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		<title><![CDATA[Latest posts for the thread "[1750] - Eldar - 1750"]]></title>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ This is supposed to be a taac list focussed on speed and fire power. I'm using it for a campaign at my store so I'd like it to be competitive but it doesn't have to be tournament winner quality <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 280pts<br /> Farseer: jetbike, singing spear, mantle<br /> Farseer: jetbike, singing spear<br /> <br /> ELITES: 355pts<br /> 5x wraithguard: d-scythes<br /> wave serpent: <span class="glossaryitem" onmouseover='gp(126);'>tl</span> scatter laser, shuriken cannon, holofields<br /> <br /> TROOPS: 311pts<br /> 3x windrider jetbikes: shuriken cannon<br /> 10x guardians: shuriken cannon<br /> wave serpent: <span class="glossaryitem" onmouseover='gp(126);'>tl</span> scatter laser, shuriken cannon, holofields<br /> <br /> FAST ATTACK: 304pts<br /> 8x warp spiders<br /> 8x warp spiders<br /> <br /> Heavy Support: 500pts<br /> VW Support Battery: shadowweavers<br /> 2x warwalkers: 2x (starcannon and scatter laser)<br /> Wraithknight: Suncannon, scattter laser<br /> <br /> total: 1750<br /> <br /> I was going to have the farseers join eachother as a unit giving both of them shrouded and stealth. Then they would each take guide and prescience and a roll on telepathy to give most of my army re-rolls to hit.<br /> <br /> What do you think? I've never used shadow weavers before are they any good? I'll probably be guiding them so they can snipe at back armor and such]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2015 15:06:59]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ From what I understand Mantle of the Laughing God removes your Independent Character special rule, so you cant have that model in a unit, it needs to be by itself. <br /> <br /> I would take off the 2nd farseer, and instead give yourself a warlock council with 2 warlocks. Put one Warlock with the Support Weapon battery, and another with the Jetbikes.<br /> <br /> the Warlock with the Support Battery gives a 2+ Jinking T7 Unit which is hilarious. <br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> probably give the War Walkers Bright Lances instead of starcannons as your long range high <span class="glossaryitem" onmouseover='gp(123);'>str</span> shooting is bad.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 00:15:12]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ Mantle does strip <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, but I think because the other farseer still has it, it can legally join the mantleseers "unit" even though that wasn't how it was intended to be used]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 05:16:05]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ Would you call it cheesy? Also I find warlocks always let me down]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2015 20:04:00]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ On the contrary it's refreshing to see an eldar comp list that isn't just minimum avenger squads in serpents being escorted by as many wraithknights as can be fit in the points <span class="glossaryitem" onmouseover='gp(84);'>lol</span>... ]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 01:35:35]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ I really don't like giving Wraitguard D-sythes. I much prefer the wraith cannons, but it really depends on witch army you are going against. Personally, thats just my opinion though]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 06:07:11]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629784/7482968.page"><b>Pathfinder Shaun wrote:</b></a><br/>On the contrary it's refreshing to see an eldar comp list that isn't just minimum avenger squads in serpents being escorted by as many wraithknights as can be fit in the points <span class="glossaryitem" onmouseover='gp(84);'>lol</span>... </div></blockquote><br /> <br /> Aha thanks! I was talking specifically about pairing the farseers when one has the mantle <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I find wraithcannons aren't reliable enough without spiritmark. They usually let me down pretty good. Although that's just because I have bad luck. I like the d-scythes in the serpent paired with the guardians in a serpent because I pop them out in the same turn and wipe or cripple two key units which often leads to a victory for me. The scythes reliably kill anything without a storm shield]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 14:54:46]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>Re:[1750] - Eldar - 1750</title>
				<description><![CDATA[ I like it! pretty solid, maybe get some more bright lances in there, or drop the d-scythes, you got  2 farseers to give you a reroll to hit on those wraithguard. Also I don't like guardians, prefer avengers but that's just my personal preference.  You can get 8 avengers for the price of 10 guardians + shuriken cannon witch is better I think.<br /> Also I like giving a warlock to my jetbikes just for the shrouded, same with the support batteries.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 19:29:26]]> GMT</pubDate>
