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		<title><![CDATA[Latest posts for the thread "[500] - Tau - Need a little help guys :)"]]></title>
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				<title>[500] - Tau - Need a little help guys :)</title>
				<description><![CDATA[ Evening guys! I'm slowly making my way through painting my 1000 point tau army and of course.. I'm getting a touch itchy to play a few games! I've about 5 games (using a buddies Tau army) to my name currently and I'd like to start having a few smaller scale skirmishes with my own minis.<br /> <br /> Below is a 500 point list I've put together that either uses minis I currently own or uses units that will be fielded in my final 1000 points. Let me know what you think guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I've gone for a fairly suit heavy list - currently I'm unsure as to whether I want to go for the 3 missiles broadsides or drop them for an extra fire warrior and a riptide. I originally went for the riptide but became worried about the cheese of one in a 500 point list! Another thought - I believe it'd be a little more competitive to go for another squad of kroot in place of my Fire Warriors but my thinking there.. was none existent! I just love fire warriors so much :3<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Ethereal - 50<br /> <br /> <br /> Troops<br /> Fire Warriors x7 - 63            <br /> <br /> <br /> Kroot x10 - 65<br /> hound<br /> <br /> <br /> Elite<br /> Cirsis Suits x3 - 126<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blasters<br /> <br /> <br /> <br /> Heavy Support<br /> Broadsides x3 - 195<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> High Yield Missile Missile Pod<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Misssile System<br /> <br /> <br /> <br /> The general concept of the list -<br /> <br /> Ethereal and Fire Warriors hold back (of course...) and maintain the ethereal's handy bubble of goodness. Broadsides unleash far too many missile shots at enemy stuff then T2 onwards, suits <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and deal with any enemy armor whilst kroot outflank and either pile on some more pressure or aim to contest an objective. <br /> <br /> <br /> Let me know guys! I really appreciate any assistance. <br /> <br /> Aardvark.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit! No markerlights :O]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2015 20:20:59]]> GMT</pubDate>
				<author><![CDATA[ Aardvark]]></author>
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				<title>Re:[500] - Tau - Need a little help guys :)</title>
				<description><![CDATA[ Looks ok, but I think it can be better set up to the way you want to play, which looks like a gun line approach with some mobile elements?  What would really help would be a list of your available models?  But, working on what you have listed here I would suggest the following changes.<br /> <br /> Firstly, you are right about the Riptide - at 500 points it would garner a lot of hate.  Definitely leave him out until you get to 1000pts.  I don't really like the ethereal for the role you want him in - his dakka bonus is only at short range while he himself is a very squishy character who gives up an extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if killed.  Personally I would change him for a fireblade (if you don't have one, just use a fire warrior with distinctive painted shoulder shield) as his dakka bonus applies to both the full range and short range shooting.  He also comes with a marker light and can use it on a different target to his unit as he has split fire, and is much more durable (with no extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if killed).  <br /> <br /> 3x Crisis with fusion is a bit much at 500 points - you are not likely to run into that much heavy armour.  Personally I would split the unit into a single suit unit and a double suit unit, to give you more flexibility in terms of deployment, loadout and target selection.  Also, as a rule dual weapons is better than <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons.  Finally the broadsides - three might be overkill at this level.  I think you are better off dropping one and using the left over points to improve some of the other units (Crisis and <span class="glossaryitem" onmouseover='gp(39);'>FW</span>). I would also run them as separate units  to avoid break tests, allowing them to shoot at different targets and causing them to be targeted individually.  Maybe try to get <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on at least one to intercept any deep strikers. My revised list would be something like:<br /> <br /> Cadre Fireblade, 60pts (goes with 10 man <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team)<br /> Fire Warriors x9, 81pts<br /> Kroot x10, Hound 65pts<br /> Crisis x1, Dual Fusion Blaster 52<br /> Crisis x2, Dual Plasma 104<br /> Broadside x1, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 70<br /> Broadside x1, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Advanced Targeting System 68<br /> <br /> Total 500<br /> <br /> This gives you a gun line with 20x S5 shots at 30" range from the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team, an Interceptor Missileside for deep strikers and outflankers, and an ATS Missileside for picking off Characters / Specialists in units.  Mobile element consists of a solo fusion suit for going after tanks, a double plasma team for going after <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, and Kroot outflanking to capture objectives in late game.<br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 02:03:27]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>[500] - Tau - Need a little help guys :)</title>
				<description><![CDATA[ Fantastic help! Thank you so much buddy, incredibly detailed response and a list I'm more than happy to use. <br /> <br /> Especially fond of the more appropriate use of suits in the army, rather than just spamming as many missiles as possible! <br /> <br /> Thanks for your input buddy, it has been extremely valuable. <br /> <br /> Aardvark.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 12:48:19]]> GMT</pubDate>
				<author><![CDATA[ Aardvark]]></author>
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				<title>[500] - Tau - Need a little help guys :)</title>
				<description><![CDATA[ If you want to keep your list the way it is, the only changes would be;<br /> <br /> 1-turn kroot into 7 fire warriors<br /> 2-turn suits into 3 1 man units<br /> 3-turn broadsides into 3 1 man units<br /> <br /> Why? in 500pts chances are they will either deepstrike or sit back. If they deepstrike then they only kill 1 suit/side and leave your pretty much unharmed, if they sit back that means you can kill more targets and take more objectives.<br /> <br /> Good luck.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 14:11:09]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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