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		<title><![CDATA[Latest posts for the thread "Couple of House Rules I'm thinking of implementing with my friends..."]]></title>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ I'm playing 6th with a friend due to not having the new rulebook, but we like a lot of 4e stuff and like using standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span> codi.<br /> <br /> Some house-rules we are thinking of using:<br /> <br /> -Units CAN consolidate into an unengaged enemy, but the enemy gets overwatch as per normal.<br /> -4e <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> like "Furious Charge" changed back to their previous form. (Though unsure about Rage attack spam and other stuff)<br /> -Maybe 4e Damage Chart, but it depends on the compatibility of 7th units. (Maybe we'll use the 7th edition reference tables).<br /> <br /> Any suggestions?<br /> <br /> Thanks,<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span><br /> <br /> (I apologize if this is in the wrong section, sort of grey area)]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 19:47:40]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ I don't know what "4e Damage chart, but it depends on the compatibility of 7th units" means.<br /> <br /> Suggestion one is one I've been pushing for some time; force people to spread out and use counterassault units instead of the monodimensional gunlines that are so popular in 7e. As to changing <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> back to their 4e version you're going to need to make a list of which ones you want to change and how before we can help.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jan 2015 22:24:30]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ Please give me a link for that sig.<br /> <br /> Please.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2015 17:37:48]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
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				<title>Re:Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ @Anomander<br /> <br /> The 4e Damage Chart - 7e unit compatibility was a matter if the units that exist now would make the 4e damage chart too crazy.<br /> <br /> We played our first game and the only thing we adjusted was Consolidation into charges/ ensuing overwatch.<br /> <br /> We used the 6th Edition <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, I do not like the damage chart, it is too easy to blow up vehicles in 6th. We may use 7th edition reference chart for all the tables in there.<br /> <br /> The special rules will be halted. Though the idea was to change Rage at least, preventing that huge attack boost.<br /> <br /> Previous List of <span class="glossaryitem" onmouseover='gp(136);'>USR</span> changes: (Small, but it is still something until we find more stuff to adjust).<br /> Rage<br /> Furious Charge<br /> <br /> <br /> @Matthew<br /> ?<br /> My Signature: <a href="http://www.one-ring.co.uk/kb.php?a=259" target="_new" rel="nofollow">http://www.one-ring.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/kb.php?a=259</a>]]></description>
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				<pubDate><![CDATA[Tue, 20 Jan 2015 16:20:14]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ Changing the way Rage functions now, is like bending over and rape the units that NEEDS this rule to play their role, specially Zerkers, since they only have 1 A on their profil like any grunt.<br /> <br /> Either way you make Rage like some kind of reroll( reroll 1's to hit& to wound) and you modify zerkers base A to two.<br /> <br /> or you don't touch it.<br /> <br /> the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that should be changed is Furious Charge and give the +1Init back, never understood why they did modify this...<br /> <br /> The consolidation is a good thing, it brings some balance for armies that heavely relies on assault units.<br /> <br /> But i don't like the Overwatch again thing, i mean that would make like 3 opportunities per turn to shoot at one unit...<br /> <br /> To keep it balanced then just count the consolidation like a disordered charge.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 13:52:30]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ Also add disordered charges from vehicles that remained stationary, this allows assaulting from normal vehicles but without all the buffs ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jan 2015 15:11:54]]> GMT</pubDate>
				<author><![CDATA[ Formosa]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ Ah yeah, we actually played our game with standard-Rage 'Zerkers. We are not changing Rage haha.<br /> <br /> <br /> Disordered Charge instead of additional overwatch could be interesting. I'll have to play both.<br /> <br /> I haven't yet gotten to vehicle rules yet, but I do like your suggestion.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 16:38:12]]> GMT</pubDate>
				<author><![CDATA[ Da Kommizzar]]></author>
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				<title>Couple of House Rules I'm thinking of implementing with my friends...</title>
				<description><![CDATA[ I personnaly don't like the fact that if you do anything beside breathing you loose half your special rules, for wich you've paid a hefty points price...<br /> <br /> If a unit should assault after coming out a vehicle that isn't open-topped or assault vehicle, they either should count as assaulting through a terrain or/and the vehicle count as open-topped if it takes any damage in the next turn( because the doors are open, and makes it easier to shoot the inside).]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 14:33:06]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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