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		<title><![CDATA[Latest posts for the thread "[1000] - Orcs and Goblins"]]></title>
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				<title>[1000] - Orcs and Goblins</title>
				<description><![CDATA[ Hi Everyone. I have been playing Warhammer since 5th edition and have recently gotten back into the hobby after a ten year hiatus. I have a a nice Bretonnian army and have been having a lot of fun and success with them recently as I learn eighth edition. I always liked orcs and gobbos though and I am sick of painting Knights so I decided to start a new army. I picked up the army book and acquired some old metal and sixth edition plastic minis. Here is my 1000 point starter army list them I will plan my first purchases around. What do you guys think? Keep in mind that 1) I play in a semi competitive but friendly store and also at home with friends and 2) I wanted Orc boyz in this army and don't care that savage orcs are in everyone elses lists. I don't like the minis as much and can't imagine an Orc and gobbo army without Orc boyz.<br /> <br /> Orc war boss (with the big uns)<br /> Enchanted shield, light armor, luckstone<br /> <br /> Night goblin big boss ( in <span class="glossaryitem" onmouseover='gp(575);'>Ng</span> unit)<br /> <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span>, light armor, opal amulet<br /> <br /> Goblin big boss on giant wolf (with wolf riders)<br /> Light armor, spear, shield<br /> <br /> 2x night goblin shamans level 1 (in <span class="glossaryitem" onmouseover='gp(575);'>ng</span> unit)<br /> <br /> 24 Orc big uns full command<br /> <br /> 38 night goblins with spears and shield, full command<br /> Netters, 2 fanatics<br /> <br /> 5 goblin wolf riders, musician, spear, shield, bows<br /> <br /> 1 goblin wolf chariot<br /> <br /> 1 goblin spear chukkah<br /> <br /> 1000 pts on the dot<br /> <br /> Any suggestions? ]]></description>
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				<pubDate><![CDATA[Tue, 24 Feb 2015 15:36:39]]> GMT</pubDate>
				<author><![CDATA[ JenkkiMike]]></author>
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				<title>[1000] - Orcs and Goblins</title>
				<description><![CDATA[ Not a fan of chukkas, divers or Lobbas are better.<br /> <br /> Also I'm assuming that you bosses have <span class="glossaryitem" onmouseover='gp(50);'>gws</span>?]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 02:44:45]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[1000] - Orcs and Goblins</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/637241/7619947.page"><b>JenkkiMike wrote:</b></a><br/>Any suggestions?</div></blockquote>I too would drop the single chukka, they're just not very impressive without a battery of them. I'd rather spend those points on upgrading your characters a bit. Few options:<br /> <br /> <b>Fighty Warboss + Tricksy Cowboy</b><br /> *Sword of Anti-Heroes for warboss<br /> *Dragonbane Gem for boss on wolf (or Dragonhelm if you drop the warboss' luckstone)<br /> <br /> <b>Protecty Warboss + Tricksy Cowboy</b><br /> *Talisman of Endurance for warboss (drop luckstone)<br /> *Dragonhelm for boss on wolf<br /> <br /> <b>Moar Magicks</b><br /> *Drop both level 1 shamans<br /> *Drop warboss' luckstone<br /> *Take level 3 night goblin great shaman<br /> <br /> <b>Moar Magicks: Part II</b><br /> *Biting Blade for warboss<br /> *Ruby Ring of Ruin for warboss (or anybody really)<br /> <br /> Or some combination there of. Basically my objectives are any to all of these:<br /> <br /> *More offense on the warboss<br /> *More defense on the warboss<br /> *Fire ward on the wolf boss<br /> *Stronger magic phase (= more spells and/or higher level wizard)<br /> <br /> And as you've gathered, I'm not a fan of the luckstone on a character with only a 4+ save. Most often that means you're rerolling a 5+ or 6+? Which I guess is a thing for 5 points ... but I just prefer the fire ward on the cowboy a little more.<br /> <br /> Otherwise the list is cool, very "Warhammer" in the best way - fluffy, full of variety, not intensely competitive (aka lots of fun <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">)<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 15:52:40]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:[1000] - Orcs and Goblins</title>
				<description><![CDATA[ Thanks for the replies. To answer the first question about the bosses having <span class="glossaryitem" onmouseover='gp(50);'>GWs</span>, the answer is no. It probably makes sense to give the Orc war boss one, but I can't give one to the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and I don't see the point of giving one to the big boss on the wolf. <br /> <br /> I don't think the spear chukkah is going to be that great either. I wanted to squeeze a doom diver in the list but I couldn't make it work at this point level. I am concerned about the almost total lack of shooting in my list. Arbiter, I see your point about more magic. I am still getting the hang of 8th edition and one thing I have noticed is that magic is very powerful at 1000 points compared to 6th edition. Last night I played against wood elves with my Brets and despite a good start, was torn apart by a level 3 caster after my level 2 damsel miscast and went to level 0. I am not a fan of "Lords" being allowed in small games, but it doesn't ruin the game for me. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Mar 2015 13:00:01]]> GMT</pubDate>
				<author><![CDATA[ JenkkiMike]]></author>
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