pretty expensive; however I gave it the Battle of Sarosh legacy which gives it interceptor/skyfire/tank-hunter/night-vision for a turn; combined with the main gun's stats it will destroy a flyer or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> no-problem<br /> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>: is there to take out key units hiding in cover or behind a wall somewhere while providing some horde-control and reinforcing a ruin.<br /> <br /> Stormwing formation: keeps my heavy slots open while bringing some serious <span class="glossaryitem" onmouseover='gp(805);'>AA</span> threat; also the whole formation get straffing run as long as 1 stormtalon is alive so it will do some work against ground units too.  The only down-side is that it won't benefit from Tigurius' reserve manipulation as it's not part of the UM detachment.  Would it be legal to give it the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> trait for extra cheese?<br /> <br /> Culexus: will most likely ride in the Stormraven; this is the absolute bane of psychic deathstar and daemons/psykers; I absolutely love this unit, it'll single-handedly dismantle a psychic-heavy army. In a bind I can have him stay near Tigurius to boost his shooting power (unlikely, but it's an option).<br /> <br /> Any feedback is appreciated; let me know if you can think of armies that will give this list a serious hard time (and how to counter them); thanks!]]></description>
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				<pubDate><![CDATA[Sat, 13 Dec 2014 16:00:29]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:[2000] - Ultramarines - Competitive TAC, no-spam list</title>
				<description><![CDATA[ Have you considered the land raider achilles from forgeworld? It would help with your melta problem]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2014 05:41:12]]> GMT</pubDate>
				<author><![CDATA[ Mr Toastie]]></author>
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				<title>[2000] - Ultramarines - Competitive TAC, no-spam list</title>
				<description><![CDATA[ Good suggestion but it can't carry the centurions + Tigurius.]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2014 11:11:37]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>[2000] - Ultramarines - Competitive TAC, no-spam list</title>
				<description><![CDATA[ It's unorthodox but I like it. I do have a few tweaks to suggest though:<br /> <br /> Sternguard I'm not sold on. Consider a <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> squad instead. +50 pts gets you 4 meltaguns and a p.axe inside 4 storm shields with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. That's a serious unit. Either way I would consider a pod instead of the rhino.<br /> <br /> The scouts I feel would be better served bare in double <span class="glossaryitem" onmouseover='gp(456);'>LS</span> storms. Otherwise I'd at least lose the upgrades on the first squad and probably the camo on the snipers as well. They can always <span class="glossaryitem" onmouseover='gp(315);'>GtG</span> in bolstered ruins for 2+ cover.<br /> <br /> The legacy isn't worth it in the context of this list <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Save the pts for other things. Not saying it isn't good but the changes to skyfire and the fact that you have 3 flyers already makes it extraneous gear to me.<br /> <br /> Lastly I would include the omni scope on those cents even at just 3 strong. Split fire can be game changing.<br /> <br /> Just some friendly suggestions. ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2014 19:20:25]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
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				<title>[2000] - Ultramarines - Competitive TAC, no-spam list</title>
				<description><![CDATA[ I like it all good sir!<br /> <br /> I've thought about the command squad but its tough to fit poi t-wise and the Sterns do have the special ammo.<br /> <br /> Good point about the Legacy, will try to drop it and revisit the command squad.<br /> <br /> Sadly, I don't have a 2nd <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, otherwise I'd totally do it.  I'll drop the camos on the first squad for the omniscope.<br /> <br /> Thanks again!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So, after fudging around with options and points:<br /> <br /> - I swap the Sternguards for a command squad with 3 <span class="glossaryitem" onmouseover='gp(563);'>MGs</span>, apothecary and 1 veteran with <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> in a rhino (as much as I like pods, a single pod will turn them into a suicide unit and that's not what I want)<br /> <br /> -2x scout squads in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> (I dropped the cloaks and <span class="glossaryitem" onmouseover='gp(254);'>MBs</span>, I can loan a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> from a friend)<br /> <br /> -get the omniscope, lose the Legacy on the Sicaran and the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> <br /> 2 concerns/issues:<br /> <br /> -still unsure between command-squad and sternguards, the command squad gives me longer-lasting anti-armor while the sternguards can handle different threats<br /> <br /> -do I kit out the scouts with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>? or shotguns? or bolters? (almost leaning towards shotguns in this specific scenario)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> FINAL VERSION:<br /> <br /> PRIMARY <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> DETACHMENT <br /> <br />  HEADQUARTERS: <br /> <br />  Chief Librarian Tigurius, 165 <br /> <br />  FAST ATTACK:<br /> <br /> Attack bike, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 55<br /> Attack bike, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 55<br /> Land Speeder, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 70 <br /> <br />  TROOPS: <br /> <br />  Scouts (x5), camo cloaks, vet srgt, bolters, <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 120 <br />  Scouts (x5), camo cloaks, vet srgt, bolters, <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, 120<br /> <br />  HEAVY SUPPORT: <br /> <br />  Centurions (x3), 3x grav-cannons, omniscope, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>,EA, 535 <br />  Sicaran Tank, <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>, dozer blade, 160 <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, 100 <br /> <br />  STORM WING FORMATION <br /> <br />  Stormraven, hurricane bolters, TLMM, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, 230 <br />  Stormtalon, skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 125 <br />  Stormtalon, skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 125 <br /> <br />  ASSASSINORUM FORMATION <br /> <br />  Culexus, 140 <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Dec 2014 19:47:03]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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