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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm looking for some advice on constructing an Undead Legions army. Now that I can add Vampires in with my Tomb Kings, I'm completely overwhelmed by the sheer amount of synergy and combinations I can field.<br /> <br /> I love Krell's model; even if running him might not be the best option. I liked the idea of him leading a group of graveguard midfield, but it just seems like the amount of support units needed really takes away from other options like multiple monsters and such.<br /> <br /> Can anyone offer some tips on how to build a list centered around an elite infantry block like this? Or should I just be scrapping the idea in favor of the usual mass summoning force?]]></description>
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				<pubDate><![CDATA[Sun, 4 Jan 2015 21:41:39]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ For a person who participating in tournaments actively. Do not buy Nagash. He is severely banned and even some of the monarchs are banned. Check your local gaming group and see if they will allow it, but I know here that if you bring Nagash... nobody is going to play with you.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2015 01:49:23]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Take you vampire counts army, and add a casket.  Replace half your normal core with skeletons with bows.<br /> Most of the vampire count units are better.<br /> <br /> If you want an infantry death star, go with Vlad, and a support vampire with aura of dark majesty and fear incarnate.  Give grave guard screaming banner.<br /> <br /> Opponent will be taking fear tests on 3 dice (dropping lowest) without the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> re-rolls, and at a -2 to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.<br /> Vlad also gives the unit -1 to be hit (combat and shooting).<br /> <br /> More often than not, your opponent ends up WS1 (hitting on 6's due to Vlad) and takes a beating from the S6 killing blow great weapon attacks.<br /> <br /> Because Vlad causes terror, you're still forcing fear tests on fear causing opponents, like ogres.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2015 07:39:35]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7477220.page"><b>HawaiiMatt wrote:</b></a><br/>Take you vampire counts army, and add a casket.  Replace half your normal core with skeletons with bows.<br /> Most of the vampire count units are better.<br /> <br /> If you want an infantry death star, go with Vlad, and a support vampire with aura of dark majesty and fear incarnate.  Give grave guard screaming banner.<br /> <br /> Opponent will be taking fear tests on 3 dice (dropping lowest) without the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> re-rolls, and at a -2 to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.<br /> Vlad also gives the unit -1 to be hit (combat and shooting).<br /> <br /> More often than not, your opponent ends up WS1 (hitting on 6's due to Vlad) and takes a beating from the S6 killing blow great weapon attacks.<br /> <br /> Because Vlad causes terror, you're still forcing fear tests on fear causing opponents, like ogres.<br /> </div></blockquote><br /> <br /> As I discovered to my regret this weekend. So now the Wailing banner or other sources of ITP/terror are going to be fixtures in my lists.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2015 15:55:33]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ The fear bomb, and super fear bomb is kind of sub-par <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> If you take the old scream list, and add a casket and skeleton bowmen, you have a much stronger army, that isn't dependent on your opponents army to be vulnerable to fear effects.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here's my combined arms scream list.<br /> Vampire Lord, level 4, Skabscrath, opal amulet, flight and +1 wound, heavy armor and shield.<br /> Ghoul King, dragon bane gem, terrorgheist.<br /> 2 Banshees<br /> 3x16 skeleton bowmen<br /> 2x20 zombies with standards and musicians<br /> 2x5 dire wolves<br /> 2x5 skeleton horsemen<br /> 2 fellbats<br /> 2x1 spirit hosts<br /> 2 screaming skull catapults<br /> 1 casket of souls<br /> 1 terrorgheist<br /> <br /> I use chaff and zombies to block and slow the opponent, and then start screaming.  2 banshee screams 2 terrorgheists and the vamp lord with 4 wounds doing his scream.<br /> Supporting this is the 58 bow shots, 2 catapults, and the fairly under-rated and impressive direct damage from the lore of vampire. <br /> <br /> Enemy chaff seems to vanish to this list, and the 3 flying screamers can murder death stars once the warmachines have been done in.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2015 19:00:54]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ What you do with UL really depends on the sort of build you want to go with. There really is an embarassment of riches when it comes to the builds you can do. <br /> <br /> For instance a BK bus does well when run with core horsemen instead of special black knights, and the savings can effectively buy you a second vampire lord to go into the unit.