<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - GK/Sm allies 1st attempt"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - GK/Sm allies 1st attempt"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ Nemesis Strike Force<br /> <br /> Grand Master/ Warlord, Psycannon, LDD, Halberd<br /> <br /> 2x 5x Termintor Squad PsyCannon, 4x Halberd, 1x Hammer<br /> <br /> 1x 5x Purifiers 4x Falchion 1x Hammer<br /> <br /> 2x Dreadknight Heavy Psycannon, Heavy Incinerator, Greater Nemesis Force Sword<br /> <br /> Allied Detachment<br /> <br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, melta bombs<br /> <br /> 5x Bike Squad 2x Grav Gun<br /> <br /> Centurion Devastator 4x 3x Grav Cannon, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Omniscope, 4x Missile Launcher (goes with <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and libby)<br /> <br /> I'm a Grey Knight player and just got some Centurions and I want to see what all the fuss is about and have some fun, maybe table some people so heres what I've got. I'm going to try the cheesed down version because my friends and I all agree invisibility is not a fair spell, so I wont need  Tigerus - just a standard libby to try and roll for some defensive buffs. Also not a big fan of Draigo but if it turns out the cents need his tankiness I'll swap him out for my <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. Most of the additional gear on terms and purifiers is just because I had 30+ points to spend and nothing really that great to spend it on.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499144.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499144.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 14:54:24]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ The centurions can definitely be all they're cracked up to be, and they're fun to use. The problem is they really do need draigo and at least one ml3 psyker. Otherwise they will get erased, tarpitted, or just not get where they're needed. This means your list composition will be heavily dictated by the unit due to the need for draigo, <span class="glossaryitem" onmouseover='gp(305);'>gk</span> libby and sm <span class="glossaryitem" onmouseover='gp(56);'>hq</span> at a minimum. <br /> <br /> I've tried various builds but that's been my experience. Lias issodon can do a decent build but again assaults are an issue especially with no overwatch so you'll need a counter assault unit handy to dig them out of trouble. If you go this route I would take a ml3 libby with liber daemonica and try for <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> then roll any remainder on telepathy/divination hoping for invis although you'll also want prescience.<br /> <br /> Just some friendly insight.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499248.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499248.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 15:30:51]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630899/7499248.page"><b>dominuschao wrote:</b></a><br/>The centurions can definitely be all they're cracked up to be, and they're fun to use. The problem is they really do need draigo and at least one ml3 psyker. Otherwise they will get erased, tarpitted, or just not get where they're needed. This means your list composition will be heavily dictated by the unit due to the need for draigo, <span class="glossaryitem" onmouseover='gp(305);'>gk</span> libby and sm <span class="glossaryitem" onmouseover='gp(56);'>hq</span> at a minimum. <br /> <br /> I've tried various builds but that's been my experience. Lias issodon can do a decent build but again assaults are an issue especially with no overwatch so you'll need a counter assault unit handy to dig them out of trouble. If you go this route I would take a ml3 libby with liber daemonica and try for <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> then roll any remainder on telepathy/divination hoping for invis although you'll also want prescience.<br /> <br /> Just some friendly insight.</div></blockquote><br /> <br /> Nemesis Strike Force <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Libby DLD, Warding Stave <br /> <br /> 2x 5x Termintor Squad PsyCannon, 4x Halberd, 1x Hammer <br /> <br /> 2x 5x Purifiers 4x Falchion 1x Hammer <br /> <br /> <br /> 2x Dreadknight Heavy Psycannon, Heavy Incinerator, Personal Teleporter, Greater Nemesis Force Sword <br /> <br /> Allied Detachment <br /> <br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 <br /> <br /> 5x Scout Camo 5x Snipers <br /> <br /> Centurion Devastator 4x 3x Grav Cannon, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Omniscope, 4x Missile Launcher (goes with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Libby and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> libby) <br /> <br /> K so I reworked it a bit to include a libby over a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and used the additional points to swap bikes for scouts and ad another 5 man purifier. Like I said in the first post invisibility is off the table with my group unless it's torney play in which case I would just drop 1 purifier squad and ad draigo tiggy. Think this is better?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499587.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499587.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 17:19:26]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ It's better in that you have guaranteed Gate. Plus draigo is draigo.  If you have a gentlemen's agreement against invisibility then roll straight divination it's amazing for cents. I was going to recommend 3 cents but without invis I'm not sure how durable the unit would be at that size. <br /> <br /> I would suggest losing the missiles <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. Hurricane bolters are great against everything grav isn't and missiles are lack luster against armour. The only exception might be the serg for split fire.