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		<title><![CDATA[Latest posts for the thread "Nids not in codex"]]></title>
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				<title>Nids not in codex</title>
				<description><![CDATA[ I've read that you can use some from whitedwarf but I would like to know all the nids I can use that aren't in the codex]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 22:43:54]]> GMT</pubDate>
				<author><![CDATA[ nidsll]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ The following units and formations (not including Forgewrold):<br /> Units<br />  - Mucolid Spore Cluster (Shield of Baal: Leviathan, WD41)<br />  - Zoanthrope Brood (Shield of Baal: Leviathan, WD42): Updates the original unit. Can include more models, and introduces <span class="glossaryitem" onmouseover='gp(224);'>th</span> Neurothrope.<br />  - Malceptor (Shield of Baal: Leviathan, WD40)<br />  - Toxicrene (Shield of Baal: Leviathan, WD40)<br />  - Sporocyst (Shield of Baal: Leviathan, WD41)<br />  - Tyrannocyte (Shield of Baal: Leviathan, <span class="glossaryitem" onmouseover='gp(143);'>WD</span> 41)<br />  - The Childrn of Cryptus (Shield of Baal: Deathstorm)<br />  - Phodian Hive Warriors (Shield of Baal: Deathstorm)<br />  - The Beast of Phodia (Shield of Baal: Deathstorm)<br /> <br /> Formations<br />  - Hypertoxic Node (Shield of Baal: Leviathan)<br />  - Neural Node (Shield of Baal: Leviathan)<br />  - Skytyrant Swarm (Shield of Baal: Leviathan)<br />  - Skyblight Swarm (Shield of Baal: Leviathan)<br />  - Sporefield (Shield of Baal: Leviathan)<br />  - Skytide (Shield of Baal: Leviathan)<br />  - Phodian Annihilation Swarm (Shield of Baal: Deathstorm)<br />  - Lictor Forest Brood (Rising Leviathan 1: Tyranid Vanguard)<br />  - Manufactorum Genestealers (Rising Leviathan 1: Tyranid Vanguard)<br />  - Deathleaper's Assassin Brood (Rising Leviathan 1: Tyranid Vanguard)<br />  - Broodlord's Hunting Pack (Rising Leviathan 1: Tyranid Vanguard)<br />  - Gargoyle Bio-bombs (Rising Leviathan 1: Tyranid Vanguard)<br />  - Incubator Node (Rising Leviathan 2: Tyranid Invasion)<br />  - Synaptic Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Skyblight Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Living Artillery Node (Rising Leviathan 2: Tyranid Invasion)<br />  - Endless Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Bioblast Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Wrecker Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Tyrant Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Subterranean Swarm (Rising Leviathan 3: Tyranid Onslaught)<br />  - Living Tide (Rising Leviathan 3: Tyranid Onslaught)<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Additionally, Shield of Baal Leviathan introduces the Leviathan Detachment.]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 22:57:40]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Nids not in codex</title>
				<description><![CDATA[ Some of those rules can be downloaded for free <a href="http://www.blacklibrary.com/Home/free-to-download.html" target="_new" rel="nofollow">from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Black Library</a>.<br /> <blockquote class="uncited"><div>    Tyranids: Maleceptor<br />     Tyranids: Mucolid Spore Cluster<br />     Tyranids: Sporocyst<br />     Tyranids: Toxicrene<br />     Tyranids: Tyrannocyte<br />     Tyranids: Zoanthrope Brood</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 2 Feb 2015 23:39:46]]> GMT</pubDate>
				<author><![CDATA[ Mallich]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ Question I've also heard of a malady grope and some earlier people were saying if your opponent says he's ok with it some people still use doom and the parasite <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Malanthrope *]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 13:56:24]]> GMT</pubDate>
				<author><![CDATA[ nidsll]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/634077/7561218.page"><b>nidsll wrote:</b></a><br/>Question I've also heard of a malady grope and some earlier people were saying if your opponent says he's ok with it some people still use doom and the parasite <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Malanthrope *</div></blockquote><br /> <br /> If your opponents ok with it, you can do anything. <br /> <br /> If my opponent was OK with it, I would create a mini volcano complete with heating elements and every time I took out one of his models Ill walk them up the side and drop them into melt town.<br /> <br /> <br /> <br /> Point is using old models, or old rule or old editions is that some people do pre agreed. It's a little frowned upon in friendly turn ups though. I wouldn't like it, the current models are priced and ''balanced'' without that model in mind, personally I think things like this make a huge impact on the game.]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 14:27:10]]> GMT</pubDate>