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span>-style builds go really well with Lore of Vampires, which can increase your grinding potential through better raising and buffs that synergize really well with the list.<br /> <br /> Each army has a number of <span class="glossaryitem" onmouseover='gp(82);'>LD</span> bomb tools, which can be combined to create something pretty savage. Golden Death Mask in a fear-bomb unit is nasty against anything that isn't ItP, and can be combined with screams/casket as well. Rather gimmicky <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, though.<br /> <br /> Sphinxes and <span class="glossaryitem" onmouseover='gp(790);'>LoV</span> go extremely well together as well. Their biggest weakness used to be chipping wounds off them, but with <span class="glossaryitem" onmouseover='gp(790);'>LoV</span> it's really easy to put them back on.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 00:16:28]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ UL monster mash is pretty fun.<br /> Construct, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, and Morghasts will reduce crumble by 3.<br /> All together it can make for a very effective grab and grind list.<br /> <br /> If you can get a desert wind off on turn 1, it's pretty easy to have your entire army point blank on the enemy, with the match ups your want.<br /> <br /> About the cav bus; locally a guy is building a lost crusade army.  It's an Undead Legion all built from Brettonian parts.  With archers and men at arms filling out the core, and two red fury vampires, each with their own black knight bus, 2 trebucets, and a casket (using the centerpiece of the grail req)  Very pretty on the table, and extremely effective.  Very intuitive to figure out what everything counts as.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 15:12:36]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Thanks for the help guys! Lots of great info!<br /> <br /> One quick question regarding grave guard for those of you that run them; would you go with a standard ranks of 5? Or  would running in ranks of 6+ for extra attacks be a better choice even though it would be more expensive?]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 04:53:26]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7483316.page"><b>omerakk wrote:</b></a><br/>Thanks for the help guys! Lots of great info!<br /> <br /> One quick question regarding grave guard for those of you that run them; would you go with a standard ranks of 5? Or  would running in ranks of 6+ for extra attacks be a better choice even though it would be more expensive?</div></blockquote><br /> When I run grave guard, it's 7 wide, with either the tomb prince or tomb king in the unit.  The extra weapon skill means I get hit less often, so they survive a bit better.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 06:49:13]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7483444.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629704/7483316.page"><b>omerakk wrote:</b></a><br/>Thanks for the help guys! Lots of great info!<br /> <br /> One quick question regarding grave guard for those of you that run them; would you go with a standard ranks of 5? Or  would running in ranks of 6+ for extra attacks be a better choice even though it would be more expensive?</div></blockquote><br /> When I run grave guard, it's 7 wide, with either the tomb prince or tomb king in the unit.  The extra weapon skill means I get hit less often, so they survive a bit better.<br /> <br /> -Matt</div></blockquote><br /> <br /> I second using them 7-wide. The achilles heel of Grave Guard is that they're fragile and <span class="glossaryitem" onmouseover='gp(570);'>ASL</span>, so tend to hemorrhage bodies before they get to strike. The wider your frontage is the more hitty units the enemy can fit in there, which exacerbates the issue. You get hit hard before you strike the first turn, but are crippled by it the second.<br /> <br /> 7-wide is the right balance between offense and defense. You get 15 attacks along the front with a champion (or 17 with a WK/TP). Less than a horde the first turn (probably), but the same or more the second turn, and they're more likely to survive for longer. Also makes the unit quite a bit cheaper.<br /> <br /> Another good addition is a Wight King with the Nightshroud. Taking away S bonuses is a big deal, since that something like Bret/HE knights are wounding you on 5s instead of 3s (or 4s instead of 2s) in base with the WK, and will struggle to hit the WK himself. Further it makes anything not <span class="glossaryitem" onmouseover='gp(570);'>ASL</span> hit at the same time as your GG, while <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> units lose their rerolls. Put a Vampire in there next to him and it's even nastier.<br /> <br /> Having run the unit a few times, I would happily take 30 GG with a WK 7-wide over 40 GG without in horde. It's a much more durable and flexible unit. Also smaller, which is important with march bubble real estate being in such short supply.