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		<title><![CDATA[Latest posts for the thread "chaos tactics vs hellcannons"]]></title>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ I realize that im limiting myself a bit but.. I have an end times chaos army that I play. I absolutely love my army the only problem is a unit of 100 marauders that I take( for bigger games its 200 just cuz <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) the problem is that i know my opponent this week will bring like 2 hellcannons bc he knows that this unit is in my army. I would like to stay mono nurgle. My question is... is there anyways to make the unit more survivable against the hellcannon or am i stuck taking the panic break tests . is there something from beastman, daemons, or warriors dex that can help? ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 02:39:46]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7451245.page"><b>i38steelrain wrote:</b></a><br/>I realize that im limiting myself a bit but.. I have an end times chaos army that I play. I absolutely love my army the only problem is a unit of 100 marauders that I take( for bigger games its 200 just cuz <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) the problem is that i know my opponent this week will bring like 2 hellcannons bc he knows that this unit is in my army. I would like to stay mono nurgle. My question is... is there anyways to make the unit more survivable against the hellcannon or am i stuck taking the panic break tests . is there something from beastman, daemons, or warriors dex that can help? </div></blockquote><br /> <br /> I doubt Nurgle has anything that manipulates <span class="glossaryitem" onmouseover='gp(82);'>LD</span> shenanigans. That's primarily Slaanesh's thing. A slaanesh caster would work. Give them the frenzy spell. You don't care about the S3 hits and become ITP.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 04:35:41]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ what about a chaos sorcerer with no mark with the lore of light to use the light of battle spell?]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 05:58:38]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7451491.page"><b>i38steelrain wrote:</b></a><br/>what about a chaos sorcerer with no mark with the lore of light to use the light of battle spell?</div></blockquote><br /> <br /> <br /> Except that <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> don't have access to light barring Kairos.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 14:48:41]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ Festus in the marauder unit?]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 15:31:00]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ Stick a character in in it, give it the +1 leadership banner and then you are net a normal leadership roll, but can never use inspiring presence of your General.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 15:42:12]]> GMT</pubDate>
				<author><![CDATA[ quickfuze]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ don't think marauders can take magic banners, pretty poor use of a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 15:44:12]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b4db9831027f8649fa367beb7c54aca.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628199/7452266.page"><b>quickfuze wrote:</b></a><br/>Stick a character in in it, give it the +1 leadership banner and then you are net a normal leadership roll, but can never use inspiring presence of your General.</div></blockquote><br /> <br /> Marauders don't have a banner allowance.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 16:52:28]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ I already have the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> in the unit with festus. and i play glottkin and you can bet hes always close enough that  i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 18:56:29]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7452726.page"><b>i38steelrain wrote:</b></a><br/>I already have the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> in the unit with festus. and i play glottkin and you can bet hes always close enough that  i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests</div></blockquote><br /> <br /> Lore of light does indeed have that spell.  But as pointed out by thedarkavenger, <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> can't take Lore of Light, mark or no mark.  I believe warriors are limited to metal, fire, shadow and death.  Its in the army list selection for the sorcerer.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 19:39:37]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7452726.page"><b>i38steelrain wrote:</b></a><br/>I already have the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> in the unit with festus. and i play glottkin and you can bet hes always close enough that  i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests</div></blockquote><br /> <br /> Unmarked sorcs can't take light. The <u>only chaos model</u> that can take light is Kairos.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 19:40:15]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ HAHAHAHA someone changed my codex since i looked at it last night, I could have swore it said it was in there. darn it. now i dont know what to do again. I have kairos model but its the furthest thing from nurgle possible<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 21:10:31]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7452984.page"><b>i38steelrain wrote:</b></a><br/>HAHAHAHA someone changed my codex since i looked at it last night, I could have swore it said it was in there. darn it. now i dont know what to do again. I have kairos model but its the furthest thing from nurgle possible<br /> <br /> </div></blockquote><br /> <br /> You mean changed it at least two editions ago, right?]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 22:08:16]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ @avenger, Ill already admitted the mistake, maybe try being helpful instead of pointing out everyone elses errors.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 22:18:18]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/628199/7453122.page"><b>i38steelrain wrote:</b></a><br/>@avenger, Ill already admitted the mistake, maybe try being helpful instead of pointing out everyone elses errors.</div></blockquote><br /> <br /> <br /> I was helpful. Slaanesh magic. Anything that grants a form of ITP negates the hellcannon's panic.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 22:19:35]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ Putting a gorebull/doombull into the unit could make them frenzied and thus ItP, though not until they win a combat if I'm not mistaken.<br /> <br /> Honestly though...if you're LD10 with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> you really shouldn't be too concerned. The chances of blowing a LD9 rerollable check are slim. It happens, but not often.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2014 23:08:53]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:chaos tactics vs hellcannons</title>
				<description><![CDATA[ Ok so correct me if I'm wrong (i normally am)<br /> 1. How would the doombull gaining frenzy make the whole unit frenzied (page 100 <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, the leader doesnt convey special rules and vice versa) Am i missing something huge here?<br /> 2. Unlike other minotaurs doombull starts out with frenzy]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2014 05:49:24]]> GMT</pubDate>
				<author><![CDATA[ i38steelrain]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ The doom/gorebull's special rule says it passes to the unit <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and putting him in the marauders?]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2014 07:47:12]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628199/7453824.page"><b>Krellnus wrote:</b></a><br/>The doom/gorebull's special rule says it passes to the unit <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and putting him in the marauders?</div></blockquote><br /> <br /> The Doombull just has frenzy, and they have to win a round of combat to give the unit frenzy.<br /> <br /> And the banner is <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> only.]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2014 14:20:29]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37c7d1abb00448dd90b1fcafa03e7a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628199/7454186.page"><b>thedarkavenger wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/628199/7453824.page"><b>Krellnus wrote:</b></a><br/>The doom/gorebull's special rule says it passes to the unit <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and putting him in the marauders?</div></blockquote><br /> <br /> The Doombull just has frenzy, and they have to win a round of combat to give the unit frenzy.<br /> <br /> And the banner is <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> only.</div></blockquote><br /> <br /> The doombull has the slayghterers call rule, which grants the unit frenzy. You are thinking of bloodgreed, which gives them additional attacks when they win combat.]]></description>
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				<pubDate><![CDATA[Fri, 26 Dec 2014 18:43:28]]> GMT</pubDate>
				<author><![CDATA[ welshhoppo]]></author>
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				<title>chaos tactics vs hellcannons</title>
				<description><![CDATA[ And when the doom bull has the hellcannon drop the shell on his head, he doesn't get a look out.<br /> Doesn't seem like a good solution to me.<br /> <br /> I'd rather add wulfrick and avoid the hellcannon shots via ambush!<br /> <br /> -Matt<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Don't forget Chalice of Dark Rain.<br /> 1 use, opponent is -1 to hit with shooting, if you don't roll to hit, they can only fire if they first roll a 4+.<br /> <br /> It might help out in that one critical round.]]></description>
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				<pubDate><![CDATA[Wed, 31 Dec 2014 08:06:38]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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