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		<title><![CDATA[Latest posts for the thread "Going back to the old reanimation protocols"]]></title>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ Hello everyone,<br /> <br /> To make a long story short I despise the new Necron codex, despite having over 12k worth of points of necrons, and was thinking about making some changes back to the old codex. Mainly going back to the old, not broken or overpowered, reanimation protocols, and wanted to know if there was any way that it could be thought of as me trying to abuse rules or something. For the record I am not ever going to use the new crypteks, formations, or any kind of res orb, I'm also not concerned with tournament play or the <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> not letting me. Just wanted to know if there is anyway it could be considered abusive or broken.<br /> <br /> Thank you very much ]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 18:32:21]]> GMT</pubDate>
				<author><![CDATA[ Jaceevoke]]></author>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ Without oldstyle res orbs, <span class="glossaryitem" onmouseover='gp(293);'>RP</span> was kinda naff, to be honest, so...]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 18:42:56]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/636858/7612747.page"><b>Furyou Miko wrote:</b></a><br/>Without oldstyle res orbs, <span class="glossaryitem" onmouseover='gp(293);'>RP</span> was kinda naff, to be honest, so...</div></blockquote> <br /> <br /> That sort of is the point, one the major issues I have with the code is that necrons are absurdly tough which is not enjoyable for my opponents. Which to be honest is my primary concern<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I take it then that no one can think of a way for it to be abusive, which is great should make it a lot easier to convince my opponent to play it that way<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 18:47:56]]> GMT</pubDate>
				<author><![CDATA[ Jaceevoke]]></author>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ I haven't gotten many games in against the new 'crons yet, but are you sure you really need to go back to the old rules?  I mean, I miss the old rules because being able to deny reanimation by clearing out an entire squad was a neat mechanic, but are the new rules really that scary?  <br /> <br /> As players we dealt with ye-old 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies in 5th edition.  It was sort of comparable to the new 'cron durability levels.  And if you don't use the +1 <span class="glossaryitem" onmouseover='gp(293);'>RP</span> formation(s?), then you basically just have a <span class="glossaryitem" onmouseover='gp(95);'>meq</span> army with 5+ feel no pain (that can't be denied), right?<br /> <br /> I don't have enough games unver my belt to say one way or the other whether I feel new <span class="glossaryitem" onmouseover='gp(293);'>RP</span> are over the top, but I do have enough experience with the game to know that people tend to complain about every new book when it first comes out. Except orks. Poor orks. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2015 22:59:47]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ I've had more than one opponent tell me that while the new <span class="glossaryitem" onmouseover='gp(293);'>RP</span> was more powerful, they prefered it over the old <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.<br /> <br /> They didn't like "dead" models popping back up, after they "killed" them, and prefered the new style of simply shrugging off the wounds.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2015 00:01:41]]> GMT</pubDate>
				<author><![CDATA[ adamsouza]]></author>
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				<title>Going back to the old reanimation protocols</title>
				<description><![CDATA[ I'd be all for playing a cron player with old <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rules.  They were not only fluffy, but opened up the possible tactic of focus firing to deny <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, much how nids give you the possible tactic of focusing on synapse.  There was flavor not only in how the army played, but how it felt to play AGAINST.<br /> <br /> I think that anyone who prefers old <span class="glossaryitem" onmouseover='gp(293);'>RP</span> instinctively realizes this, and it is a definite sign of a player who values the game experience over winning.  Aka the cool guys.]]></description>
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				<pubDate><![CDATA[Sun, 22 Feb 2015 00:07:40]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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