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 02:40:08]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Thanks for the help guys; fantastic information so far.<br /> <br /> Any advice on the new Morghasts? I haven't even seen them in action.]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2015 07:42:20]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7493815.page"><b>omerakk wrote:</b></a><br/>Thanks for the help guys; fantastic information so far.<br /> <br /> Any advice on the new Morghasts? I haven't even seen them in action.</div></blockquote><br /> <br /> The special choice seems better.  4 S5 attacks is better than 3 S6.  T5 with 4 wounds is pretty durable.  They aren't a hit you in the face type of unit, they are a support with the bubble of -1 to crumble, and support the flank.  They aren't vampires, constructs or large targets, so they bounce back really quickly from invocation.<br /> I watched 3 Morghasts take on 6 kroxigor.  Fight ended with 2 kroxigor alive.  If the lizardmen hadn't gotten lucky shutting down the magic phase, invocation would have shifted the battle in favor of the morghasts.<br /> Units of 2 or 3 seem to work well enough; and I'm curious if a bigger block would work (like 5 or 6), kind of like what crypt horrors do.<br /> <br /> After seeing the models built, you pretty much need to pose them standing on something.  The normal sculpt is far too spindly, and will break sooner or later.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 02:52:18]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I see, they seem like a very solid support unit then.<br /> <br /> Do you think they would work well in conjunction with crypt horrors then? Or do you see no real benefit in running them together?]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 02:59:32]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I have been running Morghasts Arachi in groups of 6. They hit like a truck and don't take that much damage, their extra pip of armor save does help a lot. I have been running a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 Nehek to spread buffs around, and all the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> buffs really make these guys super killy. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 13:17:48]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/33faad8ff243b449e38d543c3a2e91bb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7498910.page"><b>Acardia wrote:</b></a><br/>I have been running Morghasts Arachi in groups of 6. They hit like a truck and don't take that much damage, their extra pip of armor save does help a lot. I have been running a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 Nehek to spread buffs around, and all the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> buffs really make these guys super killy. </div></blockquote><br /> Six?  That's 540 points.<br /> Or about 14 crypt horrors.  I think I'd rather spend just a little more and run a horde of crypt horrors.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 14:53:55]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<description><![CDATA[ yup 6. We play a lot of 3k games locally, so plenty of room for them and the obligatory casket. I also love to summon those in my NAgash lists. I do like the horrors as well, they are a bit less killy but I find them almost as durable as the Morgasts... ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jan 2015 00:01:31]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I'm considering a unit of 2 or 4 archai, either way run 2 deep. 6 S6 <span class="glossaryitem" onmouseover='gp(527);'>KB</span> attacks with 50mm frontage or 12 S6 attacks for 100mm of frontage. Not shabby...not shabby at all. Better yet they'd be great support for my vargheists, since at T5 4+ they should be able to go into units in the front.<br /> <br /> Not sure if they're worth trading out a VL for though.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jan 2015 01:47:02]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Let's go in yet another direction and talk Hexwraiths.<br /> <br /> Would you consider a unit of 5 wide the optimum size to take advantage of their passover attack?<br /> And what type of list do you think Hexwraiths help benefit the most?]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 04:43:53]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7515224.page"><b>omerakk wrote:</b></a><br/>Let's go in yet another direction and talk Hexwraiths.<br /> <br /> Would you consider a unit of 5 wide the optimum size to take advantage of their passover attack?<br /> And what type of list do you think Hexwraiths help benefit the most?</div></blockquote><br /> <br /> If you want hex wraiths, you want them with a liche high priest.  You've got a lot more spells that heal them, and a vanguard, followed by a march, followed by a magical march could really do some damage.<br /> With all the cool toys that undead get now, I'd rather have 2 units of 5 than 1 unit of 10.<br /> In the past I had a lot of luck with the 10 man block, but I think magical attacks are just too common now, and multiple units is the future.