<br /> <br /> Scouts I would leave with bolters. The snipers are straight underwhelming. <br /> <br /> Lastly one compromise on invisibility might be to make opponents <span class="glossaryitem" onmouseover='gp(149);'>ws</span>/<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 1 rather than snap shots. It's a huge nerf for those who aren't prepared. <span class="glossaryitem" onmouseover='gp(114);'>Otoh</span> anyone prepared for a competitive scene will have methods for dealing with invis as is.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499946.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499946.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 18:59:48]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ I'd add in draigo for the automatic gate so that you are constantly keeping those grab cannons in range. Powers that you will want are prescience, sanctuary, fore...warning? 4+ invuln from divination, and endurance. You can get sanctuary from stern. Then you use the <span class="glossaryitem" onmouseover='gp(305);'>gk</span> lib on divination and the sm lib on biomancy.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I think you'll be very disappointed with foot slogging purifiers. I suggest removing them to make room for stern/draigo/ml3 go lib and teleport packs on the dread knights for that 12" move and 30" late game objective shunt.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499969.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7499969.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 19:06:27]]> GMT</pubDate>
				<author><![CDATA[ siege2142]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630899/7499969.page"><b>siege2142 wrote:</b></a><br/>I'd add in draigo for the automatic gate so that you are constantly keeping those grab cannons in range. Powers that you will want are prescience, sanctuary, fore...warning? 4+ invuln from divination, and endurance. You can get sanctuary from stern. Then you use the <span class="glossaryitem" onmouseover='gp(305);'>gk</span> lib on divination and the sm lib on biomancy.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I think you'll be very disappointed with foot slogging purifiers. I suggest removing them to make room for stern/draigo/ml3 go lib and teleport packs on the dread knights for that 12" move and 30" late game objective shunt.</div></blockquote><br /> purifiers are deep striking - <span class="glossaryitem" onmouseover='gp(508);'>NFS</span> formation. Thanks for pointing that out. The personal teleporters are included in my points I just didnt list them.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500003.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500003.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 19:14:45]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5850049b33fc31c2c10937f50fe84695.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630899/7500003.page"><b>Xenomancers wrote:</b></a><br/><br /> purifiers are deep striking - <span class="glossaryitem" onmouseover='gp(508);'>NFS</span> formation. Thanks for pointing that out. The personal teleporters are included in my points I just didnt list them.<br /> <br /> </div></blockquote><br /> <br /> I'm pretty sure purifiers can't deep strike even as part as a <span class="glossaryitem" onmouseover='gp(508);'>NFS</span>, but i'll gladly be proved wrong.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500343.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500343.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 20:49:11]]> GMT</pubDate>
				<author><![CDATA[ Fantome]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ They can't. NSF doesn't give deep strike to the formation.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500441.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7500441.page</link>
				<pubDate><![CDATA[Mon, 12 Jan 2015 21:18:23]]> GMT</pubDate>
				<author><![CDATA[ siege2142]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5850049b33fc31c2c10937f50fe84695.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630899/7499587.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/630899/7499248.page"><b>dominuschao wrote:</b></a><br/>The centurions can definitely be all they're cracked up to be, and they're fun to use. The problem is they really do need draigo and at least one ml3 psyker. Otherwise they will get erased, tarpitted, or just not get where they're needed. This means your list composition will be heavily dictated by the unit due to the need for draigo, <span class="glossaryitem" onmouseover='gp(305);'>gk</span> libby and sm <span class="glossaryitem" onmouseover='gp(56);'>hq</span> at a minimum. <br /> <br /> I've tried various builds but that's been my experience. Lias issodon can do a decent build but again assaults are an issue especially with no overwatch so you'll need a counter assault unit handy to dig them out of trouble. If you go this route I would take a ml3 libby with liber daemonica and try for <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> then roll any remainder on telepathy/divination hoping for invis although you'll also want prescience.<br /> <br /> Just some friendly insight.</div></blockquote><br /> <br /> Nemesis Strike Force <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Libby DLD, Warding Stave <br /> <br /> 2x 5x Termintor Squad PsyCannon, 4x Halberd, 1x Hammer <br /> <br /> 2x 5x Purifiers 4x Falchion 1x Hammer <br /> <br /> <br /> 2x Dreadknight Heavy Psycannon, Heavy Incinerator, Personal Teleporter, Greater Nemesis Force Sword <br /> <br /> Allied Detachment <br /> <br /> Librarian <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 <br /> <br /> 5x Scout Camo 5x Snipers <br /> <br /> Centurion Devastator 4x 3x Grav Cannon, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Omniscope, 4x Missile Launcher (goes with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Libby and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> libby) <br /> <br /> K so I reworked it a bit to include a libby over a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and used the additional points to swap bikes for scouts and ad another 5 man purifier. Like I said in the first post invisibility is off the table with my group unless it's torney play in which case I would just drop 1 purifier squad and ad draigo tiggy. Think this is better?</div></blockquote><br /> This List is close to what i sometimes run when i am not running Sternguard in a drop pod. Only difference is i don't run Purifiers, i run a 10man interceptor squad with flamers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7511738.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7511738.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 17:16:55]]> GMT</pubDate>
