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		<title><![CDATA[Latest posts for the thread "Kill Team Weekender Greenwood, IN"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Kill Team Weekender Greenwood, IN"]]></description>
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				<title>Kill Team Weekender Greenwood, IN</title>
				<description><![CDATA[ <br /> Kill Team Weekender (Siege of Hive City Temperis)<br /> Hive City Temperis has been laid siege to for countless years. The city has been turned to ruins of its once majestic buildings. Now there is only war that lives in this city. The end of the power struggle for the city is the faction that wins will claim the city.<br /> This Kill team event will be incorporated in to the Gamerz monthly Apocalypse game. Saturday will be the Kill team event. Sunday will be the Apocalypse game. The kill team force picked for Saturday will be present in the Sunday Apocalypse game. The Kill Team force selected will form a special Kill Team formation to be used in Apocalypse game and carry over their special rules that they gained from Kill Team event.<br /> <br /> Faction divided up:<br /> Force of Imperium: Space marine Codex (Blood Angels, Dark Angels, Space wolves), Grey Knights, Sisters of battle, and Imperial Guard<br /> Force of Chaos: Chaos Space marines, Daemons, and Traitor Guard<br /> Xenon Froces: Orks, Tau, and Necrons, Tyranids <br /> <br /> ***Design note: players with the same faction will not be paired against each other, if possible.***<br /> The Force with the most points will claim Hive {name} and will play the defensive force for Sunday’s Apocalypse game. The other two Forces will be the siege forces and try to retake the city.<br /> <br /> Kill Team Rules and Missions (Saturday)<br /> Kill Team Rules<br /> Point limit: 250<br /> Force Organization Chart<br /> Troops 0-2<br /> Fast Attack 0-1<br /> Elites 0-1<br /> <br /> All units must be from the same codex army. No non-slot units may be taken for this event. All forces must have a minimum of 4 non-vehicle models. No formations.<br /> No model may have a base 2+/2++<br /> No model may have more than 3 wounds<br /> No vehicle can have an armor rating of 33 (Add <span class="glossaryitem" onmouseover='gp(35);'>FA</span>+<span class="glossaryitem" onmouseover='gp(434);'>SA</span>+<span class="glossaryitem" onmouseover='gp(10);'>BA</span>= total armor rating)<br /> <br /> Codex exceptions:<br /> <br /> Codex: Daemons:- Warp Storm special rule is not used<br /> <br /> Codex: Chaos Space Marines: - Champion of Chaos special rule is not used<br /> <br /> Codex: Sisters of Battle: Acts of Faith can only be used by the leader and the Act of Faith will only effect models in her command range 6″ (or 12″ with the leader trait).<br /> <br /> Codex: Space Marines Chapter Tactics Ultramarines: The Doctorians can be used, but will only effect models that are in the leaders command range 6″ ( or 12″ with the leader trait).<br /> <br /> Codex: Space Marines Chapter Tactics Red Scorpions: Sergeant that has been upgraded to an apothecary, gives Feel No Pain (5+) special rule to friendly models that are within the leaders command range of 6″ (or 12″ with the leader trait).<br /> <br /> Leader warlord trait: Leader gets to roll on the leader warlord trait table at the beginning of the event. <br /> Specialist models: every Kill Team has 3 Specialist models that are not the Kill Team leader. These are elite fights that are part of your Kill Team. Players will get to pick their specialist bonus rules at the beginning of the event. To forge the narrative for the event, the specialist bonus rules you pick will be their special rules for the whole event. Specialist Bonus are located in the Kill Team ebook.<br /> <br /> Missions: All Missions will be from the Kill Team eBook.<br /> Secondary objectives:<br /> Slay the leader: The same as Slay the warlord. Except if the leader breaks and leaves the battle field, no point is rewarded.<br /> Line Breaker: At the end of the game, if you have one model in your opponent’s deployment zone, you receive 1 Victory Point<br /> Firs Blood: Player to eliminate the first model gets 1 Victory Point<br /> Break the Enemy: If at the end of the game, if you have destroyed half your opponent’s Kill Team and force Break test, you get 1 Victory Point.<br /> Scoring for Kill Team<br /> Faction Scoring- Each faction will earn one Conquest point for each Kill Team that has defeated another Kill Team. <br /> Player scoring- W-L-D and number of Victory points for tie breaker.<br /> <br /> Apocalypse Sunday (Retake the Hive City)<br /> Whatever force that wins the Saturday event will be the defenders of the Hive city and will have to fight off the counter-attack force of the other forces. <br /> Kill Team Formation: This is a special formation for this Apocalypse game. This formation is made of models from Saturday’s kill team events. All Specialist and leader keep their special rules, as long as they apply. For example, if Space marine with heavy weapons has a specialist rule, only that model has the special rule.<br /> <br /> <br /> <a href="http://articles.indygamerz.com/wargamerz/kill-team-monthly/" target="_blank" rel="nofollow">http://articles.indygamerz.com/wargamerz/kill-team-monthly/</a>]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2015 19:59:07]]> GMT</pubDate>
				<author><![CDATA[ Glitcha]]></author>
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