<br /> Besides, with 2 units, both units can heal back at the same time; and lore of nehek is pretty good on hexwraiths.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 05:05:31]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7515255.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629704/7515224.page"><b>omerakk wrote:</b></a><br/>Let's go in yet another direction and talk Hexwraiths.<br /> <br /> Would you consider a unit of 5 wide the optimum size to take advantage of their passover attack?<br /> And what type of list do you think Hexwraiths help benefit the most?</div></blockquote><br /> <br /> If you want hex wraiths, you want them with a liche high priest.  You've got a lot more spells that heal them, and a vanguard, followed by a march, followed by a magical march could really do some damage.<br /> With all the cool toys that undead get now, I'd rather have 2 units of 5 than 1 unit of 10.<br /> In the past I had a lot of luck with the 10 man block, but I think magical attacks are just too common now, and multiple units is the future.<br /> Besides, with 2 units, both units can heal back at the same time; and lore of nehek is pretty good on hexwraiths.<br /> <br /> -Matt</div></blockquote><br /> <br /> <br /> The trouble with a 10-man unit is that it's not all that harder to kill than a 5-man unit if your opponent has the answers, yet costs twice as much. <span class="glossaryitem" onmouseover='gp(411);'>WE</span> shooting, banishment, or any decent magic missile spell will cripple them severely if not kill them outright in a single phase. And then you're down 300 points. If you do run this then Scroll of Shielding becomes an auto-include.<br /> <br /> Two 5-man units are good harassment, and it'll split your opponent's fire. They're also cheaper so you can expend them more readily.<br /> <br /> Really though...I'm not a fan of hex wraiths save for threat-saturation purposes. They're too rock-paper-scissors, and there are too many rocks out there to their scissors. I keep mine solely for Lore of Undeath raising. A 5-pack is amazing when they're free.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 03:10:22]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I see.<br /> <br /> There are just so many options now that the undead armies are combined; I'm not sure which direction I want to go when I love so many different units!]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 04:38:08]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I'm in pretty much the same boat, there's so much good stuff to choose from! And whilst I don't want to just pick and choose the best <span class="glossaryitem" onmouseover='gp(418);'>TK</span> units, I don't want to end up with a <span class="glossaryitem" onmouseover='gp(418);'>TK</span> army on the side.<br /> <br /> I'm thinking of, like Matt says, replacing most of my Core with Horse Archers/Archers/Chariots, adding in a Casket (because Casket) and also a Tomb Scorpion because it's a great chaff unit and war machine hunter (and because I have one randomly lying around).<br /> <br /> I would like to include some of the cool special characters, Khalida + Archer horde for example, as well as some of the sepulchral stalkers. Not enough room though...]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 11:27:26]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I initially rounded in a bunch of <span class="glossaryitem" onmouseover='gp(418);'>TK</span> units, but now I basically have a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army with <span class="glossaryitem" onmouseover='gp(418);'>TK</span> core and a casket.<br /> <br /> I'm trying to squeeze a warsphinx in, though. He's loads of fun with lore of vampires. Problem is that a terrorgheist is a better buy against all the things my list is actually afraid of. Who cares about being able to mulch T3 infantry?<br /> <br /> Where the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> units REALLY come into play though is with Lore of Undeath. Stalkers, <span class="glossaryitem" onmouseover='gp(418);'>TK</span> skeleton warriors, hierotitans, chariots...all stuff I'd be willing to raise up with the lore. You can get a hierotitan without any extra lore counters. Stalkers I think cost two tokens? A warsphinx costs three. Given that these units are sort of situational, having the ability to raise them when you need them is an awesome advantage.<br /> <br /> Because know what's better than tying something up with a warsphinx? Tying them up with a FREE warsphinx <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 17:12:21]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Haha fair enough; free stuff definitely kicks ass <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm really loving the look of hexwraiths starting on the board; even if that isn't nearly as good as free summoned ones.<br /> I'd like to toss in some nice converted crypt horrors, maybe some vargeists... tie the whole thing together with a casket, archers, maybe a terrorgeist and/or sphinx.<br /> <br /> I really wanted to add in Morghasts, but I'm not really sure where they would fit in to my army unless it was monster/construct oriented.