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		<title><![CDATA[Latest posts for the thread "Quick question: Cyclone Missile Launchers"]]></title>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ Where do you place them? Model-wise.<br /> <br /> I have two <span class="glossaryitem" onmouseover='gp(417);'>CML</span>'s, both are not yet glued and I'm having trouble deciding whether to put them on two Termies with <span class="glossaryitem" onmouseover='gp(213);'>SB</span> or on one <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and give another to a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> Termie.<br /> <br /> I guess this boils down to whether it's better for the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> to be placed with a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> for maximum firepower,<br /> <br /> or<br /> <br /> to place it with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> model so that Assault <span class="glossaryitem" onmouseover='gp(412);'>DW</span> still pack a punch from a distance.<br /> <br /> I run Termies in 3 ways (excluding Belial's 10-man <span class="glossaryitem" onmouseover='gp(412);'>DW</span> unit)<br /> <br /> 5-Man Deathwing Terminators:<br /> <br /> 1. 1-2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + <span class="glossaryitem" onmouseover='gp(213);'>SB</span> + <span class="glossaryitem" onmouseover='gp(417);'>CML</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> 2. 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or 4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> 3. 4 <span class="glossaryitem" onmouseover='gp(213);'>SB</span> + 1 Heavy weapon (usually either <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or <span class="glossaryitem" onmouseover='gp(417);'>CML</span>)<br /> <br /> Magnetizing is not an option, so please rule that out.<br /> <br /> Thoughts, anyone?<br /> <br /> Both model-wise and tactic-wise.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2015 16:17:59]]> GMT</pubDate>
				<author><![CDATA[ entityreign]]></author>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ With your option #1, you could have 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> up front tanking wounds while the 2nd carries the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, that way it has better endurance.<br /> <br /> Option #2 with all <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> isn't bad either as it gives them a bit of firepower upon arrival.  But considering it's a pure <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, once they get stuck in assault you're not firing the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>.<br /> <br /> On a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> model you get to fire both weapons which is nice in terms of maximizing dakka.<br /> <br /> Not sure why you're dead set against magnetizing since termies lend themselves very well to it, that would be your best option.  Otherwise I'd say option 1 would probably be best and fits the fluff.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2015 17:08:25]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ Would go for the <span class="glossaryitem" onmouseover='gp(213);'>SB</span>+<span class="glossaryitem" onmouseover='gp(417);'>CML</span> model, then.<br /> And I'm against magnetizing 'cause I don't have the right tools for it.. Plus it's nearly impossible to get magnets the right size where I live.<br /> Thank you very much, phoenix darkus! Cheers!]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2015 17:19:13]]> GMT</pubDate>
				<author><![CDATA[ entityreign]]></author>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ As per the latest <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a model with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> cannot take a Cyclone Missile Launcher.]]></description>
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				<pubDate><![CDATA[Wed, 11 Feb 2015 18:58:34]]> GMT</pubDate>
				<author><![CDATA[ DanielBeaver]]></author>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8cd9fb096b3cc2234b1b64ba21a68fec.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/635389/7585853.page"><b>DanielBeaver wrote:</b></a><br/>As per the latest <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a model with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> cannot take a Cyclone Missile Launcher.</div></blockquote><br /> <br /> And where exactly do you see that???<br /> <br /> The only restriction from the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> is for a model to take dual <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> or <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> they must replace the <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> combo; which prevents the sergeant from taking a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or dual <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 02:44:47]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/635389/7587209.page"><b>phoenix darkus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8cd9fb096b3cc2234b1b64ba21a68fec.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/635389/7585853.page"><b>DanielBeaver wrote:</b></a><br/>As per the latest <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a model with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> cannot take a Cyclone Missile Launcher.</div></blockquote><br /> <br /> And where exactly do you see that???<br /> <br /> The only restriction from the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> is for a model to take dual <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> or <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> they must replace the <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> combo; which prevents the sergeant from taking a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or dual <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.</div></blockquote><br /> <br /> That's how they worded it? So does that mean it's impossible to have a 5-Man Squad <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> now?<br /> <br /> As for the "not being able to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + <span class="glossaryitem" onmouseover='gp(417);'>CML</span>", I highly doubt so... Taking that away from us seems a bit.. dickish. It's hard enough as it is for us to be at par with our more competitive Battle Brothers.<br /> Taking the firepower out of our units will really take toll on our armies.]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 04:38:05]]> GMT</pubDate>
				<author><![CDATA[ entityreign]]></author>
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				<title>Re:Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ Any decent person will let you use <span class="glossaryitem" onmouseover='gp(412);'>DW</span> sergeants with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Anyone who disagrees is not worth your time. <br /> <br /> <blockquote class="uncited"><div>As per the latest <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a model with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> cannot take a Cyclone Missile Launcher.</div></blockquote><br /> Time to go to the opticians I think. Total fiction. <br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: personally I like to put my <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span> guy. Make him the tool box of the squad. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 05:49:24]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Quick question: Cyclone Missile Launchers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/635389/7587485.page"><b>Big Blind Bill wrote:</b></a><br/>Any decent person will let you use <span class="glossaryitem" onmouseover='gp(412);'>DW</span> sergeants with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Anyone who disagrees is not worth your time. <br /> <br /> <blockquote class="uncited"><div>As per the latest <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, a model with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> cannot take a Cyclone Missile Launcher.</div></blockquote><br /> Time to go to the opticians I think. Total fiction. <br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: personally I like to put my <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span> guy. Make him the tool box of the squad. <br /> <br /> </div></blockquote><br /> Yeah, I guess I read that wrong - it has the effect of preventing the Sgt from taking a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Which is <i>totally</i> bizarre, I don't why they would make that change (when I glanced through it, my first thought was that it was to get rid of the hammernator+cyclone missile launcher option).]]></description>
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				<pubDate><![CDATA[Thu, 12 Feb 2015 14:15:42]]> GMT</pubDate>
				<author><![CDATA[ DanielBeaver]]></author>
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