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		<title><![CDATA[Latest posts for the thread "New USR: Sustained Attack"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New USR: Sustained Attack"]]></description>
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				<title>New USR: Sustained Attack</title>
				<description><![CDATA[ Aka "More Dakka/Choppy".<br /> <br /> When a Weapon with Sustained Attack rolls a 6 to-hit, it immediately gets another attack roll. Further rolls of 6 to-hit continually chain extra attacks. This ability works even when making Snap Shots. Attacks from a weapon with Sustained Attack *never* benefit from Precision Shots/Strikes.<br /> <br /> Weapons w/ Sustained Attack: Assault Cannons, Big Shootas, Bioplasmic Cannon (direct fire mode) Burst Cannons, Dakkaguns, Deathspitters, Disintegrators, Exterminator Autocannons, Harvester Cannons, Heavy Bolters, Heavy Stubbers, Snazzguns (note: Alternate Snazzguns are a separate proposal), Sonic Blasters, Storm Bolters.<br /> <br /> Melee weapons could potentially have this too. Blood Talons would be an ideal candidate.<br /> <br /> Notably Missing: Punisher Cannons: They fire enough shots already!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/639341/7657714.page</link>
				<pubDate><![CDATA[Tue, 10 Mar 2015 16:16:07]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>New USR: Sustained Attack</title>
				<description><![CDATA[ Much like your other rule...why is this needed?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/639341/7657722.page</link>
				<pubDate><![CDATA[Tue, 10 Mar 2015 16:17:30]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>New USR: Sustained Attack</title>
				<description><![CDATA[ Strictly speaking, it isn't a *must*. In practice, most of the weapon options listed above generally won't make the cut at list-building, barring mandatory Storm Bolters on Drop Pods, and Soulgrinders being what they are. Partially, this is because of anti-tank/anti-flyer weapons taking priority (Lance&gt;Disintegrator, Rokkit Launchas&gt;Big Shootas, Autocannons&gt;Heavy Bolters...), partially because if you want rate of fire, you want Rate of Fire (Venom&gt;Disintegrator Raider).<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/639341/7657752.page</link>
				<pubDate><![CDATA[Tue, 10 Mar 2015 16:30:38]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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