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 18:37:42]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7522165.page"><b>omerakk wrote:</b></a><br/>Haha fair enough; free stuff definitely kicks ass <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I'm really loving the look of hexwraiths starting on the board; even if that isn't nearly as good as free summoned ones.<br /> I'd like to toss in some nice converted crypt horrors, maybe some vargeists... tie the whole thing together with a casket, archers, maybe a terrorgeist and/or sphinx.<br /> <br /> I really wanted to add in Morghasts, but I'm not really sure where they would fit in to my army unless it was monster/construct oriented.</div></blockquote><br /> <br /> Hexxies are cool, they're just really fragile and rock-paper-scissorsy. In an elf-dominant meta there's too many magic missiles for them to be effective. That's why I prefer to just raise them.<br /> <br /> Crypt horrors vs. vargheists is a build decision. I prefer vargheists (there's a thread in the tactics section where I elaborated on why). Use <span class="glossaryitem" onmouseover='gp(598);'>CH</span> if you want more of a point-denial build that grinds out the enemy, or vargheists if you're going for more of an <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> build with lots of mobile hammers. Or just take a unit of one or the other if you need warmachine hunters (vargheist) or an anvil (crypt horrors).<br /> <br /> As for Morghasts, they seem cool to me too. Kind of halfway between <span class="glossaryitem" onmouseover='gp(598);'>CH</span> and vargheists. Lower attack volume than vargs, but more durable. More maneuverable than <span class="glossaryitem" onmouseover='gp(598);'>CH</span>, but less so than vargs. Can be raised back quickly (not vampiric so <span class="glossaryitem" onmouseover='gp(227);'>WL</span>+1 per invocation). Also have S6KB, which is good for cracking armour. The Archai are the ones you want...the others are just worse vargheists.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 01:19:42]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I actually like summoning Vargheists more.  The speed lets you off set the very short summon range (unit completely within 12"), and creating a 146 point unit nicely fits into the 150 point cap.<br /> Best of all, it's a signature spell, so you know you're going to have it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 05:33:12]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7523600.page"><b>HawaiiMatt wrote:</b></a><br/>I actually like summoning Vargheists more.  The speed lets you off set the very short summon range (unit completely within 12"), and creating a 146 point unit nicely fits into the 150 point cap.<br /> Best of all, it's a signature spell, so you know you're going to have it.<br /> <br /> </div></blockquote><br /> <br /> Very different role, though.<br /> <br /> Summoned vargheists are a suicide missile that just crashes into the enemy's face and kills a bunch before it goes down. Purchased vargheists are a flanking unit that eats the enemy's back field before swooping in to assist. You can't do that with summoned vargheists because the range won't let you raise where they're hitting things in the flank until late game, where you'd probably rather be casting buff or healing spells while everything is locked up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Vargs are still a great target for summoning, though, regardless. If a bit expensive.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 07:48:48]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7523747.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7523600.page"><b>HawaiiMatt wrote:</b></a><br/>I actually like summoning Vargheists more.  The speed lets you off set the very short summon range (unit completely within 12"), and creating a 146 point unit nicely fits into the 150 point cap.<br /> Best of all, it's a signature spell, so you know you're going to have it.<br /> <br /> </div></blockquote><br /> <br /> Very different role, though.<br /> <br /> Summoned vargheists are a suicide missile that just crashes into the enemy's face and kills a bunch before it goes down. Purchased vargheists are a flanking unit that eats the enemy's back field before swooping in to assist. You can't do that with summoned vargheists because the range won't let you raise where they're hitting things in the flank until late game, where you'd probably rather be casting buff or healing spells while everything is locked up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Vargs are still a great target for summoning, though, regardless. If a bit expensive.</div></blockquote><br /> Mount your wizards.  Turn one, you're 14 to 16 inches forward, summoning another 12".  It's more mobility than the 20" fly.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Wed, 21 Jan 2015 15:21:42]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7524425.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629704/7523747.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7523600.page"><b>HawaiiMatt wrote:</b></a><br/>I actually like summoning Vargheists more.  