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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ Here's my homebrew Chapter Tactics for Exorcists. I tried to capture their tactical totally not Grey Knights successors nature. Are they balanced?<br /> <br /> Exorcists:<br /> <b>Forbidden Knowledge:</b> Exorcists have the Adamantium Will and Preferred Enemy (Daemons) special rules.<br /> <br /> <b>Focused Fury:</b> Infantry models in this detachment gain the Counter-Attack special rule. Any unit with this special rule may choose to gain the Shred special rule when firing in the Shooting phase, but may only fire Assault weapons if they choose to do so.<br /> <br /> <b>Meditation:</b> At the beginning of your turn you may choose for all models with Chapter Tactics (Exorcists) to enter into Meditation. While under Meditation all models lose And They Shall Know No Fear and the Focused Fury special rules and gain Fearless and re-roll saving throws of 1. You may end Meditation at the beginning of your turn. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 21:32:52]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ I would get rid of the shred part of the second rule (which squads have multiple assault weapons that would really benefit that much from shred? Unless it's flamer sternies and command squads in which case it becomes <span class="glossaryitem" onmouseover='gp(280);'>OP</span>) and make meditation a 1 turn only rule.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 22:04:58]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ I want the two rules to be used throughout the game, not like Ultramarine Doctrines.<br /> <br /> I don't know how <span class="glossaryitem" onmouseover='gp(280);'>OP</span> it would be compared to something like Raptors who get Rending Bolters and Bolt Pistols in exchange for not moving or assaulting.<br /> <br /> But, I do see your point here's my update:<br /> <br /> <b>Focused Fury:</b> Infantry models in this detachment gain the Counter-Attack special rule. Any unit with this special rule may choose to re-roll failed to wound rolls of 1 when firing in the Shooting phase or during Overwatch, but may only fire Assault weapons if they choose to do so.<br /> <br /> <b>Meditation:</b> At the beginning of your turn you may choose for all models with Chapter Tactics (Exorcists) to enter into Meditation. While under Meditation all models lose And They Shall Know No Fear and the Focused Fury special rules and gain Fearless and may make a Feel No Pain roll on a saving throw of 1. You may end Meditation at the beginning of your turn.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 22:25:16]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ Hmm <span class="glossaryitem" onmouseover='gp(305);'>GK</span> successors? oh boy <br /> <br /> Any other fluff?<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather see something akin to black Templar style rage against daemons.<br /> <br /> Something like:<br /> Exorsist chapter:Anchent foe: Hatred Daemons, ad will<br /> <br /> Hypnotic (probably a better word for it) Zeal: Gains Zealot. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Rage. once per game per unit. <br /> <br /> Not overstated and simple.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 22:34:51]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ Yeh I like it.<br /> Keep forbidden knowledge for definite though! That's the fluffiest part!<br /> <br /> Quick question. What are you going for with this 'assault weapons only' thing? The only units I see that benefitting are sternies or command squads with flamers/combiflamers? Is it that you want it to benefit? If so I would also maybe add that <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads can take heavy flamers. Then more of the army could benefit from it. Of course the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> then start to get extensive.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 22:42:43]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ The Exorcists are established in Fluff already: <a href="http://warhammer40k.wikia.com/wiki/Exorcists" target="_blank" rel="nofollow">http://warhammer40k.wikia.com/wiki/Exorcists</a><br /> <br /> When Forge World released Chapter Tactics, they just said screw it, use any Chapter Tactics you want, instead of giving them proper rules.<br /> <br /> Assault Weapons Only is an indirect buff to assault. I was considering giving them Rage, but I think it might be <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> here's the final rules:<br /> <br /> Exorcists:<br /> <b>Forbidden Knowledge:</b> Exorcists have the Adamantium Will and Preferred Enemy (Daemons) special rules.<br /> <br /> <b>Focused Fury:</b> Infantry models in this detachment gain the Counter-Attack special rule. Any unit with this special rule may choose to re-roll failed to wound rolls of 1 when firing in the Shooting phase or during Overwatch, but may only fire Assault weapons if they choose to do so.<br /> <br /> <b>Meditation:</b> At the beginning of your turn you may choose for all models with Chapter Tactics (Exorcists) to enter into Meditation. While under Meditation all models lose the And They Shall Know No Fear and the Focused Fury special rules and gain Fearless and may make a Feel No Pain (5+) roll on a saving throw of 1. You may end Meditation at the beginning of your turn. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 22:58:02]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ Ah so it seems they are an existing chapter<br /> <br /> So for sure forbidden knowledge: Ad will and <span class="glossaryitem" onmouseover='gp(487);'>Pe</span> Daemons works well.<br /> <br /> but for the focused fury and mediation where is that comeing from?<br /> <br /> im still reading through the wiki though ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 23:11:11]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ The Exorcists are noted for being a particularly aggressive Chapter, but they can also enter a trance where they become fearless and particularly resilient to pain.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 23:20:15]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ca8fc621327146339622d9b1f7665c80.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/632601/7531602.page"><b>J3f wrote:</b></a><br/>The Exorcists are noted for being a particularly aggressive Chapter, but they can also enter a trance where they become fearless and particularly resilient to pain.</div></blockquote><br /> <br /> Just got to that part. but the thing is they are also a very unpredictable and change there tactics regularly as well. it seems it would be fine to have Trance state maybe as a once per game ability for a straight fearless and 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. which gives them better utility when something really needs get done.