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		<title><![CDATA[Latest posts for the thread "CIB Thread..."]]></title>
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				<title>CIB Thread...</title>
				<description><![CDATA[ <P>How does the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> fare statistically, against the dreaded <span class="glossaryitem" onmouseover='gp(95);'>MEq</span>?</P>  <P>The most likely location seems to be the Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> with <span class="glossaryitem" onmouseover='gp(448);'>TM</span>, who will have BS5.</P>  <P><span class="glossaryitem" onmouseover='gp(268);'>CIB</span> : 5 shots, 4.17 hits, 1/6 wound with a save, 1/6 wound with no save.&nbsp; Total = .93 <span class="glossaryitem" onmouseover='gp(95);'>MEq</span> = .062 <span class="glossaryitem" onmouseover='gp(95);'>MEq</span>/pt<BR>PR (Rapid Fire):&nbsp; 2 shots, 1.67 his, 1.39 wounds with no save.&nbsp; Total = 1.39 <span class="glossaryitem" onmouseover='gp(95);'>MEq</span> = .0695 <span class="glossaryitem" onmouseover='gp(95);'>MEq</span>/pt</P>  <P>The Plasma Rifle seems pretty clearly better, especially on an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> character, where 5 points here and there is less relevant.&nbsp; There's some odd range bands as well, with the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> getting better from 12-18", and the PR better 18-24".&nbsp; Also, the Plasma rifle threatens light vehicles, while the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> does not.</P>  <P>I can't really see any reason to take a <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> at this point.&nbsp; Am I missing something?</P>]]></description>
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				<pubDate><![CDATA[Sun, 23 Apr 2006 12:54:20]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ I don't think so.  As far as I can tell, it's for Hordes.  That's about it.  The AP1 business is what makes it passable against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, but it's really for Gaunts and such.  Torgoch is taking one in his 1500 pt list just to see how it fares.<br><br>But I'm with you.  I really don't know why anyone would take it.  Maybe if you face a lot of Nids in your area.  The AP4 can threaten Genestealers and even Warriors.  It really only seems to come into its own against Nids.]]></description>
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				<pubDate><![CDATA[Sun, 23 Apr 2006 13:10:04]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ One attraction is the fact that you do get an extra six inches of range to use the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> to its full effect.  Sometimes 12" is just too close.<br><br>Ezz]]></description>
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				<pubDate><![CDATA[Sun, 23 Apr 2006 14:21:03]]> GMT</pubDate>
				<author><![CDATA[ ezzeran]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ One of my favourite configs right now is a Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> w/ <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, PR, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Highly flexible with a good punch against all infantry. and if you have 27pts left lying around upgrade him to a Shas'O and give him a <span class="glossaryitem" onmouseover='gp(518);'>MP</span> instead of the <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, this makes him useful against everything from a gaunt to the Falcon.<br><br>And as to the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, it is really good, but not necessary. When it comes to the squeeze I usually drop it in favour of the <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> config.]]></description>
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				<pubDate><![CDATA[Sun, 23 Apr 2006 23:54:46]]> GMT</pubDate>
				<author><![CDATA[ Mephet'ran]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> needs to be mixed with burst cannon or maybe a flamer, but not plasma rifle. It is an anti-horde gun and so should be deployed with other anti horde guns. It needs targeter and multitracker as per usual. This gives you a commander with 8x anti horde shots. However Tau are not short of anti horde fireopower, massed pulse rifles will do.<br><br>If you really want a funky anti-horde weapon try airburst frag. Give it to a Shas'vre in a team along with a target lock. As a guess weapon the shot has to go somewhere and should eat up bunched horde behind cover quite nicely.]]></description>
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				<pubDate><![CDATA[Mon, 24 Apr 2006 02:13:57]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ Your comparing it only to the plasma? why?<br><br>Oh and only to plasma IN rapid fire range no less! turn 1 you will not be in rapid fire range, turn 2 you could already be, but not always, sometimes you might never get into rapid fire range.<br><br>Ok so the plasma is better, great, take the plasma, I know I will on both my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> suits.....then what?<br>You cannot take 2 plasmas, what will the 2nd weapon be? Most will take the missile or fusion.<br><br>Neither fares nearly aswell against <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>, terminators, <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span>, aspects.........guardsmen.......alot of things, as the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br><br>Why wouldnt I take it on my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?<br><br>Personally going with Plasma, <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, vectered thrusters, stims, multitracker on my Shaso.<br><br>Most effective shooting config I can think of and with a 3+ save with feel no pain I think he should be able to tie up the average squad rather well.<br><br>I would take it on my Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> aswell if only I could take 2 <span class="glossaryitem" onmouseover='gp(268);'>CIBs</span>, much rather that weapon to the fusion and missiles are fine in the elite slots.]]></description>
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				<pubDate><![CDATA[Mon, 24 Apr 2006 02:36:34]]> GMT</pubDate>
				<author><![CDATA[ vsurma]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ The reason people take the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> is that <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> does better against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> than <span class="glossaryitem" onmouseover='gp(557);'>fireknife</span> does.<br><br><span class="glossaryitem" onmouseover='gp(268);'>CIB</span>: 5(5/6*(1/6*1/3+1/6)) = .9259 unsaved wounds per shooting phase<br><span class="glossaryitem" onmouseover='gp(518);'>MP</span>: 2(5/6*5/6*1/3) = .4630 unsaved wounds per shooting phase<br><br>Against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> in 4+ cover:<br><br><span class="glossaryitem" onmouseover='gp(268);'>CIB</span>: 5(5/6*(1/6*1/3+1/6*1/2)) = .4630 unsaved wounds per shooting phase<br><span class="glossaryitem" onmouseover='gp(518);'>MP</span>: same as above<br><br>So if you can catch marines out of cover, the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>/PR will kill more marines than firekinfe will.  The only other factor coming into this is range, as the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> will obviously be better at &gt;18&quot; as it gets 2 shots where the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> gets none.<br><br>Of course price comes into it too; you might be unwilling to spend so many points on the off chance that you will be able to get at marines that aren't in cover.]]></description>
