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		<title><![CDATA[Latest posts for the thread "Jump pack or Jet pack?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Jump pack or Jet pack?"]]></description>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ A couple of my buddies and I like to play some other games, one of them being Battletech, and we were discussing about adding "Jump jet" like device to a standard dreadnought. Of course this would not be a free upgrade. it would have to be purchased. We talked about the range of 25-30 points.  The only thing we could not decide on is should it be a jet pack move or a jump pack? Personally I'm for Jet pack. This way I could jump my range dreads after they are done shooting. We, also, talked about making the jet pack 25pts and the jump pack 30pts. This way the options are open to the players. <br /> <br /> If a dread was to have a jet pack, we talked about limiting its fire power on the following turn. For example, If i have a dreadnought that has the jet pack and Missile launcher and Assault Cannon, after I jump I could only fire the missile launcher or the assault cannon. We contribute  that to the dread landing then bring a gun to firing position.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 18:24:39]]> GMT</pubDate>
				<author><![CDATA[ Glitcha]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ Purely aesthetically, I like the idea of a jump dread more than a jet dread. Jetpackers are meant to be relatively graceful, weaving in and out of cover gracefully. This doesn't exactly scream dreadnaught to me.  On the other hand, a dread being hurtled forward by an oversized set of rockets?  That seems appropriate.  <br /> <br /> For a jetpack walke, I see something more like jet sentinels.  That's sort of how I envisioned the sentinels in the Fire Caste novel working, and it seems more appropriate for their relatively slender builds and mobile battlefield role. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 19:16:41]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ So you're basically asking to make a dreadnought be more like a riptide.... I approve!<br /> <br /> But definitely jump pack, much more along the lines of what the Imperium would use.]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 20:24:34]]> GMT</pubDate>
				<author><![CDATA[ kingbobbito]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ Yeah, especially if you're going for the Battletech-vibe, jump packs are far more in keeping with the <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> and imagery.]]></description>
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				<pubDate><![CDATA[Fri, 20 Feb 2015 22:36:45]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Jump pack or Jet pack?</title>
				<description><![CDATA[ Jump pack dreads sounds like the way to go. Now how much in points should you spend to give a dreadnought a jump pack? I was thinking 25pts.]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 14:24:42]]> GMT</pubDate>
				<author><![CDATA[ Glitcha]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ A jump Dread's <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> would have to get a massive buff too (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>), maybe instant death on a 4/5+? (I don't think you could survive a massive walker with a rock it up its <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> coming right for you).]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 19:51:52]]> GMT</pubDate>
				<author><![CDATA[ SGTPozy]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ Nobody else gets realistic <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, so why would dreadnoughts? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 20:17:13]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ Umm... Because... Reasons, okay? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 21:43:46]]> GMT</pubDate>
				<author><![CDATA[ SGTPozy]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. OK, so if you get that, lets give AP2 to every <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> model with Smash, ok? And let people use their weapons on <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> too, since nobody with a sword in hand is going to voluntarily body-check an armed opponent on the way in.]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2015 08:01:25]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ And let's let Crisis suits better resemble the fluff; instead of getting charged, they become fliers as they fly vertically away! ]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2015 12:48:29]]> GMT</pubDate>
				<author><![CDATA[ SGTPozy]]></author>
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				<title>Jump pack or Jet pack?</title>
				<description><![CDATA[ That's okay if I can play my Mach 180 Marines.]]></description>
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				<pubDate><![CDATA[Wed, 25 Feb 2015 13:30:57]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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