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		<title><![CDATA[Latest posts for the thread "[WIP] Astra Militarum Supplement Idea - Planetary Defence Force"]]></title>
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				<title>[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ Just thought I'd put this out there... We initially used this idea in a campaign that featured Planetary Defence Force troops, which we wanted to differentiate from the Imperial Guard. But got used time and time again as PDF - be they those loyal to the Emperor, Gue'vesa traitors, or pawns being manipulated by Chaos Gods and Genestealer Cults.<br /> <br /> Originally, it only featured <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, Troops and artillery but quickly expanded into a fully functional list. In terms of play style, it's meant to out-horde everything but a Guard player who's gone "full blob", while still supporting them with heavy ordnance fire that blows friend and foe apart with little discrimination. Based on fluff, we figured the PDF are comprised almost entirely of inexperienced, poorly trained soldiers with limited aircraft and heavy support; seeing as how the planet itself has to maintain its own armour and air force, unlike the Imperial Guard.<br /> <br /> As such, here goes. Hopefully you guys find it as useful to your games as we do:<br /> <br /> <br /> <b>Fluff:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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If the Imperial Guard is the Hammer of the Emperor and the Space Marines his spear, then the Planetary Defence Force is almost undoubtedly the Emperor's Shield. Stretched across a thousand galaxies and countless stars, the Imperium of Man is besieged from all sides by a never-ending legion of enemies who seek to snuff the singular holy light in an otherwise dark sea of darkness that is humanity. To stem the tide, every planet and every citizen must be willing to bear arms and defend Humanity in the name of the God-Emperor.
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</div><br /> <br /> <b>Special Rules:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>We Have Reserves:</b> When a unit of Conscripts is destroyed, the unit goes into Reserves and may be allowed to arrive the start of the player’s next turn.
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</div><br /> <br /> <b>Warlord Traits:</b><br /> <i>Coming soon</i><br /> <br /> <b>Family Heirlooms (Relics):</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Unlike most other Relic lists, each item that is listed below may be taken more than once by the same army. However, each model may only take one item from the list below. Items from this list may be taken by the Platoon Commander (including Company Commander), Commissar (including Lord Commissar), and Ministorum Priest, unless stated otherwise.<br /> <br /> - Relic blade....... 25 points<br /> - Condemnor boltgun...... 15 points (Commissar and Ministorum Priest only)<br /> - Master-crafted weapon..... 10 points<br /> - Power armour........ 13 points<br /> - Master-vox*...... 15 points (Platoon Commander only)<br /> - Primaris Psyker..... 50 points (Platoon Commander and Commissar only)<br /> <br /> <br /> <b>*Master-vox:</b> When a Platoon or Company Commander who is equipped with a Master-vox issues an order to a unit within 6 inches, the order may be rolled using the issuing Commander's Leadership in place of the ordered unit's.
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</div><br /> <br /> <b>Orders:</b><br /> <i>Coming soon</i><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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- Platoon Command Squad<br /> - Commissar<br /> - Ministorum Priest<br /> <br /> <i>Unique upgrades:</i> 1 Platoon Command Squad may be upgraded to a Company Command Squad. 1 Commissar may be upgraded to a Lord Commissar<br /> <br /> <i>Non-<span class="glossaryitem" onmouseover='gp(187);'>FOC</span>-occupying <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices:</i> 0-2 Enginseers. Each may take 1 unit of Servitors.
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</div><br /> <br /> <b>Troops:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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- Conscript Squad
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</div><br /> <br />  <b>Elites:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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- Veteran Squad<br /> - Heavy Weapons Squad: May take 1-3 squads per Elite slot<br /> - Special Weapons Squad: May take 1-3 squads per Elite slot
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- Chimera
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</div><br /> <br /> <b>Fast Attack:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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- Scout Sentinel Squadron<br /> - Armoured Sentinel Squadron<br /> - Hellhound Squadron: Including all standard variants as per Astra Militarum main codex
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</div><br /> <br /> <b>Heavy Support:</b><br /> <div style="margin-top:5px; margin-bottom:10px;">
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- Tank Commander: Must contain the Commander and at least 1 other Leman Russ tank in the squadron. May take any variant as per main codex<br /> - Hydra Battery<br /> - Basilisk Battery<br /> - Valkyrie Squadron
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</div><br /> <br /> <br /> <b>Homeworld Defenders Detachment:</b><br /> <i>Coming soon</i><br /> <br /> <b>First Contact Survivors (Formation):</b><br /> <i>Coming soon</i><br /> <br /> That's all for now. As I mentioned before, this is an evolving process. Any thoughts and comments about it thus far? Any major weaknesses in the army that's immediately obvious? Discussion very much welcome.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2015 03:25:23]]> GMT</pubDate>
				<author><![CDATA[ mr. peasant]]></author>
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				<title>[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ I would suggest you give some sort of army-wide Leadership boost ability. Conscripts are pretty lacking in that department at it makes sense that they'd be more willing to protect their homeworld. <br /> <br /> Something like this - <br /> <i>Iron Resolve: When marching with their brothers, the PDF forces find themselves filled with heroic morale.</i><br /> A unit which is entirely in base contact with each other gains +2 to their Leadership value.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2015 16:45:07]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ Thanks for the feedback. The Conscripts' low leadership had been an issue picked up. It's partly the reason why the Master Vox is a Relic option for the Platoon/Company Commander. It helped create more focused roles for the unit. A Platoon Commander who took a Master Vox would likely be able to reliably give orders to Conscripts. Meanwhile, one that takes a different Relic would instead probably save his orders for the Elite units. Plus, there are other ways for the Conscripts to gain Leadership - namely through Commissars and Priests.<br /> <br /> While this might seem like a high tax, it's worth bearing in mind that a squad of fifty Conscripts that's able to reliably make Leadership roles is pretty beastly when it comes to tar-pitting.<br /> <br /> Plus, there's the idea that you WANT your sub-strength Conscripts to die or run off the board so that a fresh squad can be brought in from reserves.]]></description>
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				<pubDate><![CDATA[Tue, 17 Feb 2015 19:05:27]]> GMT</pubDate>
				<author><![CDATA[ mr. peasant]]></author>
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				<title>[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ You might want to add a few «unique» units and gear restrictions to your PDF forces. The Imperial Guard is all about standard paterns so that it's easier to handle them on the logistical scale of galactic wars, but PDF don't have this restriction. They will almost never leave their planet and probably nver their local star system. It could help your idea of PDF to feal more like it's own army than 3rd eddition Imperial Guard.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 15:07:58]]> GMT</pubDate>
				<author><![CDATA[ epronovost]]></author>
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				<title>[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ Im not familiar with conscripts or hell <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, nobody plays them in my area.  But do they have lower <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> then guardsmen? if not i think they probably should just because in all the fluff guardsmen look down upon PDF as amateurs.]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 15:53:01]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>[WIP] Astra Militarum Supplement Idea - Planetary Defence Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a51b74a9b53943ecdd9dfab72a7e6a2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636173/7660854.page"><b>Ghazkuul wrote:</b></a><br/>Im not familiar with conscripts or hell <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, nobody plays them in my area.  But do they have lower <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> then guardsmen? if not i think they probably should just because in all the fluff guardsmen look down upon PDF as amateurs.</div></blockquote><br /> <br /> Yes, they do. WS2 / BS2 is supposed to be the "regulars" level, so people with basic combat training (like the PDF). WS3 / BS3 is the "human badass" level. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Mar 2015 16:16:50]]> GMT</pubDate>
				<author><![CDATA[ AtoMaki]]></author>
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