<br /> <br /> without straight up making them abusively <span class="glossaryitem" onmouseover='gp(280);'>op</span> or just smurf +1 perhaps there unpredictable nature can be put into a 1+ sieze or some flavor of scout/outflanking/infiltrate? ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 23:28:11]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ They are unpredictable and can change their tactics regularly. It's a double edged sword though, What ever you choose, you're stuck with during your opponent's turn and you can't pick out certain units to Meditate. It's all or nothing.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 23:48:38]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ But you can end your mediate which kinda defeats the purpose of all or nothing. and There isnt much diffrence unless they had the ability to chose to fail moral. since <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and Fearless is basicily identical on LD8-9 guys.<br /> <br /> If anything they should have a nice version of that warlord trait that lets you redeploy after everyone is done within some distance.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jan 2015 23:56:29]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ It's all or nothing in that you can't leave it on your Tacticals but give Focused Fury to your Stern Guard. <br /> <br /> There will be times you wished you were meditating and other times you wish you weren't.]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:00:27]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ca8fc621327146339622d9b1f7665c80.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/632601/7531723.page"><b>J3f wrote:</b></a><br/>It's all or nothing in that you can't leave it on your Tacticals but give Focused Fury to your Stern Guard. <br /> <br /> There will be times you wished you were meditating and other times you wish you weren't.</div></blockquote><br /> <br /> There probably wont<br /> <br /> Honestly the diffrence is <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> or counter attack. One is highly situational the other is great for whenever. <br /> <br /> Like what situation would be good for what?<br /> <br /> And to add to that, why would there unpredictably let them reroll to wounds in shooting? where is the correlation? <br /> i see the mediation one that makes sense as its in there fluff.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:03:27]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ It's worse than <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>(6+), It's equivalent to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (6+) except against anything that beats your armour save. You're also stuck with Fearless, which means you're easily tarpitted and can't go to ground.<br /> <br /> Focused Fury is better when you want to charge or expect to be charged.<br /> <br /> I'm not sure exactly what else I can do to balance out the two modes without making them <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Change Counter Attack to Rage? Reroll 1's to hit instead of to wound?<br /> <br /> being better at using assault weapons represents their aggression and penchant for weapons that allow them to get into assault. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:23:39]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ca8fc621327146339622d9b1f7665c80.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/632601/7531781.page"><b>J3f wrote:</b></a><br/>It's worse than <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>(6+), It's equivalent to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (6+) except against anything that beats your armour save. You're also stuck with Fearless, which means you're easily tarpitted and can't go to ground.<br /> <br /> Focused Fury is better when you want to charge or expect to be charged.<br /> <br /> I'm not sure exactly what else I can do to balance out the two modes without making them <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Change Counter Attack to Rage? Reroll 1's to hit instead of to wound?</div></blockquote><br /> <br /> The best way to balance them out is to keep them simple. There is a bit of book keeping to check which units have which buffs.<br /> <br /> Focused fury is making your guys space wolves +1 with the rerolls. why not just they have to chose between Counter attack or Fearless? or heck just a reroll <span class="glossaryitem" onmouseover='gp(82);'>LD</span> or stubborn. <br /> <br /> I still feel the redeployment gives the best tactical unpredictability without complicating the units. <br /> <br /> Just how aggressive are they? is it enough to warrant extra rules? i mean Black Templar are pretty damn aggressive but they have is crusader. <br /> <br /> And at best if they are actually agressive why would they get counter attack? wouldnt rage make more senes? ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:28:17]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ There really isn't any Book keeping, you either have Focused Fury or Meditation for your entire Army.<br /> <br /> Also, I think I'll change Focused Fury to Counter-Attack and Hammer of Wrath. <br /> <br /> <b>Focused Fury</b>: Infantry models in this detachment gain the Counter-Attack and Hammer of Wrath special rules. <br /> <br /> <b>Meditation:</b> At the beginning of your turn you may choose for all models with Chapter Tactics (Exorcists) to enter into Meditation. While under Meditation all models lose the And They Shall Know No Fear and the Focused Fury special rules and gain Fearless and may make a Feel No Pain (5+) roll on a saving throw of 1. You may end Meditation at the beginning of your turn. <br /> <br /> Mantis Warriors get Hammer of Wrath and can get Furious Charge if they charge out of cover, so I think it balances out. <br /> <br /> Mark of Khorne is Counter-Attack and Rage. Space Sharks (Carcharodons) only get Rage when they win an assault and must charge the nearest enemy unit they can reach. Rage is a really powerful special rule.]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:45:50]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Exorcists Chapter Tactics</title>
				<description><![CDATA[ Still doesn't feel very unpredictable to me but if thats how you want your <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to be then meh. <br /> <br /> i gave my 2 cents ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jan 2015 00:56:36]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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