				<author><![CDATA[ humanas]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629784/7480269.page"><b>Pathfinder Shaun wrote:</b></a><br/>Mantle does strip <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, but I think because the other farseer still has it, it can legally join the mantleseers "unit" even though that wasn't how it was intended to be used</div></blockquote><br /> <br /> no that isnt correct. If you bring a farseer with mantle to a tournament and put it with something your cheating.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 23:38:13]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ade95437459c65a340815a2bc5d7fe45.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629784/7486093.page"><b>Smitty0305 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629784/7480269.page"><b>Pathfinder Shaun wrote:</b></a><br/>Mantle does strip <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, but I think because the other farseer still has it, it can legally join the mantleseers "unit" even though that wasn't how it was intended to be used</div></blockquote><br /> <br /> no that isnt correct. If you bring a farseer with mantle to a tournament and put it with something your cheating.</div></blockquote><br /> <br /> Mantle of the Laughing God; The bearer loses the Independent Character special rule but has the Hit & Run, Shrouded and Stealth special rules. In addition the bearer can reroll failed cover saves.<br /> <br /> Nowhere in there does it mention disallowing another <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to join him. So please explain how that is cheating. As I said it's not the intention of the relic, but it's still legal.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 05:38:15]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629784/7486797.page"><b>Pathfinder Shaun wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ade95437459c65a340815a2bc5d7fe45.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629784/7486093.page"><b>Smitty0305 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629784/7480269.page"><b>Pathfinder Shaun wrote:</b></a><br/>Mantle does strip <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, but I think because the other farseer still has it, it can legally join the mantleseers "unit" even though that wasn't how it was intended to be used</div></blockquote><br /> <br /> no that isnt correct. If you bring a farseer with mantle to a tournament and put it with something your cheating.</div></blockquote><br /> <br /> Mantle of the Laughing God; The bearer loses the Independent Character special rule but has the Hit & Run, Shrouded and Stealth special rules. In addition the bearer can reroll failed cover saves.<br /> <br /> Nowhere in there does it mention disallowing another <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to join him. So please explain how that is cheating. As I said it's not the intention of the relic, but it's still legal.</div></blockquote><br /> <br /> That would be fine but I dont really get having a 2 farseer unit. If you encounter anything that ignores cover it would be unfortunate. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 22:23:42]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ Agreed. 2 seeker missles from tau and boom, there's 300 points gone <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. (With bad invulns) I wouldn't myself try it, I barely like using the mantle in the first place. I just don't trust the reliance on cover with no look out sir cushion]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 04:25:19]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[1750] - Eldar - 1750</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/629784/7486797.page"><b>Pathfinder Shaun wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ade95437459c65a340815a2bc5d7fe45.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/629784/7486093.page"><b>Smitty0305 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/629784/7480269.page"><b>Pathfinder Shaun wrote:</b></a><br/>Mantle does strip <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, but I think because the other farseer still has it, it can legally join the mantleseers "unit" even though that wasn't how it was intended to be used</div></blockquote><br /> <br /> no that isnt correct. If you bring a farseer with mantle to a tournament and put it with something your cheating.</div></blockquote><br /> <br /> Mantle of the Laughing God; The bearer loses the Independent Character special rule but has the Hit & Run, Shrouded and Stealth special rules. In addition the bearer can reroll failed cover saves.<br /> <br /> Nowhere in there does it mention disallowing another <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to join him. So please explain how that is cheating. As I said it's not the intention of the relic, but it's still legal.</div></blockquote><br /> <br /> <br /> This is correct.  The Mantle prevents the first seer from joining anything. But nothing prevents the second seer or any other <span class="glossaryitem" onmouseover='gp(67);'>IC</span> from joining the first seer.  Totally legal.  ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 13:13:29]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
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