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		<title><![CDATA[Latest posts for the thread "How to beat Marines with Tau?"]]></title>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ My last few games have been against a 4LR <span class="glossaryitem" onmouseover='gp(15);'>BT</span> list, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Wolflord deathstar with 3+ invul dreads, and I have a few upcoming Knight Titan games. Anyone have any strategies for tau involving beating such large, high volume, high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> or low invul, units? Including drop pods? It seems like Tau are better situated facing Rhinos, chimeras, bikes, footsloggers, etc.<br /> <br /> <br /> <br /> Things that <b>have</b> worked well: <br /> <br /> Longstrike in a Hammerhead as he's very good at taking out large vehicles that rely on cover.<br /> Spamming enough Broadsides with missiles and missile drones while having tank hunters and ignores cover (doesn't work vs. <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and isn't particularly good vs a 3+ knight titan or dread though)<br /> Farsight Enclaves suits with double fusion, especially if you buff their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. I find they have to be <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'d though or else they just get too highly prioritized.<br /> <br /> Things that <b>have not</b> worked well:<br /> <br /> Stealth teams trying to sneak melta, too points intensive for what they do<br /> Seeker Missile spam, doesn't do much vs. spammed AV14-13-12 but are good to use if you have excess markerlights<br /> Heavy 12 cannon Riptide with ECPA, I like this unit for shooting at marines or lower <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets but relying on a rend that happens 1/6th of the time does not seem to be worth its points if the unit is shooting at a high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> target or flyer.<br /> Broadsides with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, I really like the look of these, much cooler than the missiles but their rules are not very good, especially in comparison with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>.<br /> <br /> Things I am <b>considering</b>:<br /> <br /> Commander shadowsun, she seems pretty good ruleswise and the 2 fusions are great, as is the command link drone. I'm just disappointed in the lack of drone controller as I like my non-buffmander to be with a large number of marker drones.<br /> EMP spam? I have honestly never tried this but it seems like a good tactic. The hard part is getting in range to charge that stormshield dread or knight titan. What are the best units to give grenades to? Pathfinders?<br /> O'Vesa, his rules seem cool and I like his look but I'm not sure how well he would do vs. <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s et al. <br /> Has anyone had experience with this giant? <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/R/Rvarna15-1-2014.pdf" target="_new" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/R/Rvarna15-1-2014.pdf</a> <a href="http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU_XV107_R_VARNA_BATTLESUIT.html" target="_new" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/TAU_XV107_R_VARNA_BATTLESUIT.html</a><br /> <br /> <br /> As someone newish to Tau I could use some expert opinion/advice. Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 03:26:31]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ a 4 land raider list? what else does he run, and how many points do you typically play in a game?]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 04:18:26]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/639095/7653509.page"><b>carldooley wrote:</b></a><br/>a 4 land raider list? what else does he run, and how many points do you typically play in a game?</div></blockquote><br /> <br /> 2k total. If I remember correctly it was:<br /> <br /> 4x landraider<br /> 2x vindicators<br /> 4x min marine troop squads riding in <span class="glossaryitem" onmouseover='gp(87);'>LRs</span><br /> 1x Emperor's Champion<br /> <br /> and a few other smaller things]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 04:23:48]]> GMT</pubDate>
				<author><![CDATA[ Cmmd.Ackbar]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ The YVahra is better at taking vehicles like that because it shootd a LOT of haywire AND <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots while nova charged.  Look at thay model.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 04:39:18]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ Multi level ruins and cover in general is a knight Titan's biggest enemy after fliers. They can't charge you if they can get into base to base, and none of their guns ignore cover.<br /> <br /> Riptides have access to smash, and will hit vehicles on 3's. a single <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 hit isn't a sure thing, but it's not terrible.<br /> <br /> I'd be putting EMP's on firewarriors personally since pathfinders are expensive, fragile and a priority target anyway. Most people will try to get into charge range of your firewarriors anyway. Let them, they'll be in for a nasty surprise.<br /> <br /> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> fusions suits is always a winner, as is outflanking fusion suits with shadowsun.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 04:56:18]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Re:How to beat Marines with Tau?</title>
				<description><![CDATA[ Piranhas with fusion can be a high risk-high reward strategy, easily quick enough to get in close to the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> or failing that <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them.  Normally low enough down your opponents target priority to survive Turn 1, but also pretty cheap if they don't.<br /> <br /> Barring that, suicide fusion suits or spam fire warriors with EMP (this is simply hilarious when done right)]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 06:26:03]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ As your opponent uses a lot of high-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicles... melta. A lot of it. Y'vahra and Crisis with melta are your best options.<br /> EMP Pathfinders/Fire Warriors aren't a good option. They're squish and Devilfish isn't an assault vehicle. They'll be decimated before even coming close to their target.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/639095/7653566.page"><b>Drasius wrote:</b></a><br/>as is outflanking fusion suits with shadowsun.</div></blockquote><br /> <br /> According to the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, you can't do that anymore. <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> with Infiltrate can only join units with Infiltrate (so only Kroot or Stealth Suits) before first turn.]]></description>
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				<pubDate><![CDATA[Mon, 9 Mar 2015 11:04:14]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ Since when is outflanking infiltrating? yes an <span class="glossaryitem" onmouseover='gp(67);'>ic</span> cannot confer infiltrate before the game starts, but I don't see why they can't outflank.]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2015 03:35:44]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>How to beat Marines with Tau?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/639095/7665723.page"><b>DirtyDeeds wrote:</b></a><br/>Since when is outflanking infiltrating? yes an <span class="glossaryitem" onmouseover='gp(67);'>ic</span> cannot confer infiltrate before the game starts, but I don't see why they can't outflank.</div></blockquote><br /> <br /> because you can't join Infiltrate <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> with non-infiltrate units during deployment anymore. Before the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, only the opposite was true; now, it's a two-way limitation.<br /> <br /> Darkstrider, having Scouts, can outflank fire warriors and pathfinders. Shadowsun can only outflank with kroot or stealth suits]]></description>
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				<pubDate><![CDATA[Fri, 13 Mar 2015 11:45:43]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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