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				<pubDate><![CDATA[Tue, 25 Apr 2006 13:13:10]]> GMT</pubDate>
				<author><![CDATA[ SuiMa]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ I agreewith Phryxis. As the Alpha weapon on a crisis suit I think it is probably inferior to the Plasma Rifle. But it should be, it is less expensive. As a Beta weapon, it is a decent thing to take since we can't take two plasma rifles. It does suffer from the limitation that it is a anti-hoard weapon however, in an army that can effectively purchase a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shot for about 10 pts a pop. <br><br>The <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span> config still has a massive range increment on it that the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>/PR does not. Essentially it can also pop light/mid vehicles and high toughness opponents, another thing that the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> is ok at. <br><br>In the end I'm underwhelmed by the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>. While I will continue to experiement with it, I do not expect anything. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Apr 2006 10:26:24]]> GMT</pubDate>
				<author><![CDATA[ Artorious]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ I personally use a PR/<span class="glossaryitem" onmouseover='gp(268);'>CIB</span> combo on an '<span class="glossaryitem" onmouseover='gp(555);'>el</span> as my only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, the math behind <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>/PR for Termi/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> popping is better than the "<span class="glossaryitem" onmouseover='gp(557);'>fireknife</span>" combo and I prefer to give my&nbsp;opponent as many chances as possible to fail armor saves.]]></description>
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				<pubDate><![CDATA[Wed, 26 Apr 2006 12:37:54]]> GMT</pubDate>
				<author><![CDATA[ zeqe]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ I use a PR/<span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(268);'>CIB</span>/HWMT config on my Shas'O. It's out of style now with the popularity of the PR/<span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(519);'>TA</span>/HWMT '<span class="glossaryitem" onmouseover='gp(555);'>El</span>, which I use as well, but it still serves its purpose. There's not much I can use with 15 points in my 1850 list anyway other than perhaps buying another seeker missile (yay) and I do prefer the utilitarian nature of the thing. The rest of my army list sees less standard weapons, as I've switched the stealth horde to a stealth/crisis combo and taken out one railhead for a BASS, so I could use the additional antihorde firepower anyway.]]></description>
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				<pubDate><![CDATA[Wed, 26 Apr 2006 14:16:17]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ Another advantage of the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> is the fact it can wound any toughness enemy when you roll a '6' to wound, at <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1.<br>]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2006 16:06:29]]> GMT</pubDate>
				<author><![CDATA[ GeneralIrecar]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Another advantage of the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> is the fact it can wound any toughness enemy when you roll a '6' to wound, at <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1.</div></blockquote><br><br>You're confused.  Read it again.  All it says is that it can count as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 against anything.  The toughness thing is meaningless.]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2006 16:13:37]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 26) "...Any rolls to wound of a 6 count as AP1, <i>regardless of the target's toughness"</i><br><br>Reading it seems to suggest that, if you are able to roll a 6 on a 'to wound' roll, you wound the target with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 shot 'regardless of its toughness' (Much like some weapons that wound on a 2+, 4+ regardless of the target's toughness), especially since toughness has no pertinence to a target's armor save. <br><br>So, you could shoot a Wraithlord with a <span class="glossaryitem" onmouseover='gp(268);'>CIB</span>, and you could roll to wound, and if you manage to get a "6" you wound it with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 shot.<br><br>I apologize if I'm wrong, but the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> seems to make it pretty clear that the <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> would wound anything regardless of its toughness at <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 if you can roll a 6 on 'to wound'.<br>]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2006 16:30:47]]> GMT</pubDate>
				<author><![CDATA[ GeneralIrecar]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ What part of "Any rolls to wound of a 6 count as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1, regardless of the target's toughness" references wounding? <br><br>Absolutely no part of it.  The <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> say that you get AP1 on a to wound roll of 6.  They also say that the target's toughness is irrelevant.  They say nothing about wounding itself.<br><br>We've been through this at least once.  It's back a few pages.  I might be able to find it.<br><br>Here's one thread that discusses it.&nbsp; There's another one somewhere.<br><br>http://dakkadakka.com/Default.aspx?tabid=93&amp;view=topic&amp;forumid=15&amp;postid=50530<br>]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2006 16:36:08]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ While the writing of rules suggests to me that my idea is right, I'll play it as '6' only means an AP1 hit until a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is released clarifying it (If ever).<br>]]></description>
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				<pubDate><![CDATA[Fri, 28 Apr 2006 17:24:31]]> GMT</pubDate>
				<author><![CDATA[ GeneralIrecar]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ Whats the difference is there any T7 anymore? A tooled up Carnifex is all I can think of. Even the Great Unclean one is currently T6 and can be wounded by S3 on a 6.<br><br>I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are trying to imply <span class="glossaryitem" onmouseover='gp(268);'>CIB</span> has no value against vehicles on a 'wound' roll of 6.]]></description>
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				<pubDate><![CDATA[Sat, 29 Apr 2006 01:39:00]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CIB Thread...</title>
				<description><![CDATA[ The ALMIGHTY talos is also T7]]></description>
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				<pubDate><![CDATA[Sat, 29 Apr 2006 05:17:45]]> GMT</pubDate>
				<author><![CDATA[ vsurma]]></author>
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