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		<title><![CDATA[Latest posts for the thread "Blood Angels Sanguinary Priest - Terminator Armour option"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Blood Angels Sanguinary Priest - Terminator Armour option"]]></description>
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				<title>Blood Angels Sanguinary Priest - Terminator Armour option</title>
				<description><![CDATA[ In the previous book sanguinary priests could take terminator armour and like many I kit-bashed a cool model that I can no longer use so I thought I'd write up rules for them.<br /> <br /> Firstly can anyone think of any in-game reason they can no longer have <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> armour? Is a 2+/5++ too powerful on a model that is a buff character, I don't think so as most of the time you'll be using <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to avoid him taking any hits. Even with the armour I don't think people would tank with him to avoid the risk. <br /> Personally I think they don't get the option any more as there isn't a model and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> no longer likes conversions (cynical I know).<br /> <br /> So looking at the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> book for other characters to compare costs to none of them are in the exact situation as the priest.<br /> <br /> The Captain's option costs 6xMeltabombs and comes with a power weapon and stormbolter but doesn't use the 5++ of the terminator armour. Also he has three wounds and thus gets more use out of a better save.<br /> <br /> The Librarian's option costs 5xMeltabombs, comes with no weapons but has a use for the 5++.<br /> <br /> The Chaplain's option cost 5xmeltabombs and has a stormbolter but again he has no use for the 5++.<br /> <br /> Using all three it's hard to see if they had a set pattern for costing the gear as the Captain makes out like a bandit with his power weapon and extra wound compared to the others so I think I'll ignore him and just use the similarly stated models to work out the priests cost.<br /> <br /> I'll assume trading in grenades and weapons is a given and gives no points back.<br /> <br /> A 2+ is 20pts assuming using the 5++ is 5pts and a stormbolter is 5pts. I made my old model using a powersword as that was the only option previously so I'll stick with that, cost 15pts. He's holding a chalic/Narthecium so doesn't use a stormbolter.<br /> <br /> Overall cost for trading in power armour, grenades, chainsword for Terminator Armour with a power sword = 40pts<br /> Also he would lose the ability to take an additional bolt pistol. <br /> <br /> This looks pretty steep when compared to the captain and if you wanted to take a relic weapon you'd have to trade in a powersword you just paid for which burns but as these are homebrew rules I think that's ok.<br /> <br /> What do people think, is my working correct or have I missed something? Most importantly would you be ok playing against it?   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/631085/7502968.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/631085/7502968.page</link>
				<pubDate><![CDATA[Tue, 13 Jan 2015 17:56:18]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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				<title>Blood Angels Sanguinary Priest - Terminator Armour option</title>
				<description><![CDATA[ It seems to me the short answer to any "Why can't Sanguiniary Priests take...?" question would be making Sanguiniary Priests a Sergeant upgrade rather than a separate unit. (Precedent: Red Scorpions Chapter Tactics, any Sergeant can upgrade to Apothecary)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/631085/7503079.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/631085/7503079.page</link>
				<pubDate><![CDATA[Tue, 13 Jan 2015 18:35:18]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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