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		<title><![CDATA[Latest posts for the thread "[1850] - Eldar - Tournament"]]></title>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ Hey guys, <br /> <br /> I'm gearing up to go to my first ever warhammer tournament. Here's what I"m thinking of bringing:<br /> <br /> 160 Farseer: jetbike, mantle of the laughing god, singing spear (All three primaris, trying for shrouding or invisibility on the telepathy roll, and trying for fortune on Runes of Fate Roll)<br /> <br /> 275 10 Dire Avengers in Wave Serpent: holofields, scatter lasers, shuriken cannon<br /> 259 11 Guardians in Wave Serpent: shuriken cannon platform, holofields, scatter lasers, shuriken cannon<br /> 061 3 windrider jetbikes: shuriken cannon<br /> <br /> 152 8 warp spiders<br /> 152 8 warp spiders<br /> <br /> 170 Warwalker squadron: 2x (Scatter laser + starcannon) 2x holofields (dunno about these holofields but they seem useful if I can't find <span class="glossaryitem" onmouseover='gp(85);'>los</span> blocking terrain)<br /> 240 Wraithknight: 2 heavy d cannons<br /> 370 Knight Errant<br /> <br /> <br /> The army hits fast (everything moves 12") and hard (lots of high strength and pseudo rending fire power) and the two primary targets (the two knights) are very hard to kill and will soak up lots of fire power. The knight errant is in there as a distraction carnifex type deal to take some enemy fire off of my prissy eldar. And a large <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 melta template was just something I felt this army needed. What do you think of his use and the rest of the army?<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 19:58:14]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>Re:[1850] - Eldar - Tournament</title>
				<description><![CDATA[ dont have dex to hand, not sure if you can have a weapons platform and 11 guardians in a serpent. the platform might be bulky?]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 21:43:38]]> GMT</pubDate>
				<author><![CDATA[ kloma]]></author>
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				<title>Re:[1850] - Eldar - Tournament</title>
				<description><![CDATA[ He's right, gotta drop the Guardians down to 10 since the Platform takes 2 spots. Unless you don't plan on running the Guardians in the Wave Serpent!<br /> <br /> I haven't tried Holo-Fields on the War Walkers yet, but i'm hesitant since it's a Vehicle and it needs 25% obscured to get any cover. I'm not saying don't take it though. Also be careful, I noticed you said everything moves 12", and while that's true for most Vehicles, the walkers can only go 6". Not sure if you know, but just covering my bases.<br /> <br /> I love Warp Spiders! They're amazing, Deep Strike, Shoot/Battle Focus or Battle Focus/Shoot, then Assault move <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> is awesome. Remember you always get +1S against Vehicles since they do not have an initiative value.<br /> <br /> All in all I really like it, it's a nice list.]]></description>
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				<pubDate><![CDATA[Fri, 9 Jan 2015 21:59:59]]> GMT</pubDate>
				<author><![CDATA[ Deafbeats]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ Good points the walkers getting cover! The guardian thingies legit though check the entry in the war gear section]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2015 15:14:26]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ That platform is not bulky. It states it very clearly in the codex. Feel free to rock your 11th guardian. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Jan 2015 23:05:41]]> GMT</pubDate>
				<author><![CDATA[ Pathfinder Shaun]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630517/7495247.page"><b>Pathfinder Shaun wrote:</b></a><br/>That platform is not bulky. It states it very clearly in the codex. Feel free to rock your 11th guardian. </div></blockquote><br /> <br /> Just one to +1 this comment the codex states "A heavy weapons platform counts as a single Infantry model when embarked upon a vehicle or building."]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 03:45:10]]> GMT</pubDate>
