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		<title><![CDATA[Latest posts for the thread "[Proposed Tweak] - Warpflame Redone."]]></title>
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				<title>[Proposed Tweak] - Warpflame Redone.</title>
				<description><![CDATA[ Problem Statement: Warpflame is supposed to represent chaos and change in its <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, unfettered glory. However, attacks and abilities with Warpflame are akin to shooting yourself in the foot. ("Chaos is fickle!").<br /> <br /> Proposed Fix: A unit rolls a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> before resolving attacks (be they witchfires, shooting attacks, or close combat attacks) with the Warpflame Special Rule. Only *one* roll is made per relevant subphase (So a unit with models with different initiative values would roll *once* for Warpflame in the Fight Sub-phase, but would make a separate roll for Overwatch, for example), and treat all the units' Warpflame attacks as having that special rule until it's time to roll again.<br /> <br /> -1: Gets Hot.<br /> -2: Nothing<br /> -3: Blind<br /> -4: Poisoned (4+)<br /> -5: Instant Death<br /> -6: Rending<br /> <br /> Additionally, the Greater Locus of Transmutation is changed. <br /> <br /> "A unit with the Greater Locus of Transmutation rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, rerolling duplicates, and applies both results to the unit's next batch of Warpflame attacks."<br /> <br /> Result: Warpflame is appropriately fluffy, and can potentially result in some terrifying damage results. The Greater Locus of Transmutation is potentially usable as a risk-vs-reward weapon. <br /> <br /> Issue: Chaos already has enough Random Tables and book-keeping as is! The "Instant Death" one might be *too* good, depending on circumstance. Concussive/Strikedown might be potential effects, save for the cuteness aspect. Pinning? Maybe?<br /> <br /> Additional tweaks to recommend with this:<br /> -Allowing Daemons to pick their gifts in the first place!<br /> -Changing Soul Blaze to be: Rolls of 6 to-wound generate additional to-wound dice. Or some other variant.<br /> <br /> It could probably use tweaking. Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 00:33:28]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[Proposed Tweak] - Warpflame Redone.</title>
				<description><![CDATA[ Good to see you around again, Magic Juggler!  <br /> <br /> I think you've summed up my thoughts pretty well in everything below "Issue."  In a vacuum, this change would just be more random tables and bookkeeping for daemons.  That said, one of my biggest complaints about the current daemons book is that you can't select your gifts. if gifts were purchased like normal wargear  (thus allowing me to customize flavor for various heralds & squad leaders), I'd be all for this change.  <br /> <br /> I think your proposed change to Soul Blaze is reasonable.   One thing I've considered for Soul Blaze in the past is to have one <span class="glossaryitem" onmouseover='gp(213);'>SB</span> counter placed each time a different unit wounds the squad. That way, things like rubric marines could stack together multiple <span class="glossaryitem" onmouseover='gp(213);'>SB</span> tokens. This change doesn't really call for more book keeping (just one more of the same type of token). As is, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> is rarely worth the headache of resolving. I've only ever played two games where <span class="glossaryitem" onmouseover='gp(213);'>SB</span> has killed anything, and one of those was due to deepstriking cleansing flame from <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.  ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 02:40:12]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>[Proposed Tweak] - Warpflame Redone.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Changing Soul Blaze to be: Rolls of 6 to-wound generate additional to-wound dice. </div></blockquote><br /> <br /> Yup. That's what I use.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 14:20:21]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>[Proposed Tweak] - Warpflame Redone.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636628/7612284.page"><b>lord_blackfang wrote:</b></a><br/><blockquote class="uncited"><div>Changing Soul Blaze to be: Rolls of 6 to-wound generate additional to-wound dice. </div></blockquote><br /> <br /> Yup. That's what I use.</div></blockquote><br /> <br /> I like what you're doing with nut roll <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Especially regarding Soulblaze, a rule whose only tournament use is to draw out he opponent's turn in clunky dicerolls.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 17:38:27]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[Proposed Tweak] - Warpflame Redone.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/802d004651d846e4bb021e72ba052379.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636628/7608725.page"><b>MagicJuggler wrote:</b></a><br/>Problem Statement: Warpflame is supposed to represent chaos and change in its <span class="glossaryitem" onmouseover='gp(111);'>raw</span>, unfettered glory. However, attacks and abilities with Warpflame are akin to shooting yourself in the foot. ("Chaos is fickle!").