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		<title><![CDATA[Latest posts for the thread "Dealing with Daemon Princes"]]></title>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Hi<br /> <br /> I'm just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and have Space Marine type armies. Looking at Imperial Fists and Blood Angels predominantly. Just a couple of queries on how to deal with a few things coming up:<br /> <br /> What is the best and possibly most points efficient way to deal with a Flying Daemon Prince. I have an extensive list, of around 25,000 points to pick from, and I was thinking of going very heavy on the Lascannons and Heavy Bolters  (if IF), but I will probably be facing him/them with Blood Angels in this game, so a large group of 8+ <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, maybe with Dante, or possibly some Hammernators, as there may be a lot of AP3 about. I can do a lot of <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, so maybe a large blob of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> (and a couple of <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span>, with Astorath for all those re-rolls which may be handy for getting through that high invul save?<br /> <br /> Also, very roughly to you Math=hammerers out there, how many Sniper Scout shots would be needed to take one down (very roughly).<br /> <br /> Any help would be greatly appreciated.<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 08:36:08]]> GMT</pubDate>
				<author><![CDATA[ Nostromo 69]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ I don't think you should use snipers to take down Daemon Princes. <span class="glossaryitem" onmouseover='gp(400);'>AS</span> they are only T5, they die to small arms fire very easily.<br /> <br /> If you are talking about Jinking Nurgle Daemon Princes (2+ cover saves) you'll need something to take away the cover save or just pray your enemy rolls some 1's...]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 13:33:22]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ I wouldn't say "very easily", with most weapons hitting on 6s, With 3+ save and I think 3 or 4++? Re-rolling ones, it could be quite tough, especially in a low points game. <br /> <br /> I was just wondering what would be the best way to shoot him from the sky, but for those weapons to be versatile enough to deal with his Sons and whatever else is thrown at me?]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 13:51:40]]> GMT</pubDate>
				<author><![CDATA[ Nostromo 69]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ when It is land flamers and small arms fire from bolters, when flying Icarus lascannon on an aegis defense line or other fortifications should do or a stormraven gunship]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 14:51:47]]> GMT</pubDate>
				<author><![CDATA[ tmo38]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Divination librarians(for Prescience and Perfect timing) help, put them in with Centurians, Devastators, or something on a Quad gun.  Also, Stormtalons are decent for bringing in some Skyfire shooting, better than the Hunter or the Stalker for this at least.  <br /> <br /> Another strategy is to just play the mission and ignore them till they get on the ground(which they'll have to do to claim objectives, etc) then tie them up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Do what you can to claim your mission points and avoid them.    <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 14:52:44]]> GMT</pubDate>
				<author><![CDATA[ Natec]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ That does seem a good option rather than trying to put a lot of Skyfire on the table that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is not versatile enough in lower point games.<br /> <br /> I'd prefer to use some more flexible units that can chip away at the Prince only when there are no other priority targets in sight. So far it is looking like a couple of Ravens with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> and TML, 3 or 4 Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and TML a couple of squads of scouts with sniper rifles (for camping objectives and the odd snipe). All fairly useful against other targets, as well as the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. I then have Dante and some <span class="glossaryitem" onmouseover='gp(215);'>SG</span> to mop up and harass his units of Sons, etc. Or perhaps go head to head with the Prince....<br /> <br /> Someone mentioned massed Scout Snipers are decent against an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, as they can sit in cover and chip away whilst scoring and importantly fairly cheap. But how many shots would it take to bring it down? I will have to do some calculations...]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 15:30:48]]> GMT</pubDate>
				<author><![CDATA[ Nostromo 69]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Well.... snipers would hit on 6's, wound on 4's, then have to get through a 5+ jink/invul or 3+ armor. That is without factoring in nurgle stuff.<br /> <br /> So, 36 to 48 shots to get one wound through. Then he has to fail his grounding test. <br /> <br /> Like mentioned above, not very effective means of bringing them down.]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 15:38:29]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ I think I will go with my plan of two Ravens chasing him then unleashing:<br /> <br /> 4 Stormstrikes - S8 AP2 Concussive<br /> 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon shots - S9 AP2<br /> 4 TML Kraks - S8 AP3<br /> <br /> With my 4 Speeders hoping to get off a lucky 6 from their:<br /> 8 TML Kraks - S8 AP3<br /> 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Shots - S8 AP1<br /> <br /> All long range weapons other than the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> which are still 24" so a good possibility of doing some heavy damage.<br /> <br /> With Dante helping with Reserve Rolls, that should do some early damage and soon kill it outright before concentrating on the main push?<br /> <br /> How does that sound?]]></description>
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				<pubDate><![CDATA[Fri, 6 Feb 2015 15:55:41]]> GMT</pubDate>