				<author><![CDATA[ Lynchbread]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ Bring another wraith knight....drop the imperium knight and use the extra points on another serpent or something.<br /> <br /> To me this looks like a really light 1850 list. Too many upgrades and not enough stuff.<br /> <br /> Autatch would also make more sense with the spiders than a farseer which isnt doing anything productive.<br /> <br /> No firedragons/wraithguard is bad.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jan 2015 03:51:52]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ade95437459c65a340815a2bc5d7fe45.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630517/7495791.page"><b>Smitty0305 wrote:</b></a><br/><br /> Bring another wraith knight....drop the imperium knight and use the extra points on another serpent or something.<br /> <br /> To me this looks like a really light 1850 list. Too many upgrades and not enough stuff.<br /> <br /> Autatch would also make more sense with the spiders than a farseer which isnt doing anything productive.<br /> <br /> No firedragons/wraithguard is bad.</div></blockquote><br /> I feel like the imperial knight brings A LOT to the table, much more than a wraithknight can, Not sure about a wraithknight and a wave serpent though. I also have nothing to buy the wave serpent for. What do other people think?<br /> <br /> By more stuff do you mean more wave serpents? Because I have 2 walkers, 2 knights, 2 wave serpents and almost 40 infantry which is pretty decent for an eldar list<br /> <br /> Autarch would be cool. There's a couple things though. The farseer will be giving 2 units per turn re-rolls to hit. That could make either warp spider unit more deadly than adding an autarch to it... right? I've never used an autarch before so I'm not sure. Also the farseer has flexibility because he can also guide/ divination the dire avengers or guardians or even the wraithknight.<br /> <br /> And I never roll without wraithguard, although I usually run d-scythes instead of wraithcannons depending on how much small arms fire I have in the army. I pretty much swapped them out for the imperial knight, who arguably has more tank killing power with the big blast ap1 and the chain sword. <br /> <br /> I'm not trying to put down your suggestions and be THAT <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I would really like to know what you think now that I've given my reasons for making the choices that I did]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 14:51:16]]> GMT</pubDate>
				<author><![CDATA[ Rx8Speed]]></author>
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				<title>[1850] - Eldar - Tournament</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630517/7499132.page"><b>Rx8Speed wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ade95437459c65a340815a2bc5d7fe45.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630517/7495791.page"><b>Smitty0305 wrote:</b></a><br/><br /> Bring another wraith knight....drop the imperium knight and use the extra points on another serpent or something.<br /> <br /> To me this looks like a really light 1850 list. Too many upgrades and not enough stuff.<br /> <br /> Autatch would also make more sense with the spiders than a farseer which isnt doing anything productive.<br /> <br /> No firedragons/wraithguard is bad.</div></blockquote><br /> I feel like the imperial knight brings A LOT to the table, much more than a wraithknight can, Not sure about a wraithknight and a wave serpent though. I also have nothing to buy the wave serpent for. What do other people think?<br /> <br /> By more stuff do you mean more wave serpents? Because I have 2 walkers, 2 knights, 2 wave serpents and almost 40 infantry which is pretty decent for an eldar list<br /> <br /> Autarch would be cool. There's a couple things though. The farseer will be giving 2 units per turn re-rolls to hit. That could make either warp spider unit more deadly than adding an autarch to it... right? I've never used an autarch before so I'm not sure. Also the farseer has flexibility because he can also guide/ divination the dire avengers or guardians or even the wraithknight.<br /> <br /> And I never roll without wraithguard, although I usually run d-scythes instead of wraithcannons depending on how much small arms fire I have in the army. I pretty much swapped them out for the imperial knight, who arguably has more tank killing power with the big blast ap1 and the chain sword. <br /> <br /> I'm not trying to put down your suggestions and be THAT <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I would really like to know what you think now that I've given my reasons for making the choices that I did</div></blockquote><br /> <br /> If you need a unit to buy a Wave Serpent for... well you have one already! Split the Dire Avengers into 2 units of 5 and buy another Wave Serpent. Then grab another Wraithknight for the Imperial Knight.<br /> <br /> The Wraithknights are excellent tools. They deter melee attackers from the Wave Serpents and are able to keep up with the Wave Serpents better than an Imperial Knight who has to move through terrain. Their ranged weapons are also decent. The Knight Errant is a balanced unit but if you can trade it for a Wraithknight and another Wave Serpent then you're profiting. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jan 2015 14:58:27]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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