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		<title><![CDATA[Latest posts for the thread "TRAPDOOR: Rules for miniature-based dungeon crawls."]]></title>
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				<title>TRAPDOOR: Rules for miniature-based dungeon crawls.</title>
				<description><![CDATA[ <b>Disclaimer:</b> This game is not in any way affiliated with the eighties British claymation series <i>The Trap Door. </i>Just thought I'd make that clear before there is a derailment of epic proportions. <br /> <br /> Okay, that said, here is the blurb about the game (of which I am author): <br /> <br /> <blockquote class="uncited"><div><i>Trapdoor</i> is a set of rules which allow players to explore perilous subterranean fantasy worlds using little more than dice, miniatures and their imaginations. It was born chiefly from two desires:<br /> <br /> i)To devise a simple dungeon adventure rules engine that still allowed for detailed character development and thus longevity.<br /> ii)To create a set free from the constraints of being tied to a predetermined sword & sorcery background. In this way players can use whatever fantasy miniatures they have to hand and can place their games in whatever 'world' they like.The bestiary chapter provides the profiles of numerous generic fantasy creatures - from Goblins Warriors to Fire Drakes - but gamers are also free to create their own too using a simple points system. <i>Trapdoor</i> is also scale-free, so whether you want to adventure using 28mm or 10mm scale miniature or anything in-between the choice is yours. Whatever divergent fantastical lands you wish to explore <i>Trapdoor</i> provides the tools for you to do so!<br /> <br /> Like most conventional dungeon exploration games Trapdoor pits a single referee or 'Games Master' against players who control individual characters, the 'heroes'. The hero players can choose from four races - Human, Halfling, Elf and Dwarf - and six classes: Barbarian, Cleric, Knight, Mage, Ranger and Thief. Whichever race-class combination you choose each has attendant strengths and weaknesses, but all will form an integral part of your party!<br /> <br /> To get gamers started an introductory quest is included. Fans of classic dungeon crawl systems need look no further!</div></blockquote><br /> <i>Trapdoor </i>may be bought from Wargames Vault here: <a href="http://www.wargamevault.com/product/139366/Trapdoor" target="_blank" rel="nofollow">http://www.wargamevault.com/product/139366/Trapdoor</a><br /> <br /> If any readers have any questions regarding this system please don't hesitate to post them here or <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me and I will endeavour to answer.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jan 2015 23:45:06]]> GMT</pubDate>
				<author><![CDATA[ Gaz S]]></author>
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				<title>Re:TRAPDOOR: Rules for miniature-based dungeon crawls.</title>
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				<pubDate><![CDATA[Sun, 18 Jan 2015 14:17:02]]> GMT</pubDate>
				<author><![CDATA[ Divine_Tyranny]]></author>
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				<title>Re:TRAPDOOR: Rules for miniature-based dungeon crawls.</title>
				<description><![CDATA[ Well done! A tidy little fast playing <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> Lite, miniature dungeon crawler rule set. In the same vein as Warhammer Quest and HeroQuest. Does require one player to take the role of Dungeon Master. Hope to see more from you. ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2015 04:26:25]]> GMT</pubDate>
				<author><![CDATA[ tgmoore]]></author>
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				<title>TRAPDOOR: Rules for miniature-based dungeon crawls.</title>
				<description><![CDATA[ <blockquote><div><cite>Gaz S wrote:</cite><b>Disclaimer:</b> This game is not in any way affiliated with the eighties British claymation series <i>The Trap Door. </i>Just thought I'd make that clear before there is a derailment of epic proportions. <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Okay, that said, here is the blurb about the game (of which I am author): <br /> <br /> <blockquote class="uncited"><div><i>Trapdoor</i> is a set of rules which allow players to explore perilous subterranean fantasy worlds using little more than dice, miniatures and their imaginations. It was born chiefly from two desires:<br /> <br /> i)To devise a simple dungeon adventure rules engine that still allowed for detailed character development and thus longevity.<br /> ii)To create a set free from the constraints of being tied to a predetermined sword & sorcery background. In this way players can use whatever fantasy miniatures they have to hand and can place their games in whatever 'world' they like.The bestiary chapter provides the profiles of numerous generic fantasy creatures - from Goblins Warriors to Fire Drakes - but gamers are also free to create their own too using a simple points system. <i>Trapdoor</i> is also scale-free, so whether you want to adventure using 28mm or 10mm scale miniature or anything in-between the choice is yours. Whatever divergent fantastical lands you wish to explore <i>Trapdoor</i> provides the tools for you to do so!<br /> <br /> Like most conventional dungeon exploration games Trapdoor pits a single referee or 'Games Master' against players who control individual characters, the 'heroes'. The hero players can choose from four races - Human, Halfling, Elf and Dwarf - and six classes: Barbarian, Cleric, Knight, Mage, Ranger and Thief. Whichever race-class combination you choose each has attendant strengths and weaknesses, but all will form an integral part of your party!<br /> <br /> To get gamers started an introductory quest is included. Fans of classic dungeon crawl systems need look no further!</div></blockquote><br /> <i>Trapdoor </i>may be bought from Wargames Vault here: <a href="http://www.wargamevault.com/product/139366/Trapdoor" target="_blank" rel="nofollow">http://www.wargamevault.com/product/139366/Trapdoor</a><br /> <br /> If any readers have any questions regarding this system please don't hesitate to post them here or <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me and I will endeavour to answer.
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</div></div></blockquote><br /> <br /> Whhaaaat?  Disappointment doesn't even slightly describe my feelings on opening this thread after reading the first paragraph!<br /> <br /> <blockquote><div><cite>Divine_Tyranny wrote:</cite><img src="http://3b3832722e63ef13df5f-655e11a96f14b2c941c4bc34ef58f583.r35.cf2.rackcdn.com/product_images_new/Mens_Trap_Door_Its_Bonking_Time_T_Shit_from_Fame_and_Fortune_print_500-480-500.jpg" border="0" /></div></blockquote><br /> Now that's more like it!<br /> <br /> FEED ME!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jan 2015 20:16:47]]> GMT</pubDate>
				<author><![CDATA[ notprop]]></author>
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