				<author><![CDATA[ Nostromo 69]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc049955110157bd50aafbe95c55fc7f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634575/7570679.page"><b>Nostromo 69 wrote:</b></a><br/>I think I will go with my plan of two Ravens chasing him then unleashing:<br /> <br /> 4 Stormstrikes - S8 AP2 Concussive<br /> 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon shots - S9 AP2<br /> 4 TML Kraks - S8 AP3<br /> <br /> With my 4 Speeders hoping to get off a lucky 6 from their:<br /> 8 TML Kraks - S8 AP3<br /> 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Shots - S8 AP1<br /> <br /> All long range weapons other than the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> which are still 24" so a good possibility of doing some heavy damage.<br /> <br /> With Dante helping with Reserve Rolls, that should do some early damage and soon kill it outright before concentrating on the main push?<br /> <br /> How does that sound?</div></blockquote><br /> <br /> A single Nurgle Prince can basically ignore all of that just by jinking: he doesn't even really need to be in the sky for that (actually, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> he never should but that's another debate...).<br /> As you mentioned "Sons", I'll assume you mean that he's playing a tzeench one? Then you should beware Iron Arm or Endurance (they should let him survive easily enough). You have 2 answers to that: <br /> 1 = Pray that he doesn't roll them.<br /> 2 = Take a few libbys or furiosos and get MOAR DENY DICE! The idea here is to scare him into putting loads of dice into it, and make him peril. This will generally have him kill himself in a few turns.]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2015 19:09:51]]> GMT</pubDate>
				<author><![CDATA[ Talon of Anathrax]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Have him land, then combo-charge him with something to challenge and then something to kill him.]]></description>
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				<pubDate><![CDATA[Sat, 7 Feb 2015 23:27:41]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>Re:Dealing with Daemon Princes</title>
				<description><![CDATA[ I managed to kill him (was 300 point Tzeentch) before he reached my troops, with one of his powers not going off.<br /> <br /> 1 turn, 10 Sterguard (2 meltas) using special poison ammo, dished out 3 wounds when in range, then 1 wound with overwatch. I think even if that last wound would have gone to close combat, with their 2 base attacks Sternguard can hold their own a bit. I run them mostly naked, and they are still expensive, but good value and VERY versatile.<br /> <br /> I do plan on using the 10xSternguard, 20xVanguard Vets, 1 Stormraven formation in a 1750/1850 game soon. Using Corbulo, riding the Stormraven with the Sternguard, and a couple of podded in Tri-Flamer Tacticals. Then sweeping them in a massed attack around Corbulo for his bubble buffs (which helps negate not having Baal Strike Force) Initiative, with that formation. Perhaps a couple of small Scout to hold home objective while the main battle ties things up on his side of the board. Perhaps with a decent squad of <span class="glossaryitem" onmouseover='gp(215);'>SG</span> or jumpy <span class="glossaryitem" onmouseover='gp(349);'>DC</span> to break off and contest things if needed. Those "free" 400 points really help in fairly low point games.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 08:01:04]]> GMT</pubDate>
				<author><![CDATA[ Nostromo 69]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ My Banner of Devestation <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> does the trick just fine. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 12:53:11]]> GMT</pubDate>
				<author><![CDATA[ Crazy Jay]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ As a demon player small arms fire is a very big threat and I try to eliminate as much as I can quickly. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 15:51:14]]> GMT</pubDate>
				<author><![CDATA[ broo]]></author>
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				<title>Re:Dealing with Daemon Princes</title>
				<description><![CDATA[ If it is <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and actually flying in the air...ignore it. It really can't hurt you to any great extent whilst airbourne, and can't claim objectives.<br /> <br /> If it is a nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, then it will probably be hopping across the board with a 2+ over save rather than flying. These are tough targets, but weight of fire should bring them down. If it has iron arm then ignore it, there really is very little you can do with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> to hurt a T8 2+ cover save <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <br /> <br /> For arbourne ones <span class="glossaryitem" onmouseover='gp(119);'>SM</span> flyers are your best bets. Storm talon/raven work fine. <span class="glossaryitem" onmouseover='gp(39);'>FW</span> fireraptor is also a nice choice.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 18:34:56]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Don't bother trying to kill <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s that are swooping. They can't assault while swooping which means they're stuck throwing an occasional spell at you, which won't be too devastating against marines.<br /> <br /> Ignore them while they're swooping- if they drop to gliding in preparation to assault you, light that T5 ass up. <br /> <br /> Against Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, who will be gliding most of the time anyway since they can jink for the 2+ cover save, get some ignores cover. Good ol' melee also works pretty well. A hidden powerfist can feth up a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> royally, since you'll be wounding on 2's and he'll only get his 5+ invuln. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 18:47:34]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0fc1c2661b8c19c2646185d227b83848.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/634575/7591820.page"><b>BlaxicanX wrote:</b></a><br/>Don't bother trying to kill <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s that are swooping. They can't assault while swooping which means they're stuck throwing an occasional spell at you, which won't be too devastating against marines.<br /> <br /> Ignore them while they're swooping- if they drop to gliding in preparation to assault you, light that T5 ass up. <br /> <br /> Against Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, who will be gliding most of the time anyway since they can jink for the 2+ cover save, get some ignores cover. Good ol' melee also works pretty well. A hidden powerfist can feth up a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> royally, since you'll be wounding on 2's and he'll only get his 5+ invuln. </div></blockquote>Problem with powerfists is who has it? If there is only 1 character in the squad then he is going to get challenged. If there are multiple characters it can work.]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 19:00:02]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Dealing with Daemon Princes</title>
				<description><![CDATA[ Put an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a squad then. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I mean, that's the trick. A P. Fist/Thunder Hammer <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can ride with a unit of bikes with a P. Fist vetsarge, for example. Feed the veteran sergeant to the Prince, then wombo-combo it with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Feb 2015 19:03:48]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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