				<author><![CDATA[ Lsjreadingpa]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630899/7500441.page"><b>siege2142 wrote:</b></a><br/>They can't. NSF doesn't give deep strike to the formation.</div></blockquote><br /> do strike squads have deep strike?<br /> <br /> That's got to be a misprint...why would purifiers not have <span class="glossaryitem" onmouseover='gp(471);'>DS</span> but Strike Squads do - They are wearing the same armor and it's a teleport. Literally every infantry modle in the army has deep strike except purifiers? I never noticed this because I usually don't play purifiers unless they are in a storm raven.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7511978.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7511978.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 18:41:17]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5850049b33fc31c2c10937f50fe84695.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630899/7511978.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/630899/7500441.page"><b>siege2142 wrote:</b></a><br/>They can't. NSF doesn't give deep strike to the formation.</div></blockquote><br /> do strike squads have deep strike?<br /> <br /> That's got to be a misprint...why would purifiers not have <span class="glossaryitem" onmouseover='gp(471);'>DS</span> but Strike Squads do - They are wearing the same armor and it's a teleport. Literally every infantry modle in the army has deep strike except purifiers? I never noticed this because I usually don't play purifiers unless they are in a storm raven.</div></blockquote><br /> <br /> It's not a misprint. That's how it worked last codex too. No one really knows why they did this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512055.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512055.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 19:05:49]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630899/7512055.page"><b>Zimko wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5850049b33fc31c2c10937f50fe84695.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/630899/7511978.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/630899/7500441.page"><b>siege2142 wrote:</b></a><br/>They can't. NSF doesn't give deep strike to the formation.</div></blockquote><br /> do strike squads have deep strike?<br /> <br /> That's got to be a misprint...why would purifiers not have <span class="glossaryitem" onmouseover='gp(471);'>DS</span> but Strike Squads do - They are wearing the same armor and it's a teleport. Literally every infantry modle in the army has deep strike except purifiers? I never noticed this because I usually don't play purifiers unless they are in a storm raven.</div></blockquote><br /> <br /> It's not a misprint. That's how it worked last codex too. No one really knows why they did this.</div></blockquote><br /> i guess trying to sell storm ravens. Well clearly this list wont work now...gonna have to try something else instead of those purifiers. Maybe sterngard in a pod.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512067.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512067.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 19:08:49]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ Many have tried allying in Space Wolves or Blood Angels with Fast Attack drop pods for purifiers to ride in. I haven't tried it myself.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512071.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512071.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 19:10:09]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/630899/7512071.page"><b>Zimko wrote:</b></a><br/>Many have tried allying in Space Wolves or Blood Angels with Fast Attack drop pods for purifiers to ride in. I haven't tried it myself.</div></blockquote><br /> In a pod I can Imagine they are amazing...not sure if they are centurion amazing though.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512092.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512092.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 19:19:39]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
			</item>
			<item>
				<title>[1850] - GK/Sm allies 1st attempt</title>
				<description><![CDATA[ Ya they're not. Not <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> anyway. Purifiers are a weird animal. They look fantastic on paper but in game they are frustrating with the amount of hoops you gotta jump through. <br /> <br /> I've tried ravens, <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>, bunker with escape hatch and mechanized which I actually feel might be the best way, but in that case its an all-in kinda strategy. <br /> <br /> They make great warp charge batteries and 5 bare in a raven isn't the worst thing you can do with 125 pts. Still I have since moved on from purifiers. Just too much work to make them work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/630899/7512601.page</link>
				<pubDate><![CDATA[Fri, 16 Jan 2015 22:20:13]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
			</item>
	</channel>
</rss>