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		<title><![CDATA[Latest posts for the thread "Dreadnought Weapons in CC!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dreadnought Weapons in CC!"]]></description>
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				<title>Dreadnought Weapons in CC!</title>
				<description><![CDATA[ hi guys. Just looking up the rules for grey knights dreadnoughts and i have a question. I usually run them with 2 twin linked auto cannons and keep them in my deployment zone in some sort of cover taking shots at my enemy and in a way, protecting my deployment zone. now, against deep strike,drop pod, outflanking units and most the time in desperate measures, i have to charge something in my deployment zone. Heres the question, since his stock weapons (multi-melta and powerfist built in with storm bolter) are replaced with the auto cannons, how many attacks does he have base? still 2 as states in his profile? also, at what strength and what <span class="glossaryitem" onmouseover='gp(6);'>ap</span>? i figured it would be at his base strength of 6 but what is the <span class="glossaryitem" onmouseover='gp(6);'>ap</span>?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/634552/7569608.page</link>
				<pubDate><![CDATA[Fri, 6 Feb 2015 02:56:47]]> GMT</pubDate>
				<author><![CDATA[ wargamingultimate]]></author>
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				<title>Dreadnought Weapons in CC!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is -, attacks are per profile.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/634552/7569691.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/634552/7569691.page</link>
				<pubDate><![CDATA[Fri, 6 Feb 2015 03:44:47]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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			<item>
				<title>Dreadnought Weapons in CC!</title>
				<description><![CDATA[ awesome, thank you very much]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 03:45:13]]> GMT</pubDate>
				<author><![CDATA[ wargamingultimate]]></author>
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