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		<title><![CDATA[Latest posts for the thread "Techmarine w/Servo-harness and power axe"]]></title>
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				<title>Techmarine w/Servo-harness and power axe</title>
				<description><![CDATA[ Hey folks,<br /> <br /> I received a very nice Techmarine model as a gift recently, specifically this guy: <br /> <a href="http://www.games-workshop.com/en-US/Space-Marine-Techmarine" target="_blank" rel="nofollow">http://www.games-workshop.com/en-US/Space-Marine-Techmarine</a><br /> <br /> I've been working through the rules, and I'm a little confused. I have a few questions...<br /> <br /> 1) According to the codex, a tech marine starts with a servo arm - which is essentially a power fist. Why would you ever take a power axe as an upgrade? It's not a specialist weapon, so you don't get the +1 attack paired with the servo arm. It seems like a waste of points. <br /> <br />  I vaguely remember in 5th edition that attacks from a servo arm were independent of a tech marine's attacks, but I can't find rules for that anywhere in 7th. As far as I can tell the techmarine uses the servo arm as his <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>. <br /> <br /> 2) A techmarine can upgrade his servo arm to a harness. The description for this upgrade reads "gives the bearer an extra servo arm". Does this mean that the model has two specialist weapons, meaning +1 attack? <br /> <br /> Thanks!  ]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 03:34:48]]> GMT</pubDate>
				<author><![CDATA[ Baron Von Eptastic]]></author>
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				<title>Techmarine w/Servo-harness and power axe</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/09ebe3c04656a33ff7cdec147dc4d2e5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629279/7469781.page"><b>Baron Von Eptastic wrote:</b></a><br/>1) According to the codex, a tech marine starts with a servo arm - which is essentially a power fist. Why would you ever take a power axe as an upgrade? It's not a specialist weapon, so you don't get the +1 attack paired with the servo arm. It seems like a waste of points. </div></blockquote><br /> Just for looks, really. With the current rules for power weapons, there is no point in having the axe, ruleswise.<br /> <br /> <br /> <blockquote class="uncited"><div> I vaguely remember in 5th edition that attacks from a servo arm were independent of a tech marine's attacks, but I can't find rules for that anywhere in 7th. As far as I can tell the techmarine uses the servo arm as his <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>. </div></blockquote><br /> That's correct.<br /> <br /> <br /> <blockquote class="uncited"><div>2) A techmarine can upgrade his servo arm to a harness. The description for this upgrade reads "gives the bearer an extra servo arm". Does this mean that the model has two specialist weapons, meaning +1 attack? </div></blockquote><br /> That's correct.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Jan 2015 05:39:22]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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