<br /> <br /> Proposed Fix: A unit rolls a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> before resolving attacks (be they witchfires, shooting attacks, or close combat attacks) with the Warpflame Special Rule. Only *one* roll is made per relevant subphase (So a unit with models with different initiative values would roll *once* for Warpflame in the Fight Sub-phase, but would make a separate roll for Overwatch, for example), and treat all the units' Warpflame attacks as having that special rule until it's time to roll again.<br /> <br /> -1: Gets Hot.<br /> -2: Nothing<br /> -3: Blind<br /> -4: Poisoned (4+)<br /> -5: Instant Death<br /> -6: Rending</div></blockquote><br /> <br /> No.  There's nothing wrong with how Warpflame currently works.<br /> <br /> I've been playing mono Tzeentch ever since the 6th ed codex came out,  and dealing with Warpflame has never been an issue.  All it 'forces' you to do is to properly focus fire onto a single target until you either manage to cripple it,  or outright destroy it.<br /> If you're honestly handing out 5+ or 4+ or better <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> to multiple units like candy,  then you're simply doing it wrong.<br /> <br /> As for dealing with units which already have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>,  <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>/<span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Boomstick for S8 attacks to negate any <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rolls on T4 models,  Soul Grinders in general,  Screamers and their fly-by attacks,  <i>anything</i> Slaanesh for mass wound generation (and rending goodness),  Psy Shrieks to at least bypass armour saves,  etc...<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/802d004651d846e4bb021e72ba052379.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636628/7608725.page"><b>MagicJuggler wrote:</b></a><br/>Additionally, the Greater Locus of Transmutation is changed. <br /> <br /> "A unit with the Greater Locus of Transmutation rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, rerolling duplicates, and applies both results to the unit's next batch of Warpflame attacks."<br /> <br /> Result: Warpflame is appropriately fluffy, and can potentially result in some terrifying damage results. The Greater Locus of Transmutation is potentially usable as a risk-vs-reward weapon.</div></blockquote><br /> <br /> No.  I very much enjoy my Locus of <span class="glossaryitem" onmouseover='gp(24);'>D6</span> strength thank-you very much!  There's nothing more hilarious than seeing S6 Pink Horrors laying into an enemy unit,  and it combos fairly well on my Tzherald's Mutating Warpblade for handy spawn-farming.<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/802d004651d846e4bb021e72ba052379.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636628/7608725.page"><b>MagicJuggler wrote:</b></a><br/>Issue: Chaos already has enough Random Tables and book-keeping as is! The "Instant Death" one might be *too* good, depending on circumstance. Concussive/Strikedown might be potential effects, save for the cuteness aspect. Pinning? Maybe?<br /> <br /> Additional tweaks to recommend with this:<br /> -Allowing Daemons to pick their gifts in the first place!<br /> -Changing Soul Blaze to be: Rolls of 6 to-wound generate additional to-wound dice. Or some other variant.<br /> <br /> It could probably use tweaking. Thoughts?</div></blockquote><br /> <br /> Absolutely NOT!!<br /> <br /> The Greater & Exalted Gifts tables especially are far too amazing to allow us to simply pick and choose what we want off of them,  as there's no really awful results there...  (maybe Wind of Chaos is 'meh')<br /> We don't need every <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> to suddenly be guaranteed the likes of Corpulesence + Daemonic Resilience,  while having a better than 50/50 shot at landing Precognition.<br /> Imagine every single Bloodthirster always toting Souleater + Corpulesence...  that ******* will almost never die!<br /> Or a Kipper or Prince who can run Riftbringer + Malefic 100% of the time to become an even more brutal solo 'Clown Car'...<br /> And let's not forget Slaany Challenge Heralds either!  If I could outright 'pick and choose',  you'd bet I'd be taking a Greater Etherblade + Cleaving Strike every freaking time!  With all those attacks,  and the re-rolls to-hit giving better odds of rolling more 6's,  there's be very,  very few characters <i>in the entire game</i> who'd stand a chance against her.  (overall she'd actually be even <i>more</i> busted than the previous version of <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>'s were for Necrons!)<br /> <br /> perhaps if our Gifts are entirely re-done and mostly toned down,  picking and choosing would be fine.  But as they are,  it's be massively <span class="glossaryitem" onmouseover='gp(280);'>OP</span> since there's far too many abusive combos we'd be able to pull off.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2015 14:53:23]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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