The speed lets you off set the very short summon range (unit completely within 12"), and creating a 146 point unit nicely fits into the 150 point cap.<br /> Best of all, it's a signature spell, so you know you're going to have it.<br /> <br /> </div></blockquote><br /> <br /> Very different role, though.<br /> <br /> Summoned vargheists are a suicide missile that just crashes into the enemy's face and kills a bunch before it goes down. Purchased vargheists are a flanking unit that eats the enemy's back field before swooping in to assist. You can't do that with summoned vargheists because the range won't let you raise where they're hitting things in the flank until late game, where you'd probably rather be casting buff or healing spells while everything is locked up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Vargs are still a great target for summoning, though, regardless. If a bit expensive.</div></blockquote><br /> Mount your wizards.  Turn one, you're 14 to 16 inches forward, summoning another 12".  It's more mobility than the 20" fly.<br /> <br /> -Matt</div></blockquote><br /> <br /> You can get them a bit further up the board, but that's not the same as mobility. You're still restricted to a 12" bubble around your undeath caster.<br /> <br /> The key to deployed vargheists is that they're an outflanking force. They're your last deployment, in an army that has the tools to outdeploy every opponent (save maybe Lizardmen with all those damned skinks), and get to land in a position where they're hitting your opponent at unexpected and hard to defend angles. You can't do that when they're turtling up to take a charge from your primary caster (who is either also your hitty-ass vampire lord or very close by to be marching that fast).<br /> <br /> As I said, it's not that they aren't good, it's that they perform different roles. I bought another box specifically so that I could run my 8 and raise up another 3 more (that or just run 12, since I think they're massively undercomped in Swedish).]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 03:02:58]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ I run a level 2 up the flank with either skeleton horsemen (10) or black knights (6).  Charges and over-runs are blocked by dire wolves and fell bats.<br /> <br /> I find with lore of undeath I summon 4 things.<br /> 16 skeleton archers (under 100 points)<br /> 3 Vargheists (under 150)<br /> 2 Morghasts (160)<br /> 5 Hex Wraiths (150)<br /> <br /> While I've got enough models to summon pretty much anything, these seem to be what I keep going back to.<br /> If opponents shooting isn't a huge threat, I'll split off the necromancer and slip between units summoning into my opponents backfield.<br /> <br /> As for near the general... I'm a sneaky bastard.  I've been running a wight king as the general.  T5, W3 and dirt cheap.  With 1+/4++ he's nearly as survivable as a vampire, at a fraction of the cost.  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 05:25:33]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ This may seem like a stupid question, but in regards to skeleton archers from Tomb Kings, how large of groups should you run?<br /> <br /> Are blocks of 15-20 solid? Or would multiple smaller groups of 10 work better?<br /> <br /> Still not sure if I want to go magic heavy to buff the heck out of an existing army, or focus everything on maximum summoning of new units.]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 16:08:45]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7533017.page"><b>omerakk wrote:</b></a><br/>This may seem like a stupid question, but in regards to skeleton archers from Tomb Kings, how large of groups should you run?<br /> <br /> Are blocks of 15-20 solid? Or would multiple smaller groups of 10 work better?<br /> <br /> Still not sure if I want to go magic heavy to buff the heck out of an existing army, or focus everything on maximum summoning of new units.</div></blockquote><br /> I like making units of 16.  It's a single box.  It's a fairly small foot print.  It's in 100 point increments for summoning.<br /> It also seems to be just large enough to hold against lighter units for a turn or two.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 20:23:06]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ Depends on what you want to run them for.  If you have Khalida in them (basically, using them to delete a unit a turn) you want anywhere from 60 to 100.  Units of 20 to 30 are decent for a little bit of damage.  Units of 10 or 15 (or 16) are really only good as little mage bunkers, just there as ablative wounds for your liches that happen to be able to poke at stuff a bit.]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 22:09:07]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7533017.page"><b>omerakk wrote:</b></a><br/>This may seem like a stupid question, but in regards to skeleton archers from Tomb Kings, how large of groups should you run?<br /> <br /> Are blocks of 15-20 solid? Or would multiple smaller groups of 10 work better?<br /> <br /> Still not sure if I want to go magic heavy to buff the heck out of an existing army, or focus everything on maximum summoning of new units.