				<author><![CDATA[ Nem]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ Just ask if it ok to use and let your opponent use non-codex units as well.<br /> <br /> I use a Deimos Predator in my army but as long as I have all the rules for it, my opponents were happy for me to have it.<br /> <br /> If they say no, make sure that all of their units are in their codex - what is good for the goose is good for the gander.]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 14:33:37]]> GMT</pubDate>
				<author><![CDATA[ timmythetool]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ Thanks <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> K I've now read about bio Titans are those just apocalypse also what are the the models on lexicanums list]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 14:53:22]]> GMT</pubDate>
				<author><![CDATA[ nidsll]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e1887ee46cf539dcee8118341e534ac5.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634077/7559974.page"><b>Happyjew wrote:</b></a><br/>The following units and formations (not including Forgewrold):<br /> Units<br />  - Mucolid Spore Cluster (Shield of Baal: Leviathan, WD41)<br />  - Zoanthrope Brood (Shield of Baal: Leviathan, WD42): Updates the original unit. Can include more models, and introduces <span class="glossaryitem" onmouseover='gp(224);'>th</span> Neurothrope.<br />  - Malceptor (Shield of Baal: Leviathan, WD40)<br />  - Toxicrene (Shield of Baal: Leviathan, WD40)<br />  - Sporocyst (Shield of Baal: Leviathan, WD41)<br />  - Tyrannocyte (Shield of Baal: Leviathan, <span class="glossaryitem" onmouseover='gp(143);'>WD</span> 41)<br />  - The Childrn of Cryptus (Shield of Baal: Deathstorm)<br />  - Phodian Hive Warriors (Shield of Baal: Deathstorm)<br />  - The Beast of Phodia (Shield of Baal: Deathstorm)<br /> <br /> Formations<br />  - Hypertoxic Node (Shield of Baal: Leviathan)<br />  - Neural Node (Shield of Baal: Leviathan)<br />  - Skytyrant Swarm (Shield of Baal: Leviathan)<br />  - Skyblight Swarm (Shield of Baal: Leviathan)<br />  - Sporefield (Shield of Baal: Leviathan)<br />  - Skytide (Shield of Baal: Leviathan)<br />  - Phodian Annihilation Swarm (Shield of Baal: Deathstorm)<br />  - Lictor Forest Brood (Rising Leviathan 1: Tyranid Vanguard)<br />  - Manufactorum Genestealers (Rising Leviathan 1: Tyranid Vanguard)<br />  - Deathleaper's Assassin Brood (Rising Leviathan 1: Tyranid Vanguard)<br />  - Broodlord's Hunting Pack (Rising Leviathan 1: Tyranid Vanguard)<br />  - Gargoyle Bio-bombs (Rising Leviathan 1: Tyranid Vanguard)<br />  - Incubator Node (Rising Leviathan 2: Tyranid Invasion)<br />  - Synaptic Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Skyblight Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Living Artillery Node (Rising Leviathan 2: Tyranid Invasion)<br />  - Endless Swarm (Rising Leviathan 2: Tyranid Invasion)<br />  - Bioblast Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Wrecker Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Tyrant Node (Rising Leviathan 3: Tyranid Onslaught)<br />  - Subterranean Swarm (Rising Leviathan 3: Tyranid Onslaught)<br />  - Living Tide (Rising Leviathan 3: Tyranid Onslaught)<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Additionally, Shield of Baal Leviathan introduces the Leviathan Detachment.</div></blockquote><br /> <br /> Wow, this is helpful. Happyjew, do you have lists like this for other factions?]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 17:14:29]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Nids not in codex</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634077/7561742.page"><b>Elric Greywolf wrote:</b></a><br/>Wow, this is helpful. Happyjew, do you have lists like this for other factions?</div></blockquote><br /> <br /> Yes, yes I do. I'll <span class="glossaryitem" onmouseover='gp(634);'>PM</span> the master list. Note that this does not include Forgeworld units (there is an article for that).]]></description>
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				<pubDate><![CDATA[Tue, 3 Feb 2015 20:30:29]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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