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		<title><![CDATA[Latest posts for the thread "Traitor Guard Question?"]]></title>
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				<title>Traitor Guard Question?</title>
				<description><![CDATA[ I have a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, and I may soon come into some Astra Militarium (<span class="glossaryitem" onmouseover='gp(69);'>IG</span> to everyone not getting with the Copywrite horsegak), and from looking at 7th ed allies chart, it looks as though the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> is now Imperium and therefore a Come The Apocalypse ally, so unusable really. I'm sure as feth not going to deploy them both on the field and cram each one up a table edge. That's fething ridiculous. Is there a way around this? Or should I give up on my Traitor Guard dreams once and for all?]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 15:31:34]]> GMT</pubDate>
				<author><![CDATA[ Purifyingflame_7]]></author>
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				<title>Re:Traitor Guard Question?</title>
				<description><![CDATA[ You just have to deploy them at least 12" away from each other.  You don't have to line them up on either table edge.  That's being a little dramatic.  Once you start playing, you just need to keep them at least 6" away from each other, or something potentially bad can happen.<br /> <br /> You might want to look into Forgeworld books.  I believe one of the more recent ones has a Chaosy Cultist/Guard list that you could use.  I'm not really up on Chaos though, so I don't remember the name.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 15:43:21]]> GMT</pubDate>
				<author><![CDATA[ Kriswall]]></author>
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				<title>Traitor Guard Question?</title>
				<description><![CDATA[ Imperial Armour 13 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 15:47:34]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Re:Traitor Guard Question?</title>
				<description><![CDATA[ What they said, if I remember correctly Forge wWrld offered rules for Traitor Guard.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 15:49:09]]> GMT</pubDate>
				<author><![CDATA[ Cothonian]]></author>
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				<title>Re:Traitor Guard Question?</title>
				<description><![CDATA[ Thanks guys. That really helps. <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, the answer to all our prayers. I sure as Hell am not going to field an army made up of two forces that can't come within 6" of each other. That would make pools of guardsmen worthless to my zerkers. And, more importantly, without measuring constantly for that 6" might end in some kind of gorey mash-up that I don't need.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 19:48:20]]> GMT</pubDate>
				<author><![CDATA[ Purifyingflame_7]]></author>
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				<title>Traitor Guard Question?</title>
				<description><![CDATA[ Yeah, definitely get <span class="glossaryitem" onmouseover='gp(754);'>IA13</span>. The Renegades and Heretics list is extremely flexible and can make them into "almost guard" for very cheap. They'll have worse armor saves (unless your warlord comes from the same detachment and buys a particular upgrade) and won't have orders, but they're ridiculously cheap.]]></description>
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				<pubDate><![CDATA[Wed, 7 Jan 2015 23:11:38]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Traitor Guard Question?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/99c47d3b7536c7792dcdc2fdce8a9063.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630124/7486004.page"><b>Cheexsta wrote:</b></a><br/>Yeah, definitely get <span class="glossaryitem" onmouseover='gp(754);'>IA13</span>. The Renegades and Heretics list is extremely flexible and can make them into "almost guard" for very cheap. They'll have worse armor saves (unless your warlord comes from the same detachment and buys a particular upgrade) and won't have orders, but they're ridiculously cheap.</div></blockquote><br /> And don't forget they can field ludicrous amounts of artillery]]></description>
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				<pubDate><![CDATA[Thu, 8 Jan 2015 15:53:46]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Traitor Guard Question?</title>
				<description><![CDATA[ If I had the choice between <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:13's Renegades & Heretics and having the Astra Militarum Codex as Allies of Convenience, I'd be pretty torn, but would probably end up with R&H. <br /> <br /> Being Battle Bros they can join each other's units, give each other buffs if needed etc. which can be useful.<br /> <br /> Cheaper artillery is also great, as I personally love my thudd guns to bits. <br /> <br /> You lose the ability to give orders, so no Ignore-Cover Lascannons/Earthshaker batteries fun, but there are so many possibilities and combinations you gain. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 18:55:38]]> GMT</pubDate>
				<author><![CDATA[ GrafWattenburg]]></author>
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