</div></blockquote><br /> <br /> It really depends on what you want to use them for. Generally speaking more units gives you more drops (+ in that you get more dead drops, but - in that you're less likely to go first), and your opponent will have to expend more effort killing them (or typing them up so they can't shoot). However they'll also give up their points more easily, and will cost you more in terms of command since you'll be wanting at least a musician (more units means more musicians, or more musician-less archers). More importantly, bubbled smiting is a really expensive spell while casting it on a single unit is relatively cheap.<br /> <br /> Thus the real question you should ask yourself isn't so much "how many guys should be in a unit" as "why would I want to have more than one unit?"<br /> <br /> However I can tell you that, from being active on the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> boards for so long, the general trend seems to be 20-30 for anything other than a minimum-size mage bunker (in which case 14 with a champ is the lowest you'll want to go). Other people will run a unit of 50+ with either Khalida, for an archer star, or a couple of tomb princes for a "multi-use block." <br /> <br /> <br /> Keep in mind that you'll find diminishing returns from archers unless you're loading up on ways to reduce enemy T. S3 shooting isn't all its cracked up to be, unless it's against foes reduced to T1/2. And even then armour will give you nightmares.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2015 22:03:47]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629704/7538811.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><br /> Keep in mind that you'll find diminishing returns from archers unless you're loading up on ways to reduce enemy T. S3 shooting isn't all its cracked up to be, unless it's against foes reduced to T1/2. And even then armour will give you nightmares.</div></blockquote><br /> This is where <span class="glossaryitem" onmouseover='gp(418);'>TK</span> diverge from UL.<br /> <br /> Massed S3 is great against softer targets.<br /> Banshee screams and Terrorgheists are extremely good against low wound count high toughness high armor save targets.<br /> Combined, they are the swiss-army-knife of undead.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(418);'>TK</span> problems of dealing with high toughness and great armor is not an issue for the Legion.<br /> <br /> -Matt<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 17:14:23]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629704/7540779.page"><b>HawaiiMatt wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629704/7538811.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/><br /> Keep in mind that you'll find diminishing returns from archers unless you're loading up on ways to reduce enemy T. S3 shooting isn't all its cracked up to be, unless it's against foes reduced to T1/2. And even then armour will give you nightmares.</div></blockquote><br /> This is where <span class="glossaryitem" onmouseover='gp(418);'>TK</span> diverge from UL.<br /> <br /> Massed S3 is great against softer targets.<br /> Banshee screams and Terrorgheists are extremely good against low wound count high toughness high armor save targets.<br /> Combined, they are the swiss-army-knife of undead.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(418);'>TK</span> problems of dealing with high toughness and great armor is not an issue for the Legion.<br /> <br /> -Matt<br /> </div></blockquote><br /> <br /> You have to build for that though. LHP on Nehekhara, vampire lord L4 on shadow/death. Hit an unarmoured target with Desiccation, hit them with Wither/soulblight, smite your archers, pew pew pew. Use direwolves to jam them up as they come at you and shred things with your casket. Then when they hit you have a VL and other tools to eat through what's left.<br /> <br /> <br /> ...the issue is that UL lists get real tight real quick. There's such an embarrassment of riches that you really need to think carefully about what you include. This is why I think a "netlist" hasn't developed yet, since there are so many options to test out and not enough opportunities to do it in. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 19:06:17]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Re:Help deciding how to build an Undead Legions army</title>
				<description><![CDATA[ My problem is, I have no real background with Tomb Kings or Vampire Counts.<br /> <br /> A friend of mine recently got rid of his Vampire Counts so I was able to pick them up dirt cheap because I loved the models. Now, I'm trying to figure out what to actually do with them  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Themes I have considered but I'm not sure how to build an army around:<br /> <br /> Graveguard Hammer with a Crypt Horror Anvil<br /> Blacknight Bus<br /> Ahrkan summoningfest<br /> Monsterous creature list lead by a bunch of Warsphinx's (calling it, The Deadly Sphinxter)<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 20:59:51]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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