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		<title><![CDATA[Latest posts for the thread "New vehicle commanders for imperial guard "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New vehicle commanders for imperial guard "]]></description>
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				<title>New vehicle commanders for imperial guard </title>
				<description><![CDATA[ Hey guys, we see that the new tank commander is a very popular choice for heavy mech armies, and he brings a lot of goodies too. But how about commanders for other vehicles like basilisk commander or a hellhound commander. So what rules would they get ? Here are my propositions.<br />  <br /> As the tank commander, the order is made at the start of each turn.<br /> <br /> <u>Basilisk commander</u>: - "Fire on the same target" . The commander and a single basilisk can shoot a <span class="glossaryitem" onmouseover='gp(171);'>st</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 7 Inch blast. The commander and 2 of his basilisk can fire a <span class="glossaryitem" onmouseover='gp(171);'>st</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 10 inch blast.<br />                                   - " Shoot at the same target until it is anhilated, by this way we assure victory" After the commander and his basilisks have fired at a target, in the turn afterwards, when they target the same unit, no scater has to be made and the unit has to do a pinning check.<br /> <br /> <u>Hydra commander</u>: - "Take it down". Every hydra in the squadron has the  rending Special rule.<br />                                          - other than that I don't know-<br /> <br /> for the other vehicles I don't have any ideas. You guys have any ideas ?]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 18:26:14]]> GMT</pubDate>
				<author><![CDATA[ General Orange]]></author>
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			<item>
				<title>Re:New vehicle commanders for imperial guard </title>
				<description><![CDATA[ Rules-wise it might make sense, but fluff-wise it doesn't. <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> are often used as command tanks on the front lines of a tank-heavy force, while the other tanks are support units that often aren't even directly involved in combat. A Basilisk battery is supposed to spend most of its time miles from the battle, firing at whatever coordinates they're ordered to hit. And even when they're at tabletop ranges they're still going to do the best they can to camp out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from everything else and avoid direct combat. Similarly, a Hydra squadron is supposed to spend most of its time camping in a nice safe place with a good view of the sky, not engaging non-flyer units directly. So neither of these units are going to have experienced crews that would be appropriate in an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot, and any attached command staff would probably be in a Salamander or Chimera.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 21:37:39]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>New vehicle commanders for imperial guard </title>
				<description><![CDATA[ Hey, I like the idea, though that basilisk commander sounds super <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. 250 points for a S9 Ap2 7" blast, yikes!<br /> <br /> An alternate idea, I like the idea of artillery spotters or working them in with a master of ordnance. E.g., a basilisk commander can link a master of ordnance so they fire as a squadron, rather than having the <span class="glossaryitem" onmouseover='gp(373);'>MOO</span>'s ridiculous scatter. Or letting scions call in artillery from the commander, so even when firing indirectly he can -4" from the scatter.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jan 2015 23:47:47]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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